Starfleet Veteran
Join Date: Jun 2012
Posts: 1,111
# 1 Need Help Choosing a New Ship
11-18-2012, 04:20 PM
Greetings,

So as it happens on rare occasions, my Zen stipend has grown large enough to purchase one of the $25 C-Store ships. But I find myself having difficulty choosing which ship would best benefit my captains. This internal debate has caused me to question whether the my current ship choices are ideal or not for my current captains. So I turn to you, my peers for advice on who should be flying what and how best to maximize their builds.

Oh course, it would help you to know who my captains are and what ships I already have at my disposal.

My Captains
Demetha
Tactical Captain
Currently Ship:
Heavy Escort Carrier
Notes:
Demetha is my first and oldest character dating back to Headstart. Most of my has been built around minimizing his defensive weaknesses. So when the T5 Akira (my favorite class of ship) was released as a tanky escort, I could have been happier. Still he's been in a number of ships over the years, from the Defiant up to the Odyssey and he was able to be effective if not optimized.

Starbuck
Engineering Captain
Current Ship:
Chimera Destroyer
Notes:
Starbuck is my up and coming engineer and may even replace Demetha as my main. He is my choice to take into STFs and at least on normal difficulty he's done well. Still I haven't done any elite STFs yet and I don't know how he'll do under extreme pressure.

I know a lot of people consider this ship mediocre. Still I've grown attached to some of the unique possibilities of this ship. Currently I tend run it with: Cmd. Tactical, Lt. Cmd. and Lt. Science, Lt. and Ens. Engineering. This not only gives me Access to high end Tactical, but plenty of science abilities such as Gravity Well, and a health dose of Engineering abilities for shield/hull healing. Plus the ability to bounce between Tac and Recon mode allows me to adapt to the situation. It's not of ship of great strength, it's a ship of few weaknesses. Still I occasionally question whether I should put him back into a cruiser and build more as a true tank

Tiana
Science Captain
Current Ship:
Multi-Vector Advanced Escort
Notes:
Of all my VA captains, she's the one I have the hardest time with, mostly because a debuff/healer isn't a class I usually play in MMOs. Don't get me wrong, I'd love to change that, but I'll need to figure her out first. She's flying the MVAE mostly as a hand me down from Demetha after he moved on to the Akira. I've always toyed with taking her back to a true science ship, but I always felt ineffective.
So those are my three Vice Admirals. In addition to the ships mentioned here, I also recently picked up the Steamrunner and each of my captains grabbed the base Odyssey during last years Anniversary event. Tiana and Demetha also have the T5 Intrepid and Defiant respectively, and Starbuck still has his VA token.

So that brings me to my dilemma. Who would be better in a different ship and who would benefit most from an entirely new ship. Right now I'm looking at the Tac Oddysey, the Regent or maybe one of the new Vestas.

So, what are your thoughts?

@greendragoon
Captain
Join Date: Jul 2012
Posts: 2,690
# 2
11-18-2012, 04:37 PM
I think if you are thinking about the Regent then throw the Excelsior into the mix for your engineer, mine does brilliantly in it (PvE and PvP) keeping up with your casual escorts.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,111
# 3
11-18-2012, 04:46 PM
The problem for me is that I've never been a huge fan of the excelsior. Spent to much time watching it play the aging workhorse in TNG.

@greendragoon
Captain
Join Date: Jul 2012
Posts: 2,690
# 4
11-18-2012, 04:52 PM
If the private cues were up (Hint Cryptic) I would offer to show you what it's capable of in game
Captain
Join Date: Jul 2012
Posts: 2,390
# 5
11-18-2012, 05:09 PM
Running a sci in a science ship is a very good idea-esp since you have science-ships that are carriers...which is right useful in quite a few situations.

Esp. in missions like Hive Onslaught, where lack of SNB and Sensor analysis, lack of subsystem targeting, etc. can be the lack that blows the entire mission for the entire team.

