Ensign
Join Date: Jul 2012
Posts: 6
# 41 onslaught events
11-03-2012, 12:26 PM
onslaught elite event: octahedron is practically unbeatable.
onslauht normal event, octahedron is beatable. completing the event, unlike the message that you teceive omega marks, I didn't receive them.
Lieutenant
Join Date: Jun 2012
Posts: 74
# 42
11-03-2012, 12:28 PM
i just pLayed in the new romulan space.

I did the patrol which i thought was really fun and a good change of pace. fighting all the different factions, but i think the starbase is a bit overpowered, but I'm also playing on elite. It makes killing a regular cube seem like childs play in comparison.

I tried a few enemy encounters, but there was no enemy to fight. Are you suppose to for a red alert or something?

New romulus looks good, but why is there ruins if it suppose to be a new settlement?
One of the 0.7%ers Markus Urelious 12000+ Accolades [Fed Tac VA] Viper [Fed Tac VA] Athena [Fed Eng VA] T'ozz [KDF Tac LG]
Forum Member Since Feb 2010
Starfleet Veteran
Join Date: Jun 2012
Posts: 43
# 43 Romulan Zone & Hive Onslaught
11-03-2012, 12:33 PM
Liked New Romulous, all ground missions worked well, good graphics and held my interest for 3 hours! Refresh rates for tasks seemed a little to quick though, you could stay in one area and achieve all the required items without having to explore the zone to get them.

The Hive Onlsaught was another matter, Ship was very slow and at times after respawn would not respond to helm, DPS seemed to vary through the mission, Drops could not be taken and there were no rewards to claim at the end - This mission needs a lot more work!, hope the other new STF's are better.
Ensign
Join Date: Jul 2012
Posts: 12
# 44 Maps on New Romulus
11-03-2012, 12:40 PM
Ugh! Awful! Other than that so far so good
Ensign
Join Date: Aug 2012
Posts: 8
# 45 Ok I had a couple of problems
11-03-2012, 12:50 PM
Ok i had a couple of problems but i think it was due to my dell video card and both error reports were turn in. I guess the game setting is set at 9 DX but the tribble i guess are set at 11 DX and both times it telling me to scale back my video resolutions to a lower setting. My costum game computer is down right now, so i am using an old dell to play the game.
Ensign
Join Date: Aug 2012
Posts: 15
# 46 Hive Onslaught issues
11-03-2012, 12:59 PM
There appear to be some VERY strong issues with Hive Onslaught, one of which seems to be that the normal difficulty is much harder than any normal STF out there, and also is harder than an Elite STF. The Queen Octahedron in particular is far too over-powered on normal difficulty and was firing off both Torpedo Spread III and the torpedo console from the Heavy Escort Carrier, as well as triggering way too many abilities at one time to be considered normal difficulty, at one point she triggered 4 skills at once, including sensor jammers, with no delay in between and simultaneously tractor beamed me for about twice the duration of a normal tractor beam. This tractor beam stopped me dead in my tracks until attack pattern omega AND polarize hull were applied at almost the same time. Plasma fire values appear to be an issue as well as the cubes and spheres were doing much more plasma damage from fires than is normal in any STF let alone a normal and almost every hit from them applied a plasma Proc.

Also, it seems my Veteran Peghqu' Heavy Destroyer, was moving much slower than normal, which surely reduced my defensive strength.
Ensign
Join Date: Aug 2012
Posts: 15
# 47
11-03-2012, 01:18 PM
Quote:
Originally Posted by allarian210 View Post
There appear to be some VERY strong issues with Hive Onslaught, one of which seems to be that the normal difficulty is much harder than any normal STF out there, and also is harder than an Elite STF. The Queen Octahedron in particular is far too over-powered on normal difficulty and was firing off both Torpedo Spread III and the torpedo console from the Heavy Escort Carrier, as well as triggering way too many abilities at one time to be considered normal difficulty, at one point she triggered 4 skills at once, including sensor jammers, with no delay in between and simultaneously tractor beamed me for about twice the duration of a normal tractor beam. This tractor beam stopped me dead in my tracks until attack pattern omega AND polarize hull were applied at almost the same time. Plasma fire values appear to be an issue as well as the cubes and spheres were doing much more plasma damage from fires than is normal in any STF let alone a normal and almost every hit from them applied a plasma Proc.

Also, it seems my Veteran Peghqu' Heavy Destroyer, was moving much slower than normal, which surely reduced my defensive strength.

This appears to be a bug, and did not happen when I switched to my Kar'fi
Career Officer
Join Date: Jun 2012
Posts: 5
# 48
11-03-2012, 01:39 PM
I am still creeped out by the Hive Onslaught map but it was very fun. The normal mission was very difficult and although the command ships were rather easy to kill, the Diamond used every single ability you can have a Boff for with no cooldowns and several uni consoles such as torpedo point deffence and antimatter spread and I even saw it use photonic displacment. The Romulan map wear there are suppose to be hirogen, they hide too much and as for the talshiar there are just so many of them and their stealth perception was off the chart and a fully specked stealth modual 3 didn't hide you even near well enough and if you battle cloak they stay on target. The space station testing in the new sector is very hard even for escorts that tank so all cruisers and sci ships have almost no hope, the station not the escorts as they are a good difficulty. All in all they season is very promising
Life gives you two ends to use,
One to think with, the other to sit and muse,
Life depends on which we choose,
Heads we win, Tails we lose.
Ensign
Join Date: Nov 2012
Posts: 1
# 49 season 7
11-03-2012, 01:50 PM
Love the new content. Having the red alerts in different areas of the planet is sweet.
Survivor of Romulus
Join Date: Jul 2012
Posts: 31
# 50 New Content On Tribble
11-03-2012, 02:06 PM
Tried some of the new content and really liked what I saw. For one, the increase in voice acting is long overdue. I also really enjoyed the more "cinematic" approach to New Romulus, beaming down into a cut scene, etc. Engaging storytelling is at the heart of the Star Trek universe, and reading pages of text just doesn't do it. The animation and gameplay on New Romulus was really choppy for me, hopefully that's cleaned up by the time I play it on Holodeck.

I loved the ground map red alerts idea! And the Tholian vault, ship rescue, and space zone red alert were a ton of fun. Didn't try the new STFs, but I did dabble in the two reputation systems. Looks like it'll be a lot of fun and good motivation to play with direction once a captain is through with episodes. I'm super-psyched for some of the passive skills! Weapon frequency modulation on ground maps! Swarms of helper nanites! Chance for torpedoes to bypass shields! Are you freekin' kidding me! Yeehaw!!!
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