Career Officer
Join Date: Jun 2012
Posts: 1,380
# 11
11-08-2012, 09:56 AM
Quote:
Originally Posted by nynik View Post
Maybe because people are bored with the cookie cutter builds and want to experiment to improve their gameplay experience (not performance). Fun isn't always about highest dps potential.
^^^ exactly this. With a side of this ^^^
Captain
Join Date: Jun 2012
Posts: 2,974
# 12
11-08-2012, 10:02 AM
Quote:
Originally Posted by weylandjuarez View Post
Interesting to know but doesn't change the fact that additional DPS on a single weapon type may be perceived as 'overkill' which in my experience with the Chimera, Peghqu' and Defiant Retrofit in PvE, it almost certainly is.

And let's face it, Tacs get most of their awesome DPS spikes from APA and other skills.

*Edit* I will note as a personal preference though, that if it's viable to slot max Tac consoles I will - in the case of the Sci/Peghqu' it was counter-productive and since the ship is diminished by losing the DTS console, the Tac slots were the only place it could go.
you can never have too much dps...

brilliant how you defend your gimped setup...
Go pro or go home
Captain
Join Date: Jun 2012
Posts: 1,213
# 13
11-08-2012, 11:20 AM
If you have the DPS to take down shields (say with FAW or CSV) and you want to deal a solid torp spread blow, using quantum torps with a quantum console is a good thing.

Also, TCDs. Even a mid level console boosts it 25% or so. That's 25% of a MASSIVE boom. That takes a 17000 damage mine to 21250 damage. That's a BIG improvement.

So sometimes breaking the chain of "all same weapons consoles" can be a smart move.
Rihannsu
Join Date: Jun 2012
Posts: 625
# 14
11-08-2012, 01:02 PM
Quote:
Originally Posted by baudl View Post
you can never have too much dps...

brilliant how you defend your gimped setup...
DPS doesn't matter if your ship blows up. If you are building something other than a glass cannon escort, the tactical slots become where you slot things like universal consoles instead of the sci and eng slots.

Quote:
Originally Posted by rodentmaster View Post
If you have the DPS to take down shields (say with FAW or CSV) and you want to deal a solid torp spread blow, using quantum torps with a quantum console is a good thing.
Exactly, Several of my characters have an Armatage or Chimera fitted for STF runs that uses 3 energy and 1 (photon) torpedo console. On Kang defense I can take out the shields of the attacking ships with CSV then fire several torpedo spreads to kill them at a decent range.
My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug.
Captain
Join Date: Jun 2012
Posts: 1,360
# 15
11-08-2012, 02:11 PM
I could see it maybe if someone needed space for a Universal console they REEEAALLY wanted to run.

Quote:
Originally Posted by hevach
There's no diminishing returns on tactical consoles, they stack as a linear percentage of base weapon damage.
Right, so tiny increments added to a figure that runs into the thousands. I have to laugh at people who refuse to run a single torpedo console because they MUST equip all energy weapon consoles in the tactical slots.
Captain
Join Date: Jun 2012
Posts: 1,119
# 16
11-08-2012, 02:33 PM
Quote:
Originally Posted by hanover2 View Post
Right, so tiny increments added to a figure that runs into the thousands. I have to laugh at people who refuse to run a single torpedo console because they MUST equip all energy weapon consoles in the tactical slots.
I compared one of my DHCs with 3 and 4 tactical consoles. They were mk XII (purple). My DPS went up 90. This is orbiting ESD.

90 doesn't seem like much, and having all of the buffs would probably put it around 150-200 DPS. That's for one DHC.

I run 4 DHCs in the fore, so, that's about 800 more DPS total. Then add the 3 turrets I have on the aft, and that would be a probable total of over 1,000.

So, yes, it can make a difference.
Career Officer
Join Date: Jun 2012
Posts: 1,020
# 17
11-08-2012, 02:44 PM
Quote:
Originally Posted by baudl View Post
you can never have too much dps...

brilliant how you defend your gimped setup...
Lol @ 'gimped'

And remember - this is a Sci ship - one that out-aggros most escorts when I PuG with it
Please join our peaceful protest to help make STO a better game
Proudly not contributing to PWE's bottom-line since October 2012
Lt. Commander
Join Date: Sep 2012
Posts: 200
# 18
11-08-2012, 03:07 PM
Quote:
Originally Posted by weylandjuarez View Post
Lol @ 'gimped'

And remember - this is a Sci ship - one that out-aggros most escorts when I PuG with it
Out of pure curiosity, could you post you entire setup. BOFF skills and doffs included?
Career Officer
Join Date: Jun 2012
Posts: 1,020
# 19
11-08-2012, 04:19 PM
Quote:
Originally Posted by intrepid74656 View Post
Out of pure curiosity, could you post you entire setup. BOFF skills and doffs included?
Sure - I'll stick in on the skills planner in a little while
Please join our peaceful protest to help make STO a better game
Proudly not contributing to PWE's bottom-line since October 2012
Captain
Join Date: Jun 2012
Posts: 655
# 20
11-08-2012, 04:58 PM
It really depends on what ship I'm using. In my Armitage I use Pho-Torp consoles because I do run 2 torps+torp PDS. In my Defiant Retro I don't. KDF side I never do because the 2-piece KHG set gives +25% torp damage anyway.
Constant exposure to the same opinions leads to continual reinforcement of ideas until eventually, any challenge, no matter what form it takes, is going to be met with a disproportionate sense of outrage. Room for reasoned discussion can no longer occur.

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