Ensign
Join Date: Jul 2012
Posts: 11
# 1 Threat generation + "taunt" ?
11-04-2012, 10:50 PM
Forgive me if this topic has been brought up before, but I was having an in depth discussion with regards to why the escort captains were having a hard time dealing with losing the 2 piece borg + maco shield build.

Essentially, the Cruiser Captains are happy that they are needed again in terms of tanking, and that the glass cannons shouldn't be able to solo Cubes, to which I can understand, because diversity and teamwork in the game is a good thing.

But here's the jist of it, and please correct me if I'm wrong, but 99% of the time the person doing the most damage is the one that is ultimately targeted, and hence the term of "glass cannon", don't last long.

Now the argument can be made with regards to doing sweeps, hit and runs, etc etc, all of which could be validated, but the problem I see remaining is the fact that the tanks cant/don't absorb the damage they should because the Tactical Cube is too busy spanking the guy who is hitting him the hardest.

Now, Cryptic implemented the whole "threat generation" skill, to which I dont know many people who would pump any skill points into that when they could put it into something more useful. I get what they had in mind there, but it was only half of the cake.

Some sort of taunt feature or an ability for those who are willing to soak up the damage so the escorts can do their job would be ideal, in my opinion.

Or if there is one, and I'm not aware, disregard this post, but as far as I know, I haven't seen one.
Ensign
Join Date: Oct 2012
Posts: 1
# 2
11-04-2012, 10:58 PM
I use the threat gen on my cruiser captain and have no problem holding aggro in STFs. If cruisers aren't holding aggro it's simply because they don't have any points in the skill or not enough points. And any cruiser captain that isn't willing to take the beating for the team shouldn't be in a cruiser to begin with.
Starfleet Veteran
Join Date: Sep 2012
Posts: 798
# 3
11-05-2012, 12:02 AM
Quote:
Originally Posted by straden0 View Post

Essentially, the Cruiser Captains are happy that they are needed again in terms of tanking, and that the glass cannons shouldn't be able to solo Cubes, to which I can understand, because diversity and teamwork in the game is a good thing.
I am a Science captain, So I don't get the skills of an engineer for keeping my ship alive, and I don't have the skills of a tactical captain to kill the things threatening my ship before they kill it. Now hear is the thing:

I fly escorts. I use the full MACO set and I solo elite cubes. Hear is the other thing. I do that with a skill build that is not ship or ability specific. A general purpose skill build. Hear is the final thing. I solo elite cubes whilst single handedly keeping probes, from my side of KA Space elite, making it to the temporal gate.

The three peace Borg set + MACO shield combo is over rated. If you know how to pick your bridge officer abilities and how to handle your ship you are often better off with other equipment.

The MACO shield + borg set combo is used by people who understand STOs abilities and stats and make the most of the combo for their purpose and their play-style. These people are unlikely to be too bothered about loosing the combination because they have the knowledge to find the new flavour of the month before it even becomes such.

The MACO shield + borg set combo is also heavily used by people who don't understand STOs abilities and stats. These are the people who are upset. They use the combo because they have been told too by others. Since being told about it they have found they survive a little better then they did before, but once it is no longer available to them they wont know what to equip instead. Some of them will have it hard for a month or two until a new 'best set' becomes common knowledge.

Imposing the trinity (Healer + Tank + DPS) on STO is a bad idea. Space ships should be multi-role. Especially in the Star trek universe. As it stands cruisers can fill the tank role pretty well, if their captain is willing to select bridge officer abilities and player skills which are less then effective for solo work. Cruisers can also heal very well under the same circumstances. And believe it or not Escorts can tank better then many think as well.

STO is all about BOFF abilities. If silver players had a few extra boff slots more people would experiment with different combinations of abilities and we might see more ships using abilities better suited to group work. As things stand most players just use the same abilities in groups that they use solo.

Last edited by pwstolemyname; 11-05-2012 at 12:37 AM.
Captain
Join Date: Aug 2012
Posts: 1,738
# 4
11-05-2012, 12:36 AM
To the OP

Most cruiser captians can't hold agro because
They do not invest I'n threat generation

You get approx 10 resistance for a full row of skill
Points

Seems pretty lame to sacrific so much for so little
That actually benefits the cruiser Captian . It defines
His ( role ) however most don't want or spec for the role
I'n the first place, I don't blame them

If threat generation benifited the cruiser caption more
Than other areas can I think they would spec for it

But not as lame as it is

If it gave the cruiser a 10 to 20% increase I'n firepower
I think most would take it and fulfill there role but not like
It's currently set up.

