Starfleet Veteran
Join Date: Jun 2012
Posts: 2,657
# 91
11-03-2012, 12:21 PM
Originally Posted by holyhelmet View Post
Ok first thing, I was on the Hive space mission elite. I think this is a bit much

One of Two Unimatrix 01 deals 1157634 (1590309) Kinetic Damage(Critical) to you with Plasma Energy Bolt Explosion.

Did it think i was flying a planet?

When i respawned. Just as I reached the 10km distance, the unimatrix ship one shot killed me before i could even fire a shot.

And then theres the queen with her one shot kills. Attack the queen, 5 secs later, 1 shot death, this continues until the point where its, 5 secs of attacking, 75 secs to respawn, get in range of queen, 1 shot within 5 secs or so, 75 secs until respawn.
So either the one shot kills need to be looked at, or the respawn timer needs to be lowered. Or even better, both.

And the final slap in the face, when the mission was finally completed. No rewards for anyone.
The plasma bolt explosion is the giant glowing ball of bad that it shoots that slowly closes in on you and can be shot down before it reaches you.

The instadeath when you entered 10 km was probably their lance beam. It has a dead zone (you're told about this in boff dialog) but bad luck on a respawn can screw you on it.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 92
11-03-2012, 01:00 PM
Originally Posted by aegon1ice View Post
First optional:
On Elite it is almost impossible to kill all the Tac Cubes with Spheres in 10min. Expand it to 12 and it should be OK.
It's possibe, i've got it in my second run, and there was only one escort.
Career Officer
Join Date: Aug 2012
Posts: 48
# 93
11-03-2012, 01:00 PM
Shouldn't this post be stickied?? It was at the top of the list last night but today it was near the bottom.. just sayin..
Join Date: Sep 2012
Posts: 3
# 94
11-03-2012, 01:05 PM
Wait. Wait, wait, wait, wait, wait. Did the game get patched in the last 12 hours? Because this map went from being a fun and satisfying challenge to " $*()%@#*()U%_(*# WAT IZ HAPPEND?"

I take it back, guys. Whatever my last post said about my earlier gameplay, all the good things about this mode are now gone.

(Not that I'll "never play it again" but it's no longer fun, and I am disappointed; it was very fun last night.)

Last edited by ulfgardunmaker; 11-03-2012 at 01:06 PM. Reason: Clarification
Career Officer
Join Date: Jun 2012
Posts: 5,237
# 95
11-03-2012, 01:31 PM
Tried it with Intrepid Retro, and not even the Ablative Armor could withstand the uber-Borg. Hull reduced to about 25% with it active, and that wasn't enough to keep me alive once it dropped.

And that blasted respawn timer!! I'll say no more, as I'm liable to be suspended (from the forums) if I do.
Originally Posted by robdmc View Post
Remember, this place [Captain's Table] is so desolate that upon entering the Aenigma Nebula you will be prompted with a warp out box because the game thinks you flew there by mistake.
Join Date: Aug 2012
Posts: 403
# 96
11-03-2012, 01:35 PM
Okay, this is going to be a fairly harsh review and maybe a little QQing, but here goes:

First off whole mission (much like the ground part) has the feel of a bad foundry mission. Map jam packed with stuff to look impressive, and none of the stuff is part of the mission. Compared to the other three space STFs which have very purposeful map designs, I was HIGHLY disappointed by the crowded slapped together look of the map.

Okay now to the actual mission review:

Played on Elite (play by play follows)

(I am M.A.C.O. Elite Commander. Completed all optionals in PuG groups except for IGE which I did with premade. Wanted to experience the mission like most people will when it rolls with random group)

Alien Tac officer in Armitage Heavy Escort Carrier with full Omega Force MK XII set. Since I PvP in this ship I won't detail my load out of weapons DOFFs and BOFFs, but worst weapons I have are (Borg) MK XII (of course all matched energy types with Blue MK XI tac consoles)

(I will probably fly a different ship for this mission in the future as the first part could make my fighters a liability to the team if I don't control them VERY carefully)

One guys does what someone always does in pugs, and flies into the mass of tac cubes at full impulse and opens fire. 20 minutes and 10-15 Ship Injuries later (repaired them of course during the long wait to respawn each time) we manage to clear them out.

CUT SCENE (personally, I am not a fan of cut scenes in general, but it's a nice cut scene)
(HOWEVER ... STO cutscenes seem to overlap the start of game play and this one was no exception. By the time my game returned from the cut scene to live action I was already getting pounded ((happens to me at the start of the Fleet Action Starbase Defense every time as well))

No worries, respawn and go after ... wait ... TWO giant Borg Hot Dog ships? Already bored I park my ship in the sweet spot and start Pew Pewing as my teammates one by one get mad and drop out of the mission. I tried to singlehandedly shoot down the Energy Ball of Death each time and kill all the regen probes and DPS the Hot Dog, but since no-one was flying a heal boat (or using it as such if they were) was just a slow steady death.

Didn't get to see Boss Fight since before we even managed to kill one hot dog of death, team dwindled down to two people and we decided to give up, with two escorts vs two B'Gers, it was over.


