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Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Some characters were stuck in a loading screen with a "Server Not Responding" message
I have to agree with this. They don't need to give a new exploit or freebie to replace something that wasn't meant to provide a freebie through an exploit.
The only argument that could be made: "Somehow Cryptic designed this wrapper for the creation of freebies, so taking it away means we need a different freebie." I don't really think that flies very well.
I think the bottom line is this: You get STF rewards for playing an actual STF. You should get the Foundry rewards for playing actual Foundry missions. There is no console clicker equivalent to get STF gear. There shouldn't be. That would be an exploit to getting STF gear.
Now, if some of you guys think that dil is too hard to come by, well, that is an entirely different issue. Closing an exploit = closing an exploit. Making dilithium more plentiful should be a different debate.
If you want more dilithium for your work, then ask that the dilithium reward for playing actual Foundry mission be upped to 5000 or something. That would be cool and reasonable, since you're doing something to earn it.
If you just want something for logging in, spend 5 minutes a day messing with doffs.
Then Cryptic / DEVs need to go in and figure out how to lower the dilithium requirements on fleet projects as they are why many of us in small fleets are using the clicker exploits.
We do it to patch the other problem.
Truth is ... if they lowered the dlithium costs on fleet projects ... I'd have no problems with these holes being closed.
They have even said it ... most of the players in game are in smaller fleets.
Another fix is to have it to where the Officer of the Watch daily doesn't give the player the dilithium but puts it in a pot for the fleet itself to be used just for projects. ... Could be the compensation is fleet credit for the players.
Then the other answer is to REDUCE the amount of dilithium required for fleet projects ... more so in the higher tiers.
Current formulas EXPLOIT smaller (actually all) fleets.
Those missions were just a way for us to patch THEIR exploit of us.
No the answer to your problem is to go out and recruit and make your fleet bigger. If they lower the needs of fleet project then there won't be enough to go around for the fleets that are actually the size of, you know, a fleet. My fleet is by no means huge, but we get by just fine. In fact, we get by just fine running a Fed and Klingon fleet with the same people. The answer to a challenge isn't to have it spoon fed to you like a child, get off your rear and improve your fleet. It's also intended to take a long time to complete all tiers, and a fleet is intended to have more than a few people. This game should not be catered to people who don't want a challenge. The fleet system shouldn't not be catered to fleets with 5 active people. Either recruit or go merge with a larger fleet, or go play Chutes and Ladders or something.
No the answer to your problem is to go out and recruit and make your fleet bigger. If they lower the needs of fleet project then there won't be enough to go around for the fleets that are actually the size of, you know, a fleet. My fleet is by no means huge, but we get by just fine. In fact, we get by just fine running a Fed and Klingon fleet with the same people. The answer to a challenge isn't to have it spoon fed to you like a child, get off your rear and improve your fleet.
Not all fleets are large.
Not all fleets have power players with lots of time.
Very happy with my family and friends that are in my fleet and WE are a good fleet AND a founding member of the United Fleet Coalition .. a coalition of smaller fleets.
Toss in that I'm with the Gates of Sto'Vo'Kor podcast.
This is not just the fleet I'm with but several others as well.
I'm going to refrain from saying more on this response as I have no desire to be banned.w
BTW ... DStahl himself has said that the MAJORITY of players are IN smaller fleets and want to BE in smaller fleets.
Not all fleets have power players with lots of time.
Very happy with my family and friends that are in my fleet and WE are a good fleet AND a founding member of the United Fleet Coalition .. a coalition of smaller fleets.
Toss in that I'm with the Gates of Sto'Vo'Kor podcast.
This is not just the fleet I'm with but several others as well.
I'm going to refrain from saying more on this response as I have no desire to be banned.