10 resistance isn't a bargain
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Career Officer
Join Date: Jun 2012
Posts: 432
# 5
11-05-2012, 12:47 AM
There really is no benefit to the skill and the points are better spent on say batteries.

I as a Tac in a Tac oddy/bortas'que without the skill draw enough aggro and can keep it anyways. Keeping aggro on a single tank is not always a sound strategy, there are times when "ping ponging" the aggro is the better route.
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Career Officer
Join Date: Jun 2012
Posts: 6,353
# 6
11-05-2012, 12:58 AM
I agree, Threat Generation is a completely worthless skill (same with Interial Dampers and Stealth).

People can generate threat quiet nicely without it, and that bonus to defense is lousy. Better to invest in real systems like power boosts.
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Career Officer
Join Date: Jun 2012
Posts: 381
# 7
11-05-2012, 12:58 AM
Both my sci and eng captains fly cruisers, with lot's of points in threat gen. - combined with Beam: Fire at Will, they are both able to pull the majority of agro, deal their fair share of punishment, and survive most fights..

neither is able to solo an elite cube mind you, but both can handle large groups of most everything else without much trouble on their own.
Empire Veteran
Join Date: Oct 2012
Posts: 922
# 8
11-05-2012, 01:19 AM
Why would someone bother wasting points on Threat Gen is beyond me - On all my Elite STFs everyone circle the wagon until the Wagon goes boom, nuff said.

There really is no need for Tanknam Style since the enemies have no strategy except swarm you and blow you up with that invisible Plasma Torp that does 99999999999999999999999999999% DMG, and there is NO defense against that except maybe kiting the thing, which everyone does anyways. You're a HUGE Fool if you gonna park next to a cube going toe to toe with a High Threat Gen spec, "farewell pretty lady I feel for you, for I shall never see you again."

Get a wolfpack of Escorts and see the massive destruction ensue in less that 10 minutes - You get my drift.

So do not waste points on Threat Gen and use those points on other skills that will prove most beneficial, like armor plating reinforcement or something.

Last edited by stark2k; 11-05-2012 at 01:22 AM.
Commander
Join Date: Jul 2012
Posts: 312
# 9
11-05-2012, 01:35 AM
Quote:
Originally Posted by stark2k View Post
Why would someone bother wasting points on Threat Gen is beyond me - On all my Elite STFs everyone circle the wagon until the Wagon goes boom, nuff said.

There really is no need for Tanknam Style since the enemies have no strategy except swarm you and blow you up with that invisible Plasma Torp that does 99999999999999999999999999999% DMG, and there is NO defense against that except maybe kiting the thing, which everyone does anyways. You're a HUGE Fool if you gonna park next to a cube going toe to toe with a High Threat Gen spec, "farewell pretty lady I feel for you, for I shall never see you again."

Get a wolfpack of Escorts and see the massive destruction ensue in less that 10 minutes - You get my drift.

So do not waste points on Threat Gen and use those points on other skills that will prove most beneficial, like armor plating reinforcement or something.
Sorry, but only stupid flying gets you killed by the Plasma Torps. You know that you can get under or over the Tac Cube where it doesn't shoot Torps at you?

Tanking is useful. My Engie in the Cruiser does it most of the time. At my next respec I will get 4 points in Treat Control so that even good Tacs in Escort won't be bothered by cubes, Donatra, Gates etc
Empire Veteran
Join Date: Oct 2012
Posts: 922
# 10
11-05-2012, 01:42 AM
Quote:
Originally Posted by luxchristian View Post
Sorry, but only stupid flying gets you killed by the Plasma Torps. You know that you can get under or over the Tac Cube where it doesn't shoot Torps at you?

Tanking is useful. My Engie in the Cruiser does it most of the time. At my next respec I will get 4 points in Treat Control so that even good Tacs in Escort won't be bothered by cubes, Donatra, Gates etc
The issue really is with the Threat Gen spec, which to me is utter crap and useless. You can Tank with or without it, and tanking is only useful in an STF while Escorts kite.

In regards to Donatra, 5.5k to 7k distance is all thats needed with occasional kiting - the reason she claoks and re-heals is because of the dummies that get in her face. Its another flawed gameplay mechanic.

Now if this game was Terra Online, WoW, or even TOR and their boss fights, then tanking is of the outmost importance, same with Guildwars.
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