Lt. Commander
Join Date: Jul 2012
Posts: 137
On holodeck (season 6)
four mkXI rare tac disrutor console
mkXII fleet DHC - 1894.5 disruptor damage (1263 DPS)
mkXII DBB - 1360.6 disruptor damage (1088.4 DPS)
MK XII poalized disruptor turret - 468.3 disruptor damage (624.3 DPS)
On Tribble (season 7)
Same weapons but with four mkXII very rare consoles
mkXII fleet DHC - 1291 disruptor damage (860.6 DPS)
mkXII DBB - 928.3 disruptor damage (742.7 DPS)
MK XII poalized disruptor turret - 319.6 disruptor damage (426.1 DPS)
Both of these tests were conducted in the space outside of DS9.
In sector space outside of DPS...these are the base numbers for dbb on tribble.
mkXII DBB - 680.2 disruptor damage (544.1 DPS)
Just using one console...a 30% weapons bonus should be 884.26 disruptor damage (707.3 DPS)
Hidden nerf, bug, or intentional?
Career Officer
Join Date: Jun 2012
Posts: 132
not enough Data to find out whats wrong
how you were testing it ...?
they should give us a testing mission were we can test weapons vs moving and not moving targets for the flying they should use always the same flypath ...!!!
should not take much time to make such a mission and will help all players to find best weapons for there ships !
should i try other cannons or are DHC the best choise ? ... and more questions !
Cpts: W-T-Riker; T-W-Riker; T'Pok; Jadzia; Shanara
Subscribed For: 1020 Days on 23-02-2013
Captain
Join Date: Jun 2012
Posts: 855
I think it is expected that at one point they will nerf the damage for fleet DHC..people grind to get the wepoans and after a loong time trying to get them cryptic nerfs them just to bring something new and make people grind again.
Last edited by adrianm63; 11-05-2012 at 10:50 AM .
Lt. Commander
Join Date: Jul 2012
Posts: 137
I was sitting above ds9 (not sector space) and dragging the mouse over the weapons in the command bar.
Captain
Join Date: Jun 2012
Posts: 1,158
I checked with my setup (antiproton Borg dual beam bank, DHCs, and turrets) and got identical numbers on both sides, but with the same consoles.
If there is an issue, it could possibly be with those purple consoles on tribble.
Commander
Join Date: Jun 2012
Posts: 326
Quote:
Originally Posted by
scbypwr
On holodeck (season 6)
four mkXI rare tac disrutor console
mkXII fleet DHC - 1894.5 disruptor damage (1263 DPS)
mkXII DBB - 1360.6 disruptor damage (1088.4 DPS)
MK XII poalized disruptor turret - 468.3 disruptor damage (624.3 DPS)
On Tribble (season 7)
Same weapons but with four mkXII very rare consoles
mkXII fleet DHC - 1291 disruptor damage (860.6 DPS)
mkXII DBB - 928.3 disruptor damage (742.7 DPS)
MK XII poalized disruptor turret - 319.6 disruptor damage (426.1 DPS)
Both of these tests were conducted in the space outside of DS9.
In sector space outside of DPS...these are the base numbers for dbb on tribble.
mkXII DBB - 680.2 disruptor damage (544.1 DPS)
Just using one console...a 30% weapons bonus should be 884.26 disruptor damage (707.3 DPS)
Hidden nerf, bug, or intentional?
Idenical ships, weapon power settings, accolades, and/or did you have any assignment buffs from completed doff assignments on HD?
Lt. Commander
Join Date: Jul 2012
Posts: 137
Disregard...new ship meant different power levels. Once adjusted everything was fine.
Cheers
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