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Career Officer
Join Date: Jun 2012
Posts: 1,681
# 21
11-10-2012, 06:31 PM
I'd like to see all of my Eng innates be castable. So many times I'm hardened as hell, but I wish I could send my teammates my RSF. If some feel it's too good of a power to send, then reduce it's strength.

I'd like to see Eng fleet and Sci fleet merged as one fleet power for Engs, but at a lower magnitude. 33% added to SDR for free is silly.

Give the Scis a boost to their sci damage potential as a fleet power for a replacement.


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Ensign
Join Date: Oct 2012
Posts: 7
# 22
11-10-2012, 09:11 PM
Id like to see everyone who rolled Engineering be given a 'free re-career' token.
Captain
Join Date: Aug 2012
Posts: 1,738
# 23
11-10-2012, 10:01 PM
Some really great posts and ideas here to
Help engineers out and I agree with most of it
But I think the main problem lays here

Character creation

You see a picture of two enterprise ships, there star
Trek there is kirks ship Picards ship they kicked butt
And chewed gum I'n the series and movies

Most casual players see those pics and BAM another
Cruiser skipper is born only to realize at level 50 his or
Her ship is a whimp compared to the Tiny ship beside
Them with 4X their firepower, they become digusted and
Quit the game shortly after.

It would be better for the Galaxy Galaxy X
Enterprise cruiser sovereign assault cruiser were
Moved to the Tac category and reworked as slow low turn rate
High defense hi firepower ships like they should be

There pictures I'n the engineer creation screen replaced
With the regent and oddessy .Fans of star trek would not
Be tricked into picking what they think are hi firepower ships
And those who pick engineer will really want to assume the
Role of healer and tank which would be good for
The game overall.

I think the pictures of those two ships I'n the Engineers
Creation screen and those cannon ships I'n the cruiser category
Costs this game many many players and money

Those ships do not fit that role I'n the series and movies
Jellico....Engineer.....Stargazer KDF Tac
Saphire.. Science.....Ko'el Rom Kdf Tac
Leva........Tactical.....Mailu KDF Sci

JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Survivor of Romulus
Join Date: Jun 2012
Posts: 3,001
# 24
11-10-2012, 10:29 PM
Quote:
Originally Posted by bareel View Post
Engineers lack a forte their is no doubt. And that forte would be easy enough to create and push them into. The masters of energy. Hear me out.

EPS Power Transfer: Instead of adding just a crapton of typically useless energy allow it to increase energy level modifiers by say 20% just to see what happens. That means instead of 125 weapon energy giving you 250% damage it would instead grant 300%. This would be useful in all types of roles from tanking, healing, damage dealing, etc.

Nadion Inversion: Really just needs a higher up-time amount and it would be rock solid. Not necessary to change.

Engineering Fleet: Add on a +10% energy level effectiveness for the entire team. As is it is the weakest of the three.

Miracle Worker: Needs to add resists and/or be a true cleanse aka remove all debuffs. And useable on others. The name alone requires it to be amazing not a crappy engineering team + science team rolled into one.

Rotate Shield Frequency: No real reason this is self only that I can understand but it is a solid ability.


That would make engineers unique and who knows what type of builds players could come up with.
Interesting ideas.

I disagree with the MW useable on others part, though. Engineers are advertised as tanks, not as healers. Scis are advertised as potential healers.
---------------------------------------------------------------------------------
Promote what you love, instead of bashing what you hate.
Captain
Join Date: Aug 2012
Posts: 12,185
# 25
11-10-2012, 11:14 PM
Quote:
Originally Posted by sophlogimo View Post
Engineers are advertised as tanks
Where?

KDF Engineer:

You are an Engineering Officer in the Klingon Defense Force. You support your ship and crew by increasing their survivability and controlling the paths of the enemy with fieldworks and force fields. You use technology to withstand damage, to improve the performance of your personal shield and to help the warriors at your side with power generators and minefields. In battle, you use modified weapons and support fire from turrets and drones to crush your enemies and gain honor for the Empire!

Starfleet Engineer:

Survivability, support generators, and controlling the paths of enemy advance with fieldworks. The Engineering Officer can withstand the most damage by improving the performance of their own personal shields, while supporting his away team with power generators or by bottlenecking the enemy's advance with defensive minefields. The Engineer's own combat effectiveness is improved by modifications to their firearms or support fire from fabricated turrets and drones.

Survivability != Trinity Tank

On the Ground - they have 1 self buff, 3 team buffs, and 1 DPS attack.
In Space - they have 3 self buffs and 2 team/ally buffs.

Ground BOFFs - nothing Trinity Tank there.
Space BOFFs - 4 of 14.

Kits - nothing Trinity Tank there either.

Ground/Space Threat - skills trainable by any career.

Is there a Threat Ability? Yep, a Tac Ground Boff or a Tac using the right kit can grab Draw Fire.

So where is the Engineer advertised as the Tanks?
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Survivor of Romulus
Join Date: Jun 2012
Posts: 3,001
# 26
11-11-2012, 12:03 AM
Quote:
Originally Posted by virusdancer View Post
Where?
KDF Engineer:

You are an Engineering Officer in the Klingon Defense Force. You support your ship and crew by increasing their survivability and controlling the paths of the enemy with fieldworks and force fields. You use technology to withstand damage, to improve the performance of your personal shield and to help the warriors at your side with power generators and minefields. In battle, you use modified weapons and support fire from turrets and drones to crush your enemies and gain honor for the Empire!

