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***Resolved Issues***
"Login failed for unknown reason" error
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Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Some characters were stuck in a loading screen with a "Server Not Responding" message
Now there is an idea. Makes pets slightly less effective so they are more a nuisance than such pivitol pieces in combat.
Using the most powerful pets available to me (B'rolth bird of prey refits), dual photon tubes with 3 projectile officers, and a build focused on getting the enemy's shields down so that torpedoes can pummel them to death, my mission average DPS is around 5000 DPS.
A well built escort can reach 9000 mission DPS.
Soooooo... I guess I have no idea where you're coming from. Pets too powerful? When my carrier AND pets AND specialized character build AND boff abilities can only have half the impact on the enemy that an escort can, I'm not really seeing how it would be a huge balance problem to have my pets not instantly die when something explodes near them while retaining the same vulnerabilities which already exist when it comes to active counters.
Isn't it better to remove warp core breach at all. Let's face it the starship has a warp core, when taking damage the core can co critical and go boom ... and boom is really boom.
What is the point of having escape pods? Perhaps you can make it to them. Perhaps you can launch them ... to go boom in space with the warp core breach.
It looks to me that a starhip with a warpcore isn't suitable for combat. The risk/loss isn't acceptable unless you want to work with kamikaze concepts.
The option is that we have warp driven starships that bring, only impulse driven, ships without a warp core, warships to a combat zone or during combat the warp core is shut done or put in a state that a breach is impossible.
The option is that we have warp driven starships that bring, only impulse driven, ships without a warp core, warships to a combat zone or during combat the warp core is shut done or put in a state that a breach is impossible.
Ummm... problem... The warp-core powers all non-essential systems that includes tactical systems
Using the most powerful pets available to me (B'rolth bird of prey refits), dual photon tubes with 3 projectile officers, and a build focused on getting the enemy's shields down so that torpedoes can pummel them to death, my mission average DPS is around 5000 DPS.
A well built escort can reach 9000 mission DPS.
Soooooo... I guess I have no idea where you're coming from. Pets too powerful? When my carrier AND pets AND specialized character build AND boff abilities can only have half the impact on the enemy that an escort can, I'm not really seeing how it would be a huge balance problem to have my pets not instantly die when something explodes near them while retaining the same vulnerabilities which already exist when it comes to active counters.
Its called sarcasm.
Especially considering a carrier can spit out pets like rabbit on fertility drugs to replace any that are killed.
Ive seen plenty of good carriers in PvP/PvE so I dont understand the damage references as being important to your issue with warp core breaches.
If having your pets die because a target WC breaches is a problem then ask for a smarter Pet AI that knows when to break off and leave instead of buff to resist the damage.
giving them immunity is a bit much I think. I also agree that everyone is forgetting about the non-carrier pets that take like 5min or more until you can re-launch them. What I do think we need is that patch we had a while ago where after an enemy died pets would go to full impulse and fly *far* away.
What I actually find more annoying though are when pets fly strait into pockets of warp plasma. That is something they need to avoid more than warp core explosions.
I like the suggestion of getting rid of the de facto warp core breach. Otherwise the pet AI needs to be revisited. At this point, I pretend that all carrier craft is automated cause the fatality rate associated with piloting one would be staggering.