Starfleet Veteran
Join Date: Jul 2012
Posts: 526
A new option for placement of objects in Foundry missions. This would add a new axis to objects that would allow authors to tilt objects into unusual angles such as for making an upside-down room or covering a body in debris.

It is more than possible, otherwise the current look of Vulcan space in-game would be impossible, due to the tilted space station in orbit of the planet.
Captain
Join Date: Jun 2012
Posts: 522
# 2
11-05-2012, 03:34 PM
YES! (post is too short it seems, so again YES!)
Captain
Join Date: Jun 2012
Posts: 718
# 3
11-05-2012, 10:33 PM
I just made a space map that includes a couple of derelict ships. I was hoping to have them drifting at various angles, but they're stuck as if they're on a table.

This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
Starfleet Veteran
Join Date: Jul 2012
Posts: 526
# 4
11-06-2012, 02:25 AM
Quote:
Originally Posted by diotw View Post
I just made a space map that includes a couple of derelict ships. I was hoping to have them drifting at various angles, but they're stuck as if they're on a table.
Using animations helps, such as in the first mission in a Fed series I'm making, but it still is FAR from good enough in a lot of situations.
Captain
Join Date: Jun 2012
Posts: 3,334
Rihannsu
Join Date: Jun 2012
Posts: 14,475
# 6
11-06-2012, 10:27 AM
Yeah it'd really help if we could rotate things on some angle other than the y axis.
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Captain
Join Date: Jun 2012
Posts: 718
# 7
11-06-2012, 05:09 PM
Quote:
Originally Posted by theoryfive View Post
Using animations helps, such as in the first mission in a Fed series I'm making, but it still is FAR from good enough in a lot of situations.
I ended up just throwing in a bunch more debris fields around the wrecks, so they're not so glaringly obvious against the space background.

This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
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