Career Officer
Join Date: Jun 2012
Posts: 280
# 111
11-08-2012, 06:58 PM
Quote:
Originally Posted by genhauk View Post
The note should be ... This will close the exploit but NOT get more players to play the Foundry ... simple as that.

People who want to play Foundry play it. People who look for the dilithium will not put the time into playing longer missions. (I personally try to play one long one a week for fun).
That doesn't mean they should leave the exploit. Closing it might not get many, if any, more foundry players, but the exploit should still be closed, like any exploit. The people that do play real foundry missions, every 3 runs they'll get a nice reward. I really don't see a reason for arguing about this other than selfishness.
Captain
Join Date: Jul 2012
Posts: 1,973
# 112
11-08-2012, 07:00 PM
Quote:
Originally Posted by kirksplat View Post
And well some of the page 10 posts are why these Foundry changes are a different debate, you guys. Closing an exploit is closing an exploit. And, if that means that more of you all actually play Foundry missions, then I'm all for it.

But the large fleet v. small fleet, or the whole debate about dilithium... honestly, I don't really care.

I'm a Foundry author who devotes hours just freaking lining up some candlesticks. That is what I do in STO.

But it would really nice to me if more than 3000 players collectively played the 6 missions that have taken me about 800 hours to make.

So all your dilithium smithium fleets smeets. If it's important to you, I'm all for it.

But, this Foundry stuff is important to me. I'd really like to see folks play my missions instead of clicking consoles for a daily reward.

That is STO to me. I just want folks to play my Star Trek and the other Star Trek that other Foundry authors have devoted time to make for the game. We'd like to see you guys play our stuff.

It is frankly a depressing fact that most of the players ignore what we do, because they can click consoles to get the reward for playing our missions.

My god, we've been the only ones really adding any story content for this game for the past year. We'd like to be rewarded for our work. And, we'd like you to be rewarded for actually playing our missions.

I don't think we're asking for much here.
First, please take no offense to what I am about to say, it has nothing to do with you personally nor am I making any claim or review toward the missions you create. I'm sure they are wonderful.

I don't ignore what you do because I can click a console. I ignore foundry missions because they do not interest me. Story has little interest for me, if I want a story I'll read a book thank you very much. I play STO to fly starships, blow stuff up, and for the customization of the starships. I put more time into gearing and trying various builds with my ships than anything else. In a twisted way I also enjoy a good grind.

Different things appeal to different people. For example the new method of getting STF gear appeals to me and my playstyle. However there is another group of players that enjoy the rush of the rare drop. Of the discovery of the purple tech drop along with that Mk 12 weapon with [CritH] x3 that are going to be extremely unhappy with the changes. Ironically those are also the players who are more likely to open lockboxes.

To me the console clicky was simply an easy way to get fleet marks. And they will be replaced with 'kill 1 klingon' soon enough I'm sure.

You see there was a developer not long ago that decided to tell players what was fun, and how they wanted their game to be played. That game broke PC sales records based on the franchise name alone. That game also has had no where near the player retention desired by the publisher and has undergone numerous patches trying to appeal to a broader audience. I highly doubt their next installment will sell nearly as well but I could be wrong.

STO should attempt to appeal to as broad of an audience as possible. It should have a variety of things for a variety of people to enjoy. Season 7 has some really great content and I am looking forward to it. However, telling players how they should play the game, eliminating aspects that appeal to a particular portion of the player base with nothing to replace them, and attempting to fix exploits that they severely lack the tech or capability to truly remove are all errors.

With season 7 they are chasing away players that do enjoy the current STF loot style. They are making fleet bases more difficult for smaller fleets. And they are making it much more difficult for a non hardcore player to progress in the Doff system. Many of these effects are due to seemingly unrelated system changes. Like the clickly removal, but the result is the only thing that matters, not the intent.
Career Officer
Join Date: Jun 2012
Posts: 280
# 113
11-08-2012, 07:04 PM
Quote:
Originally Posted by kirksplat View Post
And well some of the page 10 posts are why these Foundry changes are a different debate, you guys. Closing an exploit is closing an exploit. And, if that means that more of you all actually play Foundry missions, then I'm all for it.

But the large fleet v. small fleet, or the whole debate about dilithium... honestly, I don't really care.

