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Captain
Join Date: Jul 2012
Posts: 3,515
# 11
11-27-2012, 01:58 PM
Quote:
Originally Posted by lilchibiclari View Post
Be aware that just like regular torpedoes and the Phaser Lance, the Unimatrix ships' Plasma Bolt and Plasma Lance fire in 90 degree cones centered around their fore and aft ends. Thus, if you stay on its "broadside" side, it can not fire its heaviest weapons at you.
Borg weapons have 360 degrees firing arc now, so that doesn't work anymore (might be different for the lance). The only way is to keep moving and maintain the defense bonus if I'm not mistaken. And cross your fingers some of the torp spread/heavy plasma will miss or AoE destroyed.
Forum fun murdered. No longer in service.
Captain
Join Date: Jun 2012
Posts: 815
# 12
11-27-2012, 09:47 PM
The regular torpedoes and Plasma Beams do fire 360 degrees, but the Lance and the giant targetable Plasma Bolts fire within the 90 degree arc (i.e. not broadside). Plasma Bolts, like Tricobalt and Bio-Neural warheads, are capable of tracking targets that move outside of their mothership's firing cone after they have been launched, and can acquire new targets if they lose their lock on the original one.

I believe that the 90 degree arc is with respect to the center of the Unimatrix ship rather than its fore/aft endpoints. Just like how we only see our weapons firing from the middle of our own ships' saucers, I think that all weapons essentially fire from the ship's center. This makes the programming much simpler, since you don't have to assign X,Y,Z coordinates for each and every weapon for every ship.
How many Starfleet Engineers does it take to exchange an Anti-positronic Photon Emitter?
Ensign
Join Date: Jun 2012
Posts: 10
# 13
01-07-2013, 06:43 PM
The queen minions arent the problem at all,the problem is the fight design,the npc seens to have no cd,they spam all that op skills all the time,you need to keep moving too much and if youre not using a beam based ship your dps suck,the U.I is useless so if you are playing with an escort for exemple you need to let your camera really away from your ship or those plasma bolts will eat you alive and the ***** it self spam alot of skill,making the fight utterly frustating,you spend more than half of the time not attacking her.
And the best part is the built in aceton assimilator of her.She simply uses and you and your team are dead,no warning no nothing.
Those devs must do some mmo boss fight workshop and give some use to the game U.I to help the player not keep dying like a noob no matter how long he/she are playing around and no matter the gear youre using.
Oh and fix the freaking bug on Infected space,sometimes those mobs just hit too hardand other days they die like trash
I dont want to die for a stupid,generic pathetic elite cube while im able to stay alive against Donatra's assimilated Scimtar,even using an escort.
Captain
Join Date: Jan 2013
Posts: 669
# 14
01-07-2013, 07:15 PM
THere is much needed to be done with this mission. The !st wave is tough but the respan spam for the regen probes and no cooldown of the Plasma spread is a cheat. A sci capt should be able to keep thier powers in forever cooldowns but they are immune to SCi debuffs.
Captain
Join Date: Jun 2012
Posts: 522
# 15
01-07-2013, 08:28 PM
Staying right at the center along the broadside of unimatrix vessels can indeed save your from being targetted by either the plasma ball or the lance. Iirc, the dialogue box that pops up after all tac cubes have been destroyed advises to stay 'near' the queen since the unimatrix vessels won't take chance of hitting it. This position happens to be the center along the broadside. The only attack player should fear now is the spread. Brace for impact when you see one. But you might still die before you see the spread thought
Career Officer
Join Date: Jun 2012
Posts: 4,992
# 16
01-08-2013, 09:39 AM
I don't bother with it - it's just downright annoying, disheartening and discouraging.

On every occasion (in the past) I played it at least one player, usually more, bailed out of sheer frustration. On the rare occasions that the mission completed the rewards were NOT, even remotely, worth the effort.

Bad enough that you have tac cubes everywhere which, quite often, wind up right on top of the respawn point. Even worse that you have the two stupid B'ger ships when the tac cubes are dust, but to have swarms and swarms of regen/tractor spheres and probes too is just overkill. Borg Queen's ship was a pain, but to be honest if you get that far then it'd be stupid to turn back anyway.

But I avoid that waste of bandwidth like the plague now, as do most of my fellow fleet members, who will often ask if anyone (from the fleet) wants to do an STF and will almost always add "but NOT Hive Space".
Quote:
Originally Posted by robdmc View Post
Remember, this place [Captain's Table] is so desolate that upon entering the Aenigma Nebula you will be prompted with a warp out box because the game thinks you flew there by mistake.

Last edited by reyan01; 01-08-2013 at 09:41 AM.
Lt. Commander
Join Date: Jul 2012
Posts: 197
# 17
01-08-2013, 10:03 AM
I suggest you read this excellent Hive Strategy written by Shar'pe:

http://sto-forum.perfectworld.com/sh...d.php?t=448221

We run this strategy and it works. You have to bring a solid and balanced team to Hive to do it in a reasonable time. If you bring an all DPS/Tac Escort team, it will be a long mission.

Yes, the mission is hard, but doesn't need to be nerf'd.

Thx
Locutus
Survivor of Romulus
Join Date: Jun 2012
Posts: 995
# 18
01-08-2013, 12:43 PM
pls dont nurf this stf cryptic. pls stop asking for nurfs.

unless thrs an actual bug there is nothing wrong with this stf.

try grouping up and not puggin if ur having trouble.

only thing i dont like about this stf is the repair probes have insane healing. but again its not a problem for a good team
Lieutenant
Join Date: May 2013
Posts: 91
# 19
06-24-2013, 04:31 PM
This mission is bugging like hell.

There are no safe spot on the map - lance weapons kills anybody anywhere even near the queen. Tooltip says you should be in 5km to the queen - lance weapon kill me approx. 0.5 km from the queen. If not lance killed me then a plasma torpedo spread one-shotted the whole team.

I tried to avoid the queen also, tried to fly at top, at bottom, at the sides - no luck.
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