Join Date: Jul 2012
Posts: 2,184
# 1 First Impressions
11-02-2012, 08:03 PM
Well, actually, second ones. Had a bit of time earlier in the week and played the Patrol Mission. Enjoyed it. Tholians are decent in a space fight. The Web caught me off guard once or twice. However, using the Jump Console allowed me to escape. Just finished wandering around Mol'Rihan for the second time as well. Wasn't doing anything other then sightseeing but did help the Foreman out with the Staging Area mission. Reminded me of the "Of Bajor" and Defera PvE missions which I enjoy a lot. All three make for a nice change from the 'pew pew pew' which seems to be so central to STO. Mol'Rihan is top shelf eye candy. Looks like an alien planet ought to look. Ran into some Hirogen during my walkabout. Nice touch.

Now onto the 'Reputation' and 'Marks' thingies. Lots of doom and gloom on these threads about how this will "simply ruin" STO. Just exactly like the switch to EDC's, Salvage and Tech for MACO and KHG gear did when they were introduced. Reputation system will ruin STO? In a word - nonsense. I like the idea of a reputation for my toon. I think people ought to have some way other than how purple their ship or Away Team is of showing what they've accomplished. I like the idea of having goals and accomplishments besides securing MK XII purple gear so I can go out and redo the missions wherein I earned all that gear over and over again. That I now have to decide whether the Fleet Base or my Reputation are more important at the moment means I face a challenge every time I have enough resources to contribute to one or the other. I do not believe I'll ever have enough resources to contribute to both in equal measure at the same time. Nor should I.

Some will call this Grinding and complain about it. Some will complain about how the MACO gear is awarded now. Some will complain about how their favorite part of STO is now irrevocably wrecked. Learned a long time ago when modding Star Trek:Armada II no matter how good my public releases were, someone always complained.

I think you're onto something good here, Devs. I am encouraged by what I view as a decent beginning. I can see where it has flaws and needs tweaking but S7 is still what a game expansion is supposed to be - Entertaining. Haven't had to work hard against PvE opponents for quite some time. The Tholians caught me on my back foot initially and I had to hustle a bit to keep up. And yes, they got me a couple of times before clean living prevailed. The Fleet Base was and is a little too resource intensive for my tastes. The Reputation system, with its reduced resource requirements, is a positive step in the right direction. Making Fleet Missions more important for earning stuff is as well. Means I have to spend more time with my mates in the Fleet doing stuff together.

And a final note to those of you who disagree with my views and will post here to dispute them. I play this game for my entertainment. Not yours. I really do not care how 'wrong' you think I am. I care even less why you think your opinion is the only which matters. Nor am I going to look at how you play STO and pass judgement in public on it. To me, what matters is this: Are you having fun when you sit in the Big Chair and warp out to save the Deferi from the clutches of the evil Breen once more? If you are, great! Fun and entertainment are what all of this are supposed to be about. If playing STO is neither and you find yourself stridently proclaiming the latest mistake PWE/Cryptic has made to everyone, it may be time to think about something other than STO for a bit. Just to regain a sense of perspective.

I've gone on a bit longer than I intended but before I depart a couple of things.

1) Could we please have some sort of reward for PvP other than just braggin' rights? Doesn't have to be anything large, just something to encourage more people to enter the lists and take a joust or two against a live opponent. Always much more entertaining to face a live Captain rather than an AI Captain. Perhaps extending the Reputation system to cover PvP would suffice?

2) Could we give the AI controlling the various opponents some sort of "signature move"? Even on the Elite settings, there is a sameness to the AI which reduces the quality of the fight. I suggest developing a style for each of the races and factions which is separate and unique. For example, having the Romulans run cloaked until they decide to shoot at a player. Worked pretty good in SFC III and made the Romulans there look and feel different from, say, the Klingons.
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Last edited by thunderfoot006; 11-02-2012 at 08:14 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 53
# 2
11-02-2012, 08:54 PM
Reputation tab on character sheet:

Yes, I will call it more grinding because that is what it is. And since it uses the same items (except for the two new mark varieties) it is another way of diluting the materials that would be donated to fleet base. The dilithium costs early on (first two projects of each reputation) seem small by comparison but you are a single character provisioning for your own personal gain and see also diluting your pool of dilithium that could be used elsewhere. So be it, they want to extend the life span of their development seasons but call a pig a pig, it's another grind.

Star Fleet Academy Duty Officer Dilithium charges:

Sigh. See above. The devs seemingly want to get rid of any small fleets struggling to *GRIND* up fleet bases (and now reputation and new Romulan content) and this will be yet another nail in the coffin of small fleets and solo players. 6000 dilithium to upgrade 5 blue DOFFs to a purple? That's almost a days worth of Dil. ore refining and you have no control over what DOFF you get for that massive expenditure? Oh wow, I got a purple refugee for 6k dilithium and 5 blue officers that were worth more on the exchange than the purple DOFF I just traded for.

And with the poor drop rates of the "rare" variety common DOFF for each department (Security, Medical, Engineer), the stealth nerf to said drop rates in the 750 fleet credit personnel boxes you buy on your base (above mentioned rares went from a drop rate of around 25-30% to below 10% in the span of a few weeks worth of Thursday patches), now a small fleet will probably have to use the DOFF conversions to upgrade/downgrade for a chance to get those three rare varieties -- but EACH conversion now costs 500 dilithium per 5 whites to 1 green exchange.

Add to this, the 1000 dilithium cost of doing the General Recruitment mission with the 5 DOFF pack reward.

Daily Patrol mission in new Romulan sector:

Nothing really new here, was fun but seemed to take a long time to complete. One system mission completed 15% of the daily and each of the systems you visit take about 5-10 minutes each to complete. The mark reward seemed generous but if you plan of doing this one daily for multiple alts, you better pack a lunch, it will take a while and this isn't even factoring into the time required any other daily activities that you carry over from past seasons, or new "content".

Overall, very disappointing and the dilithium situation is a big mistake. This will drive casual players away.
No Star Trek Series went past Season 7.

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Join Date: Jul 2012
Posts: 3,673
# 3
11-02-2012, 09:06 PM
Originally Posted by willy01pwe View Post
Star Fleet Academy Duty Officer Dilithium charges:
Read the patch notes, the only DOFFs that the Fleets Projects require are now common, all projects that required DOFFs higher that common were altered.

No more 15 Purple Civilians even if that going to mean a lot more common civilians.

I would agree with you but another change is specialization requirement is gone, only department mean the Fleet can build itself from its Fleet DOFFs even if, yes ... there is a cost for that but small Fleet will have members pushing into millions of Fleet Marks.

The Dilithium costs for general recruitment still bugs me because of its impact on starting characters on the commendation system that makes things harder that it should but at least department recruitment is free.

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