Career Officer
Join Date: Jun 2012
Posts: 30
# 31
11-08-2012, 04:59 AM
Personally, I would prefer not to see anything that restricts my Fleet's ability to include it's membership in Fleet Mark scenarios, regardless of their level.
Join Date: Jun 2012
Posts: 1,489
# 32
11-08-2012, 06:23 AM
I'm not against low level players, but simple reality is that fleet events are designed as if all the players were level 50. And having players who are NOT level 50, is a serious handicap to your success. I already gave two suggestions for how to fix the problem, but it looks like for some reason we need to work on agreeing that there is a problem first.
Career Officer
Join Date: Jun 2012
Posts: 54
# 33
11-08-2012, 08:09 AM
Level gating the public queues could be one method of trying to make things good for both sides (low levels get low level enemies, high levels get high level). But perhaps the key here is how the system 'matches level'. A Lt. matching a VA level gets boost to their weapon output, shield and hull HP, but they are still left handicapped due to how crucial BO layouts are.

The match level system needs to be redesigned. Perhaps let lower levels gain temporarily access to their higher level BO abilities. Or perhaps instead of matching highest level, we should be matching lower level. Either way, a balance needs to be made so low levels are not useless while at the same time not letting the high levels blast away all the mobs. When I help a lower player, they tend to want to do their part, not watch me blast everything for them.
Lt. Commander
Join Date: Jul 2012
Posts: 178
# 34
11-08-2012, 04:53 PM
Originally Posted by josephdridgeway View Post
That's not the true problem here. The real problem, and I've seen this many times, is when a new or inexperienced player tries to play a fleet mission, says in team chat that they are new and don't know what to do, and they are told to, and I quote: "Learn to play, Noob!".
I try to help, give them tips such as "Kill only the Sabatours", "Make sure the transports don't die", "stick together and watch", etc. Or in STF's, giving them step by step instructions, etc.

Regretfully no matter how helpful I've been I find half the people who say they are new don't end up listening any ways.

Career Officer
Join Date: Jun 2012
Posts: 918

Just now, I've done two failed runs in a row.

Both times, a minimal level player showed up.
In the second run, there were two of them.

It's not exactly fair to ask VAs to work harder to compensate for the lack of ability of a low level ship.
Especially when we take a cooldown for the failure of the group as a whole.

I'm actually seriously thinking of level checking each player now, if they're not RA minimum, I'm going to leave and try again with a different group.

Note, I'm not being Elitist, the simple truth of the matter is that a LT level ship will never match the power of a RA level ship.

Also, there's another problem that is causing difficulty.
It's rare, but every now and then, I end up in a fleet action with a T0 base.
The ones I named the skeletons.

And well, inevitably, these fail as well, because the base had no ability whatsoever to assist you in battle.
It has no weapons, no buffs, nothing.
It's just a placeholder.

And yes, I admire those who want to try to build their bases, but the painful truth is, if you haven't gotten at least a t1 by now, you're never going to catch up.
Join Date: Oct 2012
Posts: 1,181
# 36
02-21-2013, 12:42 PM
It is fine the way it is. If they made it only people of same level can do missions then lower level people would wait ages to get enough people to play those missions. I have played in lower levels and all the missions that require same level take much longer to get going.
Career Officer
Join Date: Jun 2012
Posts: 918
# 37 A missed opportunity!
02-21-2013, 09:38 PM
This happened to me today and I think it illustrates perfectly the folly of allowing newbies in with the battle hardened Veterans.

For the first time in my experience, the Borg attacked the starbase.
And given that I'd learned an hour ago, there was a Siege Breaker Accolade, I was quite interested in defeating this alert and starting work on the Borg Siege Breaker Accolade.

But it all came crashing down, because there was a player who had gotten into the queue at minimum possible level and wasn't ready to fight the Borg.
I'm actually surprised we made it to the Siege Group arrival at all!

The Borg overwhelmed us and I lost my chance at starting off the Borg Siege Breaker Accolade.

I'm now taking the sentiment, if you're not ready to fight alongside VA level players, don't.
It's as simple as that.

I mean, it's not like the levelling process is that slow you can't be RA in a just over a day and then you're good enough to play with the big ships.

And also, it's not really fair to the other VAs to take a slot that could have been occupied by a RA ship and expect them to have to compensate for the comparitive weakness of your ship.

And for the record, when I get around to levelling my next character, I will indeed practice what I preach.
None of these characters will enter Fleet Mark actions until they are RA minimum and properly geared up for the task at hand.

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