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Lt. Commander
Join Date: Jun 2012
Posts: 230
# 51
11-09-2012, 12:55 PM
Quote:
Originally Posted by borticuscryptic View Post
While I'm in favor of reviewing their overall effectiveness, I think it's important to keep comparisons like this in perspective.
And it is important to keep in mind that you still haven't announced a fix for the FAW accuracy bug. If you fixed FAW, pet spam would be significantly less of a problem.
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 52
11-09-2012, 01:29 PM
Quote:
Originally Posted by borticuscryptic View Post
Danube Runabout carrier pets have the same HPs as a Bird of Prey carrier pet, and less than half the Shield HPs.

While I'm in favor of reviewing their overall effectiveness, I think it's important to keep comparisons like this in perspective.
I am keeping it in perspective.
A pet vessel as small as a Danube runabout should not have as much HP as a much much larger vessel like a Commander level Heavy Cruiser, HoH'sus bird of prey or the Aquarius Escort.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Lt. Commander
Join Date: Nov 2012
Posts: 197
# 53
11-09-2012, 01:49 PM
Quote:
Originally Posted by fakehilbert View Post
And it is important to keep in mind that you still haven't announced a fix for the FAW accuracy bug. If you fixed FAW, pet spam would be significantly less of a problem.
Lol, the biggest bug with FAW is cryptic themselves. How they cant get this ability balanced and working correctly YEARS later says a lot about there programmers.
Captain
Join Date: Aug 2012
Posts: 12,038
# 54
11-09-2012, 03:05 PM
Shouldn't pets reflect the stats of the relevant ships - not be separate incarnations that ignore the stats of those ships otherwise?
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Lieutenant
Join Date: Nov 2012
Posts: 61
# 55 completely random question
11-09-2012, 05:54 PM
Using 'Evasive Maneuvers' is supposed to break us out of the hold of a tractor beam, right?
Just wanting to check if this is 'working as intended' or 'by design' or both.
Captain
Join Date: Jul 2012
Posts: 2,912
# 56
11-10-2012, 05:34 PM
3 problems with carrier pets
1: AI (applies to pets in general, needs rework, along with all the other NPCs in the game)
2: Health (Shuttles shouldn't take more than 2 shots: 1 for the shield and 1 for hull)
3: Counters (Scatter volley works, FAW doesn't and torp spread needs a buff)

This is all I have to say at the moment
Commander
Join Date: Jun 2012
Posts: 269
# 57
11-10-2012, 06:53 PM
Yea, fix acc with FAW, and give it 200% accuracy! ...while we wishing!
________________________________________________
Quote:
Originally Posted by skurf View Post
That's what's so great about HoBOs. We are not just 5 or 6 competent players, we are a fleet full of badass mother****ers that will PUNISH THE FEDS until their index fingers are worn to the bone from clicking the respawn button over and over! Q'pla!
Career Officer
Join Date: Jun 2012
Posts: 1,675
# 58
11-10-2012, 06:55 PM
I don't miss the decloak-and-get-murdered by power overcapping FAW cruisers period.

If you ran those lolsetups, then I can see why they may be intriguing.

It sure sucked if you flew a BoP.


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