Maybe because people are bored with the cookie cutter builds and want to experiment to improve their gameplay experience (not performance). Fun isn't always about highest dps potential.
Interesting to know but doesn't change the fact that additional DPS on a single weapon type may be perceived as 'overkill' which in my experience with the Chimera, Peghqu' and Defiant Retrofit in PvE, it almost certainly is.
And let's face it, Tacs get most of their awesome DPS spikes from APA and other skills.
*Edit* I will note as a personal preference though, that if it's viable to slot max Tac consoles I will - in the case of the Sci/Peghqu' it was counter-productive and since the ship is diminished by losing the DTS console, the Tac slots were the only place it could go.
If you have the DPS to take down shields (say with FAW or CSV) and you want to deal a solid torp spread blow, using quantum torps with a quantum console is a good thing.
Also, TCDs. Even a mid level console boosts it 25% or so. That's 25% of a MASSIVE boom. That takes a 17000 damage mine to 21250 damage. That's a BIG improvement.
So sometimes breaking the chain of "all same weapons consoles" can be a smart move.
DPS doesn't matter if your ship blows up. If you are building something other than a glass cannon escort, the tactical slots become where you slot things like universal consoles instead of the sci and eng slots.
Quote:
Originally Posted by rodentmaster
If you have the DPS to take down shields (say with FAW or CSV) and you want to deal a solid torp spread blow, using quantum torps with a quantum console is a good thing.
Exactly, Several of my characters have an Armatage or Chimera fitted for STF runs that uses 3 energy and 1 (photon) torpedo console. On Kang defense I can take out the shields of the attacking ships with CSV then fire several torpedo spreads to kill them at a decent range.
I could see it maybe if someone needed space for a Universal console they REEEAALLY wanted to run.
Quote:
Originally Posted by hevach
There's no diminishing returns on tactical consoles, they stack as a linear percentage of base weapon damage.
Right, so tiny increments added to a figure that runs into the thousands. I have to laugh at people who refuse to run a single torpedo console because they MUST equip all energy weapon consoles in the tactical slots.
Right, so tiny increments added to a figure that runs into the thousands. I have to laugh at people who refuse to run a single torpedo console because they MUST equip all energy weapon consoles in the tactical slots.
I compared one of my DHCs with 3 and 4 tactical consoles. They were mk XII (purple). My DPS went up 90. This is orbiting ESD.
90 doesn't seem like much, and having all of the buffs would probably put it around 150-200 DPS. That's for one DHC.
I run 4 DHCs in the fore, so, that's about 800 more DPS total. Then add the 3 turrets I have on the aft, and that would be a probable total of over 1,000.
It really depends on what ship I'm using. In my Armitage I use Pho-Torp consoles because I do run 2 torps+torp PDS. In my Defiant Retro I don't. KDF side I never do because the 2-piece KHG set gives +25% torp damage anyway.
[Combat (Self)] Your Kumari Phaser Wing Cannons - Overload deals 154707 (89640) Phaser Damage(Critical) to Tholian Recluse
[Combat (Self)] Your Kumari Phaser Wing Cannons - Overload deals 184068 (88939) Phaser Damage(Critical) to Vessel One of Ten Unimatrix 0047.