But you and so many other fleets think that the game should be catered to your choice to have a small fleet. No one is forcing you to have a small fleet that can't get anything accomplished. That's your choice. If things were made easy for small fleets, then the larger fleets will be rather bored. Would be better to keep everyone challenged than to reduce this game to Kindergarten. Also, you're saying that you're in a coalition of small fleets, why don't you all just merge? That will solve your problems. I know some people are childish and want to wear the big boy fleet admiral pants, but if that's how you want it, don't complain. And it doesn't matter if the majority of players are in small fleets, there are still large fleets out there. And no one ever says what their definition of a small fleet is. Stahl didn't say they were all 5 man fleets did he?
But you and so many other fleets think that the game should be catered to your choice to have a small fleet. No one is forcing you to have a small fleet that can't get anything accomplished. That's your choice. If things were made easy for small fleets, then the larger fleets will be rather bored. Would be better to keep everyone challenged than to reduce this game to Kindergarten.
We've been doing just fun and I'm not gonna sit around and let the smaller fleets not have a voice. w
The majority of players choose smaller fleets so that means that we should have a voice.
If you choose to play in a larger one, that's YOUR choice.
But they have to look to the larger player base.
Are you in fleet administration for your fleet? ... Do you grind grind grind grind to get it done?
My people do and I'm VERY proud of them. And BECAUSE I'm proud of them ... I'm GOING to stand up for them and make sure THEIR voices are heard as well as those in fleets like ours.
We choose NOT to merge because we like our families .... our friends.
I know every single person in the fleet I'm in. I'd drop everything for every single one of them.
We've been doing just fun and I'm not gonna sit around and let the smaller fleets not have a voice.
The majority of players choose smaller fleets so that means that we should have a voice.
If you choose to play in a larger one, that's YOUR choice.
But they have to look to the larger player base.
Are you in fleet administration for your fleet? ... Do you grind grind grind grind to get it done?
My people do and I'm VERY proud of them. And BECAUSE I'm proud of them ... I'm NOT going to stand up for them and make sure THEIR voices are heard as well as those in fleets like ours.
We choose NOT to merge because we like our families .... our friends.
I know every single person in the fleet I'm in. I'd drop everything for every single one of them.
Can larger fleets say that?
I'm the founder and leader of our Federation and Klingon fleet. Hearing the voice of the small fleets is fine, but you need to understand that they can't cater to small fleets without ruining it for everyone. They're not going to make it easy for anyone. It's supposed to take 6 months for the large fleets to finish. If your fleet is small, it's just going to take longer. If your complaint was that it was impossible for your fleet to finish, that would be a different story. But what it boils down to, is your complaining that you're not getting what you want, when you want it, and how you want it. Too bad. The only real way for cryptic to solve this issue is to have fleet projects automatically adjust requirements based on the size of the fleet. Which I thought was going to be how it was in season 6, but I was wrong. Besides, they are lowering the dilithium costs. I think they've done their part to responding to the small fleets complaints. Don't push it further.
The click missions now if the current ones
Are nerfed will simply go privite, make a ground
Mission throw I'n a few spaced medium level
Npcs equip your 5 Boffs and yourself with pulsewaves
Mission over I'n a few minutes.
Large fleets will make these missions
It won't stop large fleets with lots of talent
This will hurt small fleets and unfleeted solo
Players the most I think
This will be as effective as the underage drinking laws
Most fleets are small fleets, so ruining it for small fleets will ruin it for a huge majority.
I see a critical mass coming where fleet starbases simply stop advancing, and people either go back to the way they enjoyed the game before season 6, relent and join a large fleet, or take their marbles and leave. It seems like a waste of resources for Cryptic to play for the few, but they are their to waste.
but I was wrong. Besides, they are lowering the dilithium costs. I think they've done their part to responding to the small fleets complaints. Don't push it further.
w
THAT'S what I'm asking for ... lowering the dilithium costs on fleet projects ... I've even heard large fleets complain about the costs at the larger tiers ... and now we have embassies etc coming in as well with dilithium rewards on things like STFs being scaled back and made less as well.
It's the higher tier projects that are pure hell. w
Oh... and there is the cost for grinding Doffs. Doffing will be too much of a drain, and the dilithium cost will further stall progress in star base building.