1. OK, it was a pug on Elite. This is the way MOST people will play the mission and it's gonna be a nightmare for a couple weeks after S7 goes live trying to complete it with pugs. I will likely only do this mission with premade team.

2. It is IMHO really boring. It lacks the artistry and co-ordinated movement factor that all the other space STFs have. I spend the vast majority of my time either reversing to stay out of tractor range or diving in and out, while the cubes slowly crept forward. (edit to clarify: what I mean is there is a lot of sitting still and very little actual flying involved)

3. Mission is difficult not because it requires strategy but just because of massive damage by enemies. I fly a cash shop ship with pure Purple XII weapons and Purple MK X/Blue MK XI or better in all consoles, and I died a lot. Again, no one even tried to heal me so that didn't help.

4. Seems to also lack the interaction with BOFFs pop ups to help coach along the mission. As much as these annoy me, and they DO annoy me, LOL, I think a lot ofplayers rely on them and are gonna feel lost on this one.


KASE and CSE require communication and co-ordination to complete. ISE requires timing and and DPS. This mission has none of that. PuGs will fail and fail some more IMHO and mission content is not interesting enough to make this something to run again and again. I will likely join a good premade team and do it once to get optional (as I am guessing that will be required for a costume of some sort) And then go back to spamming the ISE, KASE, KAGE circuit to get marks so I can unlock my passives from the rep system. (only gear I don't already have will be the crossover sets which I want for my fed but not for my klink) Until the rep system was announced I intended to happily PvP and never set foot in STF again, but that is a whole 'nother topic.

NOTE: Will try this again on normal setting just to see if the mission is more interesting in any way when it's done successfully, but all in all I was left feeling REALLY let down by both this and Into The Hive. Both seem to lack any actual artistry and are just "look how much enemies we make ... ja ja!!!" rather than having the creativity present in all the other STFs. I was really hoping that since I MUST return to STFs (from which, having completed all objectives, I was happily retired, that The Hive series would be something to break up the monotony, but instead both left me feeling like I was playing a console game rather than an MMO.

UPDATE: Played it or normal and was Faceroll easy to do on normal. That made it even more boring and non-STF-like.

Last edited by glassguitar; 11-03-2012 at 04:49 PM.
Starfleet Veteran
Join Date: Oct 2012
Posts: 41
# 97
11-03-2012, 01:41 PM
Played both normal and elite.


Finally some challenge in the STF! Died a few times but not too many. I expected some extra deaths while getting used to the new stf.

You are not going to be able to do Elite on a standard PUG, that's for sure and you'd need a tank & sci ship for max effectiveness, further encouraged with the lack of timers on optionals except the first optional.

My only suggestion is reduce the queens version of the isometric charge, that one hurts a lot with no defense. Everything else has a defense and is well done for both elite and normal.
"We are the Borg. We will add your biological and technological distinctiveness to our own. Resistance is futile."
The Cube Assimilating Your Ship Right Now
Career Officer
Join Date: Jun 2012
Posts: 1,247
# 98
11-03-2012, 01:48 PM
Originally Posted by amayakitsune View Post
Random pug. Never had an issue before.

This mission is wholly unenjoyable for me. 6 tac cubs is not my definition of a good time... nor are 2 unimatrix vessels... with feedback pulse and spinal lances...
I found it to be a challenge... but an enjoyable challenge.. the STF's we have are too easy.

Well done Cryptic!

As noted in other entries here... there needs to be a mix of players present... eng, sci, and tac. Having mothballed my sci sometime ago I am personally very excited!
-----------------------------------------------------------------------Star Trek Online, Now with out the Trek....
Join Date: Jul 2012
Posts: 2,351
# 99
11-03-2012, 02:32 PM

Did it in a PuG like I do all my elite STFing. Managed to complete it in little over 30 minutes and a ton of deaths. The entire thing just gives me a 'meh' feeling and I wasn't really sure why until I read glassguitar 's post and I simply have to agree with him.

It just feels like the No Win Scenario borg style. Which is fine for the No Win Scenario but it just didn't feel like an STF. Their was nothing going on, no triggers, nothing happening really other than a bunch of ducks lined up to be kilt.

But thats fine, I already have 3 ESTFs to play so I do not think the difficulty itself should be lowered or anything let this be for those who enjoy the style.

That and it does seem really odd to be outnumbered by borg tac cubes and still annihilate them. Not even Voyager sissified the borg as much as this mission does.
Starfleet Veteran
Join Date: Jun 2012
Posts: 17,578
# 100
11-03-2012, 02:34 PM
Played on Normal.

First part was fine but the Unimatrix ship part was HELL!

A full team couldn't even kill one of those things before we started losing team members (partly due to the one-shot torp spread) while focusing fire on it.

Mission was impossible to complete once people started leaving, and next to impossible even with everyone there.

We tried to stay within the "safe zone" between the ships, made little difference seeing as how we could evade the lances anyway.

My advise: Either remove one of the Unimatrix ships and give a warning everytime the ship is about to fire the lance, so we can evade, or remove the lance altogether.

Since we didn't get past this part, I can't comment on the rest of the mission.

Oh, and the stacking respawn timer was a pain, but that goes for all STFs.

Old Wounds - Star Trek: Victorious (A Star Trek Online Fanfic)

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 07:58 AM.