Lt. Commander
Join Date: Jun 2012
Posts: 120
# 121
11-04-2012, 01:52 PM
Just completed an ISE, with a great team, BUT with probably the WORST lag I've experienced in STO.
Power bar needing multiple clicks to activate, "echo chamber" sound, ship movement erratic.

NONE of my Holo Borg Stf rewards have converted, was this delayed ? haven't seen anything in print on this ..

Edit :
Just completed a DSE, Sector popup announced a Borg attack. Once inside, found Tholians. Lag not as bad as the ISE.
Completed 3 Patrol missions.. How does it happen that I complete to 95% ? What is being used to measure completion ? ( I'll bet its because I had to blow up those Acamerian ships on the Diplo Patrol .. Those folks don't take advice easily )
Have had to put video settings to less than 50 % in order to get some better playability .
Tried to get into a "Red Alert DSE" , got kicked out directly after the cut scene. Tried the same Red Alert twice, same result both times..
Sound quality on the Romulan Sector contact could be improved.. a "tinny" distant sound to her voice..

Completing the Omega and Rom Reputation should be a breeze, the only annoyance being the length of time involved ( minimum 60 days, assuming the higher tier Project XP rewards are the same as Tier Zero Projects ..)

Last edited by tvlar; 11-04-2012 at 03:42 PM.
Join Date: Aug 2012
Posts: 2
# 122
11-04-2012, 02:26 PM
Have to agree, went on tribble to see the new content and I must admit to been impressed by what I've seen. Only indended to be there 5-10mins max but ended up spending 3 and a half hours there! So much to do and see, there's small touches in graphics that just starts to finish off STO and the large multi-player dimension to the game really opens STO in a different dimension. Drawn into a fight that's not yours and/or coming across someone who's died and bringing them back even when they're not teamed with you is just brilliant, imagine doing that at ESD.

The new reputation system looks good as it gives the single player a structured outlay to earn equipment and though may drain resources from fleet projects it gives the individual a chance of improving themselves with collected resources instead of having to wait to use it in a certain fleet project.

All in all a very good addition with no bugs experienced during my 3 and a half hours game play from running around the new planet to fighting in space in nearly every system, just got the frustrating wait for the release to make progress with it on the live server....
Join Date: Nov 2012
Posts: 1
# 123
11-04-2012, 02:26 PM
so far i find it very releaving they are making worlds that you can land on, and lookaround and do stuff. i wish thay would have done this to every world.the new Romulan home world: I am not sure i like tha time limit or the amount of things you have to kill/do to complete the emergency area quests, with the few people playing it will most likely never be possible to finish. i like the wild life very nice. not sure if i am liking the go around and collect plants. I really like the new cut scenes i wish they had implemented it early on. more voice acting, i really wish i could just eves drop on diffrent npcs conversation with my ears. npc also dont always say what is actully going on, they usually just say we need more secerity. then you have to read the rest.
Join Date: Jun 2012
Posts: 267
# 124
11-04-2012, 02:43 PM
Looks awesome...unfortunately I can't play for very long as my screen keeps blinking making it nearly impossible to play ...I'm assuming there must be a problem with how the graphics card reads the new patch.
Join Date: Aug 2012
Posts: 1
# 125
11-04-2012, 02:57 PM
Haven't found any bugs so far. I'm enjoying the gameplay a LOT. I wish I had some constructive criticism, but I just can't find anything I don't like. Well done team.
Lt. Commander
Join Date: Jun 2012
Posts: 131
# 126
11-04-2012, 06:43 PM
Originally Posted by fadmbambam View Post
Something's wrong with one of our fleet projects on Tribble - says we need 6 DOFFs and that all six have been contributed, but it does NOT show that it's filled - still says I can contribute (although it doesn't allow me to.)

Edit - this is happening on multiple fleet projects. The interesting thing is that it's only happening on the left column of items, not the right.
I just saw that as well. Ditto on the left vs. right.

My /bug report: Despite flying in Ship A (my escort), NPCs were addressing me with my Ship B name (my shuttle).
The ship selection UI is not quite clear on what the radio buttons and confirmation button are actually doing for me, but I can see they're on the right track with it. So glad to have shuttles come into their own finally.

=/\= Transwarp 10.0 Victory Achieved on 26-July-2012, Six Months After F2P =/\=
Join Date: Jun 2012
Posts: 496
# 127
11-04-2012, 07:26 PM
Went to the Asteroid Mining and the equipping of the EVA suit is messed up. I place it on my body, but cannot activate it - it's blank on the powers tray. What's interesting is that it shows as on me on both my status screen and in the environment - even though it's not equipped. Of course, I can't exit the airlock because it's not equipped.

Last edited by fadmbambam; 11-04-2012 at 07:31 PM.
Join Date: Sep 2012
Posts: 6
# 128
11-04-2012, 07:32 PM
Tried out the season 7 stuff and so far like what I see. Content is overall good, like others have said though there appears to be too much of some things, ie go to this system and fight five waves of ships, next system same etc. I alos liked the addition of a number slot on the regen and ship repair menus, wish this could be added to supply dumps as well.

The new reputation system does seem like a good way to extend the game play, and the New Romulus experience is awesome in its scope.

I did run into a few stalls in loading areas, and alos some slow down during some combat scenes. Whether this is my system or the game I don't know but just to put it out there.
Join Date: Jun 2012
Posts: 496
# 129
11-04-2012, 07:34 PM
One thing I noticed on some of the New Romulus missions when getting samples, if there are a few really close to each other, when I get samples from all of them, the samples seem to reset and I could try to gather it again. Even though it says I did (and the items in my inventory increased,) the % complete does not always increase.
Join Date: Jun 2012
Posts: 496
# 130
11-04-2012, 07:51 PM
Need to increase the number of items we can purchase from the Cargo ship at one time.

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