Captain
Join Date: Jul 2012
Posts: 2,240
# 121
11-08-2012, 08:18 PM
Quote:
Originally Posted by odyssey47 View Post
They haven't done anything to make the fleet projects harder for smaller fleets, they've REDUCED requirements. Sure, STFs, got a slight reduction in dilithium rewards, but they also added dilithium rewards to fleet actions. This way you do things other than stfs. About the console click missions, if you don't like story, that's fine, but the point of the foundry and the foundry daily is to play foundry missions. If the foundry doesn't interest you, then the foundry daily shouldn't either. It's not there to make your life easier, it was put there so that people would play foundry missions. There are countless ways to earn dilithium, there isn't a shortage, all of you are complaining because this was the quickest and easiest way to get it and now you're not going to be able to. Once again, too bad, move on.
Fleet Marks are now more time consuming to acquire. Currently on Holodeck a player can acquire 50-60 within their first two minutes of playtime, after that it does take a bit more time. When Season 7 launches with this change that will no longer be possible.

In addition another progression system has been tacked on. The Embassy. This has moved the 'goalpost' so to speak further for a fleet.

And lastly, the doff changes. Now swapping in doffs from white to green to white in the hopes of getting the ones needed will be exceedingly expensive. Granted if the quantity and restrictive nature of the requirements is reduced plus the fleet doff boxes truly do become less loop sided in the doffs they give this issue will be mitigated but they have made the later claim in the past without following through so I will wait and see.

So yes, they have done several changes that will indirectly negatively impact the ability of a fleet to progress in the system.
Career Officer
Join Date: Jun 2012
Posts: 386
# 122
11-08-2012, 08:19 PM
Quote:
Originally Posted by genhauk View Post
Setting the click missions aside and not including it in my responses ... So, we now have to spend more time playing the game to get the same amount of dilithium we would have gotten from two or three STF runs because they reduced these.

Am I the only one that sees the failure in that logic? ... more so when you look at the addition of embassies and the cost for gear?
The addition of dilithium in other missions more than offsets the reduction to stfs. Do things other than stfs. Problem solved.
Captain
Join Date: Jul 2012
Posts: 2,240
# 123
11-08-2012, 08:21 PM
Quote:
Originally Posted by kirksplat View Post
All that is fine by me. If you have no interest in story, then you obviously don't care about Foundry. But, you shouldn't get Foundry rewards for having no interest in Foundry missions.

However, if you do care, you should be rewarded for caring, not for going through the steps to pretend that you do care.

No interest in Foundry? Fine, no Foundry rewards for you. No interest in STFs? Fine, no STF rewards for you.

But, you should not be placed in a position to decide:

"Gee, do I run an STF for this gear, or do I click a console to get it?" That isn't fair to the makers of the STFs, nor is it fair to the makers of Foundry missions. It kind of makes our time and devotion to creating content meaningless on some level.

I get that we'll only appeal to a certain type of player, but we need a level playing field to even try to compete.
This is true and I do not disagree with you in spirit. It is why I suggested a 'daily log in bonus' in the general feedback section which is what I have always viewed that daily as being in spirit.

But you do not take away before you have something to replace. It is just not a good idea and does cost you customers. That goes for all the changes I mentioned before.

*edit additional response*

Quote:
Originally Posted by odyssey47 View Post
The addition of dilithium in other missions more than offsets the reduction to stfs. Do things other than stfs. Problem solved.
That assumes unlimited time with the only limiting factor being attention span. The plain fact of the economic matter is simple.

Less Dilithium will be generated.
More Dilithium will be consumed.
Zen will get cheaper (this is actually a good thing for me but bad for the overall game so I do not wish it to happen).
Empire Veteran
Join Date: Jun 2012
Posts: 1,121
# 124
11-08-2012, 08:23 PM
Quote:
Originally Posted by odyssey47 View Post
The addition of dilithium in other missions more than offsets the reduction to stfs. Do things other than stfs. Problem solved.
Same amount of STFs + additional game play to equal the same amount of dilithium previous gained does not solve the problem at all.

It is trying to force people to spend more time in game ... plain and simple.s

A HUGE thank you to Cryptic for the Mogh-class battle cruiser!
Career Officer
Join Date: Jun 2012
Posts: 386
# 125
11-08-2012, 08:23 PM
Quote:
Originally Posted by bareel View Post
Fleet Marks are now more time consuming to acquire. Currently on Holodeck a player can acquire 50-60 within their first two minutes of playtime, after that it does take a bit more time. When Season 7 launches with this change that will no longer be possible.

In addition another progression system has been tacked on. The Embassy. This has moved the 'goalpost' so to speak further for a fleet.

And lastly, the doff changes. Now swapping in doffs from white to green to white in the hopes of getting the ones needed will be exceedingly expensive. Granted if the quantity and restrictive nature of the requirements is reduced plus the fleet doff boxes truly do become less loop sided in the doffs they give this issue will be mitigated but they have made the later claim in the past without following through so I will wait and see.

