Career Officer
Join Date: Jun 2012
Posts: 138
So, I got 3 of them, but only 3 out of 5 Doffs required for assembling. Usually there are good descriptions for what kind of Doffs are required for the job, but not this time. It usually says you are missing a gravimetric scientist or something like that.

Could anyone inform me which Doffs I need?

To clarify, this is for the alien artifacts from the reinforcement pack.
Career Officer
Join Date: Jun 2012
Posts: 138
# 2
11-04-2012, 04:10 AM
It would seem the details remain in a shroud of mystery.
Captain
Join Date: Jun 2012
Posts: 750
# 3
11-04-2012, 04:29 AM
Powered alien artifacts require 5 Doffs who have the Resolve trait, to turn them into consoles. Purple Engineer doffs who have Resolve and also have Efficient and Stubborn are best.
Captain
Join Date: Aug 2012
Posts: 1,623
# 4
11-04-2012, 04:30 AM
Heheh...

If you look in the corner of the doff it's asking for it says "resolve", meaning any with resolve then to crit on it you need effecient, stubborn, cunning if I remember correctly.

My main disappointment with fabrication was learning even after you go through all that trouble and finally do create a purple, you are just as likely, if not more, to pop out a MK X...
Captain
Join Date: Jun 2012
Posts: 750
# 5
11-04-2012, 04:58 AM
Quote:
Originally Posted by vestereng View Post
My main disappointment with fabrication was learning even after you go through all that trouble and finally do create a purple, you are just as likely, if not more, to pop out a MK X...
It wouldn't be so bad if Mk XII blues that I commonly pop out didn't go for peanuts on the exchange. Right now it's far more cost-effective to acquire strange artifacts and turn them into powered artifacts for immediate sale. Sure you might one day get a purple energy weapon console or field generator (and let's be honest with ourselves, those are the only consoles we really want to make) but the number of artifacts you have to grind to get one make the energy credit investment if you buy them rather than wait forever for the weekly doff mission or hope for a lucky artifact drop, means that selling powered artifacts is where the steady income's at.

It's quite easy to get all the rare particle traces you need. Just grind the dilithium mining during the event and get over 750 points in each session and you get 5 rare particle traces. I just take the mission and leave it alone until the event and usually can repeat it immediately due to the cooldown being long overdue and I get 10 traces and 1850 dilithium for 15 minutes work.
Rihannsu
Join Date: Jun 2012
Posts: 1,176
# 6
11-04-2012, 05:38 AM
stowiki /10chars

Join the premiere Romulan community now!
Career Officer
Join Date: Jun 2012
Posts: 3,096
# 7
11-04-2012, 08:59 AM
Quote:
Originally Posted by fulleatherjacket View Post
It wouldn't be so bad if Mk XII blues that I commonly pop out didn't go for peanuts on the exchange. Right now it's far more cost-effective to acquire strange artifacts and turn them into powered artifacts for immediate sale. Sure you might one day get a purple energy weapon console or field generator (and let's be honest with ourselves, those are the only consoles we really want to make) but the number of artifacts you have to grind to get one make the energy credit investment if you buy them rather than wait forever for the weekly doff mission or hope for a lucky artifact drop, means that selling powered artifacts is where the steady income's at.
It's quite easy to get all the rare particle traces you need. Just grind the dilithium mining during the event and get over 750 points in each session and you get 5 rare particle traces. I just take the mission and leave it alone until the event and usually can repeat it immediately due to the cooldown being long overdue and I get 10 traces and 1850 dilithium for 15 minutes work.
Too bad everybody else is starting to figure this out also...
...... DaveyNY ...STO Forum Member since February - 2009
..............Star Trek Fan since Thursday Sept. 8th, 1966
There are No Longer any STO Veterans... We're Just People who have Played the Game for the last 4.5 years.
I Really Do Miss the little TOP Button at the bottom of the threads.
Ensign
Join Date: Nov 2012
Posts: 2
# 8
11-20-2012, 02:37 PM
So I got one of those Powered Alien Artifacts but cant figure out what to do with it. I went to Engineering but speaking with Officer > Engineering Assignments does not show anything for Analysis of the artifact or to create a ship console. Am I doing something wrong or is it just a matter of waiting for that type of Engineering Assignment to become available at random?
Captain
Join Date: Jun 2012
Posts: 691
# 9
11-20-2012, 03:11 PM
Quote:
Originally Posted by galaxicon View Post
So I got one of those Powered Alien Artifacts but cant figure out what to do with it. I went to Engineering but speaking with Officer > Engineering Assignments does not show anything for Analysis of the artifact or to create a ship console. Am I doing something wrong or is it just a matter of waiting for that type of Engineering Assignment to become available at random?
Speak to the Engineer and look under Special Projects
http://www.auroratrek.com/index.html
Commander
Join Date: Jun 2012
Posts: 250
# 10
11-20-2012, 03:13 PM
Quote:
Originally Posted by vestereng View Post
Heheh...

If you look in the corner of the doff it's asking for it says "resolve", meaning any with resolve then to crit on it you need effecient, stubborn, cunning if I remember correctly.

My main disappointment with fabrication was learning even after you go through all that trouble and finally do create a purple, you are just as likely, if not more, to pop out a MK X...
When did this happen? As far as I know, and from every assignment I've completed, you can ONLY get Mk XIIs.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:11 AM.