I'm a Foundry author who devotes hours just freaking lining up some candlesticks. That is what I do in STO.

But it would really nice to me if more than 3000 players collectively played the 6 missions that have taken me about 800 hours to make.

So all your dilithium smithium fleets smeets. If it's important to you, I'm all for it.

But, this Foundry stuff is important to me. I'd really like to see folks play my missions instead of clicking consoles for a daily reward.

That is STO to me. I just want folks to play my Star Trek and the other Star Trek that other Foundry authors have devoted time to make for the game. We'd like to see you guys play our stuff.

It is frankly a depressing fact that most of the players ignore what we do, because they can click consoles to get the reward for playing our missions.

My god, we've been the only ones really adding any story content for this game for the past year. We'd like to be rewarded for our work by getting some plays. And, we'd like you to be rewarded for actually playing our missions.

I don't think we're asking for much here. We're asking that you get something for playing our stuff instead of being lazy.

Agreed. I'm trying to do both, work in the foundry and run two fleets. Obviously I don't get as much time in the foundry as I'd like. I have 5 missions ready to be published whenever they decide to give us certain assets and functions. I can't even get a certain costume I need. I'm not going to publish anything half assed, and have to take it down to redo. Already had to do that before with the first two missions I published. Really need these costumes.
Empire Veteran
Join Date: Jun 2012
Posts: 1,096
# 114
11-08-2012, 07:06 PM
Quote:
Originally Posted by odyssey47 View Post
That doesn't mean they should leave the exploit. Closing it might not get many, if any, more foundry players, but the exploit should still be closed, like any exploit. The people that do play real foundry missions, every 3 runs they'll get a nice reward. I really don't see a reason for arguing about this other than selfishness.
I have no problems with the hole being closed, but the real problem that sent people in that direction needs to be addressed as well.

And as we get more dilithium sinks ... even larger fleets will feel the burn and Season 7 brings a LOT more sinks that will absorb player dilithium.

And for those who use zen to get dilithium ... This will cause the exchange rate to go way away from what it is now as less dilithium will feed the exchange.

A HUGE thank you to Cryptic for the Mogh-class battle cruiser!
Empire Veteran
Join Date: Jun 2012
Posts: 1,096
# 115
11-08-2012, 07:08 PM
Quote:
Originally Posted by kirksplat View Post
---snip---w

I don't think we're asking for much here. We're asking that you get something for playing our stuff instead of being lazy.
Honestly ... a Foundry reputation system would go a LONG way to getting what you are wanting to see.

A HUGE thank you to Cryptic for the Mogh-class battle cruiser!
Career Officer
Join Date: Jun 2012
Posts: 280
# 116
11-08-2012, 07:09 PM
Quote:
Originally Posted by bareel View Post
First, please take no offense to what I am about to say, it has nothing to do with you personally nor am I making any claim or review toward the missions you create. I'm sure they are wonderful.

I don't ignore what you do because I can click a console. I ignore foundry missions because they do not interest me. Story has little interest for me, if I want a story I'll read a book thank you very much. I play STO to fly starships, blow stuff up, and for the customization of the starships. I put more time into gearing and trying various builds with my ships than anything else. In a twisted way I also enjoy a good grind.

Different things appeal to different people. For example the new method of getting STF gear appeals to me and my playstyle. However there is another group of players that enjoy the rush of the rare drop. Of the discovery of the purple tech drop along with that Mk 12 weapon with [CritH] x3 that are going to be extremely unhappy with the changes. Ironically those are also the players who are more likely to open lockboxes.

To me the console clicky was simply an easy way to get fleet marks. And they will be replaced with 'kill 1 klingon' soon enough I'm sure.

You see there was a developer not long ago that decided to tell players what was fun, and how they wanted their game to be played. That game broke PC sales records based on the franchise name alone. That game also has had no where near the player retention desired by the publisher and has undergone numerous patches trying to appeal to a broader audience. I highly doubt their next installment will sell nearly as well but I could be wrong.

STO should attempt to appeal to as broad of an audience as possible. It should have a variety of things for a variety of people to enjoy. Season 7 has some really great content and I am looking forward to it. However, telling players how they should play the game, eliminating aspects that appeal to a particular portion of the player base with nothing to replace them, and attempting to fix exploits that they severely lack the tech or capability to truly remove are all errors.