So yes, they have done several changes that will indirectly negatively impact the ability of a fleet to progress in the system.
Yes, you're right. They're removing things that are easily exploitable to ensure that progression is at the pace they intended. Once again, you people are only complaining that you're not getting what you want when you want it. It's supposed to take a long time to finish the fleet system. End of story. If you don't want to put forth the effort, there are other things to do or other games to play. This is how it is. I don't want to go to work everyday...but guess what? Your sphincter is round and life is square. Deal with it.
Empire Veteran
Join Date: Jun 2012
Posts: 1,121
# 126
11-08-2012, 08:26 PM
Quote:
Originally Posted by odyssey47 View Post
Yes, you're right. They're removing things that are easily exploitable to ensure that progression is at the pace they intended. Once again, you people are only complaining that you're not getting what you want when you want it. It's supposed to take a long time to finish the fleet system. End of story. If you don't want to put forth the effort, there are other things to do or other games to play. This is how it is. I don't want to go to work everyday...but guess what? Your sphincter is round and life is square. Deal with it.
Actually .. a lot of fleet systems are about to stall out and not just small fleets ... These moves will ding the mid-sized fleets as well and then after that will hit the larger fleets.

It was a well built house of cards they build but now they are about to blow that house of cards of theirs down.

A HUGE thank you to Cryptic for the Mogh-class battle cruiser!
Captain
Join Date: Jul 2012
Posts: 2,240
# 127
11-08-2012, 08:29 PM
Quote:
Originally Posted by odyssey47 View Post
Yes, you're right. They're removing things that are easily exploitable to ensure that progression is at the pace they intended. Once again, you people are only complaining that you're not getting what you want when you want it. It's supposed to take a long time to finish the fleet system. End of story. If you don't want to put forth the effort, there are other things to do or other games to play. This is how it is. I don't want to go to work everyday...but guess what? Your sphincter is round and life is square. Deal with it.
This is a video game, not work. The moment I am spending time in a game doing something I don't want to do, well you can guess the rest.

Lets examine in this way then.

Does Cryptic consider items/gear/etc to be content? Yes, in defense of the C/Z Store

Does Cryptic consider large barriers to the players to use the content a good or bad thing? A bad thing, they have stated such many times in the past. In-fact it is half the reason the dil to zen exchange is in game.

Do I consider being in a large fleet full of people I strongly disagree with like the above a large barrier? Well yes I do, as I'm sure many others do as well.

*edit*

Have I already figured out the most efficient way to still complete the daily to get my prize? You betcha.
Career Officer
Join Date: Jun 2012
Posts: 386
# 128
11-08-2012, 08:30 PM
Quote:
Originally Posted by genhauk View Post
Actually .. a lot of fleet systems are about to stall out and not just small fleets ... These moves will ding the mid-sized fleets as well and then after that will hit the larger fleets.

It was a well built house of cards they build but now they are about to blow that house of cards of theirs down.
It is likely that if they are trying to slow things down, it's because people are progressing faster than they intended. It's up to them to change things if they want to. They are not making anything impossible, they just want it to take a certain amount of time. If you're planning to quit the game after the fleet system is finished, then it doesn't matter. If not, then it doesn't matter how long it takes. It's not like the rewards are bat crap crazy fantastic at tier 4 and 5 that you need it so bad. What's the hurry? I don't understand it.
Career Officer
Join Date: Jun 2012
Posts: 386
# 129
11-08-2012, 08:32 PM
Quote:
Originally Posted by bareel View Post
This is a video game, not work. The moment I am spending time in a game doing something I don't want to do, well you can guess the rest.

Lets examine in this way then.

Does Cryptic consider items/gear/etc to be content? Yes, in defense of the C/Z Store

Does Cryptic consider large barriers to the players to use the content a good or bad thing? A bad thing, they have stated such many times in the past. In-fact it is half the reason the dil to zen exchange is in game.

Do I consider being in a large fleet full of people I strongly disagree with like the above a large barrier? Well yes I do, as I'm sure many others do as well.
No see, it's only work if you make it work. It's only work if you feel the need to spend all of your time trying to get through everything as quickly as possible. That's your choice. The fleet system will finish eventually, how fast and how much effort you want to put into it is up to you. Again, look in the mirror, the I want it now mentality is childish. Get over it. Move on. It's not worth worrying about. It will finish. Give it time. Take a pill.
Empire Veteran
Join Date: Jun 2012
Posts: 1,121
# 130
11-08-2012, 08:37 PM
Quote:
Originally Posted by odyssey47 View Post
It is likely that if they are trying to slow things down, it's because people are progressing faster than they intended. It's up to them to change things if they want to. They are not making anything impossible, they just want it to take a certain amount of time. If you're planning to quit the game after the fleet system is finished, then it doesn't matter. If not, then it doesn't matter how long it takes. It's not like the rewards are bat crap crazy fantastic at tier 4 and 5 that you need it so bad. What's the hurry? I don't understand it.
Stall means players will stop trying to contribute and fleets will stop progressing unless you are in a mega fleet ... the minority of the player base.

Frankly ... I could care less if we ever get past Tier III, however ... my fleetmates deserve the chance to keep going.

How many players are gonna start stockpiling their dilithium just for personal gear ... Suddenly, not just small fleets stop progressing at all but now fall the mid-sized ...

A HUGE thank you to Cryptic for the Mogh-class battle cruiser!
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