Starfleet Engineer:

Survivability, support generators, and controlling the paths of enemy advance with fieldworks. The Engineering Officer can withstand the most damage by improving the performance of their own personal shields, while supporting his away team with power generators or by bottlenecking the enemy's advance with defensive minefields. The Engineer's own combat effectiveness is improved by modifications to their firearms or support fire from fabricated turrets and drones.
[...]
Survivability != Trinity Tank
[...]
So where is the Engineer advertised as the Tanks?
I read those paragraphs exactly as a "tank", which to me is a "damage taker" that is also (supposed to be) offensively capable. (No, not by out-damaging the Tac.)

I do not care much for MMO orthodoxy, though, so "Trinity Tank" has little meaning to me...

For me, the important part is, I rolled an engineer as my first toon due to that description, and I would never have even remotely guessed that I would be condemned to second-line healing duty. A little healing, sure, but the engineer's team contribution is clearly advertised as being offensive in nature.


(I should add, though, that it actually works acceptably for me that way with my engineer's Regent.)
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Promote what you love, instead of bashing what you hate.

Last edited by sophlogimo; 11-11-2012 at 12:07 AM.
Captain
Join Date: Jul 2012
Posts: 2,912
# 27
11-11-2012, 03:13 AM
Quote:
Originally Posted by acgimblet72 View Post
Id like to see everyone who rolled Engineering be given a 'free re-career' token.
The sad thing is... of the three careers (I have 1 toon in each) my engineer is the most fun...Sure they feel damn useless sometimes... ok, most of the time but they are the most fun of the three. I have been known to do 24000 damage in a volley and keep that up for 3 volleys in a row (By volley I'm counting the four attacks for every one attack order) with my cruiser, one time having maxed everything out I got 48k with my power falling no lower than 119 got 2 volleys at that level add FAW and I get lower DPV but more DPS and might get a few thousand more from that.

My tac can easily do 60k damage with one HYT from their escort... and if surviving wasn't something I cared about I could push my overall DPS far higher but even with cycling EPtS rather than EPtW I can max this out for at least twice the cruiser.

I should add that the eng/cruiser is specialized DPS/tank (Excelsior) The escort is a work in progress although when I re-spec the toon I'm going to take some wasted points and put them into survival skills. But the fact that a work in progress escort should be over twice as powerful as a specialized cruiser... and we wonder why engineers and science officers feel useless...
Captain
Join Date: Jun 2012
Posts: 1,395
# 28
11-11-2012, 05:14 AM
The problem is that Engies should overwhelmingly be the superior healing/cleansing/maintenance class, and Scis should be average to mediocre at best. It should not be nearly as close or as debatable as it is right now.

I've said this before but the cross-pollination of heals from Engies to Scis was a big mistake from my perspective... TSS and to a lesser extent HE are the main culprits here. That said, in fairness to the devs I've no idea how you'd begin to go about changing that. Lots of ships simply could not survive in PvP without those Sci heals and cleanses.

Perhaps the game's total damage output could be toned down to compensate while Ensign Sci powers are made much more offensive, as they always should've been.

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[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Captain
Join Date: Jun 2012
Posts: 1,395
# 29
11-11-2012, 05:19 AM
Quote:
Originally Posted by bareel View Post
Engineers lack a forte their is no doubt. And that forte would be easy enough to create and push them into. The masters of energy. Hear me out.

EPS Power Transfer: Instead of adding just a crapton of typically useless energy allow it to increase energy level modifiers by say 20% just to see what happens. That means instead of 125 weapon energy giving you 250% damage it would instead grant 300%. This would be useful in all types of roles from tanking, healing, damage dealing, etc.

Nadion Inversion: Really just needs a higher up-time amount and it would be rock solid. Not necessary to change.

Engineering Fleet: Add on a +10% energy level effectiveness for the entire team. As is it is the weakest of the three.

Miracle Worker: Needs to add resists and/or be a true cleanse aka remove all debuffs. And useable on others. The name alone requires it to be amazing not a crappy engineering team + science team rolled into one.

Rotate Shield Frequency: No real reason this is self only that I can understand but it is a solid ability.


That would make engineers unique and who knows what type of builds players could come up with.
I would also agree that EPS needs some kind of unique mega-buff, at the minute power is so ridiculously easy to come by that rolling an Engie just to get good power levels is completely unnecessary. What, with DOffs, MACO, leech, dual batteries/RMC, normal BO powers (A2B) and God knows what else, it's just not that special.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples

Last edited by shimmerless; 11-11-2012 at 05:21 AM.
Rihannsu
Join Date: Jun 2012
Posts: 1,639
# 30
11-12-2012, 09:42 AM
Quote:
Originally Posted by shimmerless View Post
I would also agree that EPS needs some kind of unique mega-buff, at the minute power is so ridiculously easy to come by that rolling an Engie just to get good power levels is completely unnecessary. What, with DOffs, MACO, leech, dual batteries/RMC, normal BO powers (A2B) and God knows what else, it's just not that special.
i'd go the other way. How about consumable team devices for SNB or ApA. grant the bonus to all members of your team, i mean since engs don't have a problem according to some this wouldn't be one either, or would it?
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