With season 7 they are chasing away players that do enjoy the current STF loot style. They are making fleet bases more difficult for smaller fleets. And they are making it much more difficult for a non hardcore player to progress in the Doff system. Many of these effects are due to seemingly unrelated system changes. Like the clickly removal, but the result is the only thing that matters, not the intent.
They haven't done anything to make the fleet projects harder for smaller fleets, they've REDUCED requirements. Sure, STFs, got a slight reduction in dilithium rewards, but they also added dilithium rewards to fleet actions. This way you do things other than stfs. About the console click missions, if you don't like story, that's fine, but the point of the foundry and the foundry daily is to play foundry missions. If the foundry doesn't interest you, then the foundry daily shouldn't either. It's not there to make your life easier, it was put there so that people would play foundry missions. There are countless ways to earn dilithium, there isn't a shortage, all of you are complaining because this was the quickest and easiest way to get it and now you're not going to be able to. Once again, too bad, move on.
Career Officer
Join Date: Jun 2012
Posts: 280
# 117
11-08-2012, 07:11 PM
Quote:
Originally Posted by genhauk View Post
Honestly ... a Foundry reputation system would go a LONG way to getting what you are wanting to see.
This is a good idea and hopefully they'll do this. There's already talk of a pvp reputation system, so if they're acknowledging one bastard child, they may acknowledge the other.
Empire Veteran
Join Date: Jun 2012
Posts: 1,096
# 118
11-08-2012, 07:12 PM
Quote:
Originally Posted by odyssey47 View Post
They haven't done anything to make the fleet projects harder for smaller fleets, they've REDUCED requirements. Sure, STFs, got a slight reduction in dilithium rewards, but they also added dilithium rewards to fleet actions. This way you do things other than stfs. About the console click missions, if you don't like story, that's fine, but the point of the foundry and the foundry daily is to play foundry missions. If the foundry doesn't interest you, then the foundry daily shouldn't either. It's not there to make your life easier, it was put there so that people would play foundry missions. There are countless ways to earn dilithium, there isn't a shortage, all of you are complaining because this was the quickest and easiest way to get it and now you're not going to be able to. Once again, too bad, move on.
Setting the click missions aside and not including it in my responses ... So, we now have to spend more time playing the game to get the same amount of dilithium we would have gotten from two or three STF runs because they reduced these.

Am I the only one that sees the failure in that logic? ... more so when you look at the addition of embassies and the cost for gear?

A HUGE thank you to Cryptic for the Mogh-class battle cruiser!
Captain
Join Date: Jun 2012
Posts: 2,973
# 119
11-08-2012, 07:13 PM
Quote:
Originally Posted by bareel View Post
First, please take no offense to what I am about to say, it has nothing to do with you personally nor am I making any claim or review toward the missions you create. I'm sure they are wonderful.

I don't ignore what you do because I can click a console. I ignore foundry missions because they do not interest me. Story has little interest for me, if I want a story I'll read a book thank you very much. I play STO to fly starships, blow stuff up, and for the customization of the starships. I put more time into gearing and trying various builds with my ships than anything else. In a twisted way I also enjoy a good grind.

Different things appeal to different people.

All that is fine by me. If you have no interest in story, then you obviously don't care about Foundry. But, you shouldn't get Foundry rewards for having no interest in Foundry missions.

However, if you do care, you should be rewarded for caring, not for going through the steps to pretend that you do care.

No interest in Foundry? Fine, no Foundry rewards for you. No interest in STFs? Fine, no STF rewards for you.

But, you should not be placed in a position to decide:

"Gee, do I run an STF for this gear, or do I click a console to get it?" That isn't fair to the makers of the STFs, nor is it fair to the makers of Foundry missions. It kind of makes our time and devotion to creating content meaningless on some level.

I get that we'll only appeal to a certain type of player, but we need a level playing field to even try to compete.
Empire Veteran
Join Date: Jun 2012
Posts: 1,096
# 120
11-08-2012, 07:13 PM
BTW ... Brandon has gone home for the night ... Did I miss a response to the posted questions asking for clarification? ... other than Zero was in a meeting?

Hoping she offers the clarification as it is her more than Brandon anyway.s

A HUGE thank you to Cryptic for the Mogh-class battle cruiser!
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