I'd recommend Vesta, or the big Feddie carrier (Atrox) for your sci. You get all the sci power goodness wiht those, plus some tricks that, frankly, an Escort really can NOT do.
Starfleet Veteran
Join Date: Jul 2012
Posts: 956
# 6
11-18-2012, 05:54 PM
I'm going to second the choice of a Vesta. You've got a great Escort in the Armitage and MVAM, and a fun, flexible semi-escort in the Chimera, the time is now for a change of pace. The Vesta line is a very versatile set and can play like an enhanced MVAM, if you choose to spec it that way, or play like a fast science vessel (like the Intrepid or Luna), all with the benefit of a hangar bay.

The catboat is a very different affair, being a real lumbering beast (and the largest ship in the game), but the kind of fun some players have with gobs of fighters is apparently quite good. If you're lucky you could also score a Recluse on the exchange or via lobi and try that, too.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,111
# 7
11-18-2012, 06:03 PM
Ok, any advice on which Vesta? I might personally lean toward the Aventine.

@greendragoon
Rihannsu
Join Date: Jun 2012
Posts: 621
# 8
11-18-2012, 06:42 PM
Quote:
Originally Posted by thegreendragoon1 View Post
Ok, any advice on which Vesta? I might personally lean toward the Aventine.
If you are looking for damage dealing the Aventine and its console is great. If you can hold your target then crank aux to max with a batt you can roast a target with that quantum phaser. Its important to use phasers as your main weapon with that console since the phaser consoles boost the QFFP's damage.

If you are going to use the Aux phasers the Vesta might be the best since she has the +15 to Aux power, but she also has the AOE heal making her more of the support ship.

The Rademaker probably has the most useful console, its basically the Brace For Impact+Polarize Hull+Kinetic Feedback Pulse.
My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug.
Starfleet Veteran
Join Date: Jul 2012
Posts: 956
# 9
11-18-2012, 07:32 PM
Quote:
Originally Posted by tlamstrike View Post
If you are looking for damage dealing the Aventine and its console is great. If you can hold your target then crank aux to max with a batt you can roast a target with that quantum phaser. Its important to use phasers as your main weapon with that console since the phaser consoles boost the QFFP's damage.

If you are going to use the Aux phasers the Vesta might be the best since she has the +15 to Aux power, but she also has the AOE heal making her more of the support ship.

The Rademaker probably has the most useful console, its basically the Brace For Impact+Polarize Hull+Kinetic Feedback Pulse.
Personally I find the Vesta console (Fermion AOE heal) to be more useful, since I'm not great at tanking. I've saved my whole team more than once by popping it during the later waves of No Win Scenario, when everything's happening at close quarters and most of your people are clustered together defending the transport. And if you bought the Steamrunner and have its Team Fortress console equipped, you can practically make your team invincible for a short while.

The Rademaker's console is also cool, but is more situational and its reflect ability depends on actually getting the enemy to fire torpedoes at you, something you don't necessarily want unless you're aiming to tank. Plus, it also has a knockback effect (kind of like Tractor Repulsors) that can push enemies out of your Tyken rifts or Gravity wells and annoy your friends if poorly timed.

The Aventine's console is the least useful I find, since it depends on your particle generator skill and your aux power. As an Engi I don't have as many points in PG as a Sci, and I don't use the Aux cannons very often (I prefer broadside beams) which makes keeping a target in the forward arc for the duration of the strike kind of annoying.
Captain
Join Date: Aug 2012
Posts: 3,545
# 10
11-18-2012, 08:54 PM
Imma be a rebel and say get an Orb Weaver for your Sci captain. They FINALLY fixed the web, making it far more reliable, and that ship has a great console setup (3/3/4).

Ok that over and done with, I would also recommend the Vesta, since she's a good ship. A mite squishy on the hull end, but overall, she makes up for it with her other abilities. Mostly. You will still see Vesta's getting one shotted by plasma crits, but that's far and few between. Set her up correctly, and that ship will NOT fail you.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
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