I'm not against low level players, but simple reality is that fleet events are designed as if all the players were level 50. And having players who are NOT level 50, is a serious handicap to your success. I already gave two suggestions for how to fix the problem, but it looks like for some reason we need to work on agreeing that there is a problem first.
Level gating the public queues could be one method of trying to make things good for both sides (low levels get low level enemies, high levels get high level). But perhaps the key here is how the system 'matches level'. A Lt. matching a VA level gets boost to their weapon output, shield and hull HP, but they are still left handicapped due to how crucial BO layouts are.
The match level system needs to be redesigned. Perhaps let lower levels gain temporarily access to their higher level BO abilities. Or perhaps instead of matching highest level, we should be matching lower level. Either way, a balance needs to be made so low levels are not useless while at the same time not letting the high levels blast away all the mobs. When I help a lower player, they tend to want to do their part, not watch me blast everything for them.
That's not the true problem here. The real problem, and I've seen this many times, is when a new or inexperienced player tries to play a fleet mission, says in team chat that they are new and don't know what to do, and they are told to, and I quote: "Learn to play, Noob!".
I try to help, give them tips such as "Kill only the Sabatours", "Make sure the transports don't die", "stick together and watch", etc. Or in STF's, giving them step by step instructions, etc.
Regretfully no matter how helpful I've been I find half the people who say they are new don't end up listening any ways.
It is fine the way it is. If they made it only people of same level can do missions then lower level people would wait ages to get enough people to play those missions. I have played in lower levels and all the missions that require same level take much longer to get going.
This happened to me today and I think it illustrates perfectly the folly of allowing newbies in with the battle hardened Veterans.
For the first time in my experience, the Borg attacked the starbase.
And given that I'd learned an hour ago, there was a Siege Breaker Accolade, I was quite interested in defeating this alert and starting work on the Borg Siege Breaker Accolade.
But it all came crashing down, because there was a player who had gotten into the queue at minimum possible level and wasn't ready to fight the Borg.
I'm actually surprised we made it to the Siege Group arrival at all!
The Borg overwhelmed us and I lost my chance at starting off the Borg Siege Breaker Accolade.
I'm now taking the sentiment, if you're not ready to fight alongside VA level players, don't.
It's as simple as that.
I mean, it's not like the levelling process is that slow you can't be RA in a just over a day and then you're good enough to play with the big ships.
And also, it's not really fair to the other VAs to take a slot that could have been occupied by a RA ship and expect them to have to compensate for the comparitive weakness of your ship.
And for the record, when I get around to levelling my next character, I will indeed practice what I preach.
None of these characters will enter Fleet Mark actions until they are RA minimum and properly geared up for the task at hand.