Many of us have played the new Into the Hive STF on Tribble.
It has a space part at the end which serves well enough as a climax, it has a short ground part which is a boss battle for the most part, but what it lacks is any kind of lead-in story or set up.
I found this most disappointing. YOu just beam right into the middle of the most inner sanctum of the Borg without any explanation on why and how. All you get is "Here we are, there's the Queen, kill her!"
I don't expect any kind of update from Cryptic to add a beginning of this story, but I thought maybe the Foundry community can remedy that.
The challenge would be to write a mission that leads up right to that moment where we beam into the Queen's antechamber.
The winner could be spotlighted and declared the "Official Into the Hive prequel story".
I haven't played "Into the Hive." Is it really like that? Doesn't make much sense.
Well, there is very minimal exposition that comes down to "to defeat teh Borg once and for all we must destroy the queen", i guess that qualifys as why we are there, but not how and i still wouldn't call that a plot.
As a boss encounter it is quiet good, but doesn't satisfy the role player in me.
Well, there is very minimal exposition that comes down to "to defeat teh Borg once and for all we must destroy the queen", i guess that qualifys as why we are there, but not how and i still wouldn't call that a plot.
As a boss encounter it is quiet good, but doesn't satisfy the role player in me.
Check out the mission in my sig. Not much of a story there, but I've been getting lots of reviews that say it's better than "Into the Hive."
But, it's not a prequel to "Into the Hive." Good luck with a contest here.
Well, there is very minimal exposition that comes down to "to defeat teh Borg once and for all we must destroy the queen", i guess that qualifys as why we are there, but not how and i still wouldn't call that a plot.
As a boss encounter it is quiet good, but doesn't satisfy the role player in me.
Haven't you heard? Cryptic doesn't do story anymore. The strongest aspect of the game, the storyline missions, just aren't even worth their time. Now they just want to create replayable content. It's not surprising that this lack of story extends to even that content.
It's ironic though because at one time we were told that their staff writer was focused only on storyline (probably was never true). Last we heard she was editing text on doffs and stuff. I hope she's getting paid well for that sort of mundane work.
Haven't you heard? Cryptic doesn't do story anymore. The strongest aspect of the game, the storyline missions, just aren't even worth their time. Now they just want to create replayable content. It's not surprising that this lack of story extends to even that content.
It's ironic though because at one time we were told that their staff writer was focused only on storyline (probably was never true). Last we heard she was editing text on doffs and stuff. I hope she's getting paid well for that sort of mundane work.
Hence me suggesting letting the awesome Foundry community create a mission to serve as a lead in for the climax battle aka STFs.
The only part Cryptic would have to do, is legitimizing the winner as official.
Actually been working on a two-parter that would serve as a good lead-in to Into the Hive... but I've got my own climax to the story in mind, so no dice! lol
Check out the latest episode of The Foundry Roundtable at StarbaseUGC
Haven't you heard? Cryptic doesn't do story anymore. The strongest aspect of the game, the storyline missions, just aren't even worth their time. Now they just want to create replayable content. It's not surprising that this lack of story extends to even that content.
It's ironic though because at one time we were told that their staff writer was focused only on storyline (probably was never true). Last we heard she was editing text on doffs and stuff. I hope she's getting paid well for that sort of mundane work.
That doesn't really surprise me. But... Let's face it.... most actual story missions get played once then forgotten... the only exception is if people really want the loot.