Captain
Join Date: Jun 2012
Posts: 1,495
I created a ticket, but to be sure it's seen making a post here.

After a deploying a Pet w/Karfi sans doffs my systems power will go to max when a couple seconds of 2 tics. In otherwords after the 1st second there's a massive spike to systems power, after the 2nd second there's a another tic where all subsystems are maxed out.

Others mentioned this happends when deploying mines as well, I haven't tested it though.

Also, the gain was noticed when I did equip doffs as well. I just don't think doffs are the cause.
Captain
Join Date: Jul 2012
Posts: 507
# 2
11-04-2012, 05:59 PM
Confirmed bug - any pet whatsoever does this, like turrets, fighters, even High Yield Plasma Torps. Have to do a bit of digging to find out where it was confirmed though.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 201
# 3
11-05-2012, 07:00 PM
Thank you for the bug report. We are aware of this issue and we are testing a fix for it internally.
Captain
Join Date: Jun 2012
Posts: 1,764
# 4
11-05-2012, 07:30 PM
Aw phooey. I was delighting in going full battery when I launch fighters. :p
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Career Officer
Join Date: Jun 2012
Posts: 3,639
# 5
11-05-2012, 07:48 PM
I think it does the same thing when I release my ODY Primary Hull Pet also.

I've noticed it twice now this evening.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 318
# 6
11-05-2012, 07:52 PM
The Oddy's Saucer, Aquarius, and Work Bees all max your power systems when you deploy them. As do Turrets and Scorpion Fighters.

I actually really enjoyed it. lol
Empire Veteran
Join Date: Jun 2012
Posts: 804
# 7
11-06-2012, 12:32 AM
Came across this the other day with Aceton Assimilator. Liked that it was doing that Ah well, fun while it lasted.
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