Captain
Join Date: Jun 2012
Posts: 1,360
# 281
11-09-2012, 05:24 PM
Quote:
Originally Posted by qjunior View Post
When I read that people say they have small fleet and this fix is screwing them, I wonder. Is anyone actually expecting to build up their starbase at the same pace that a fleet with ten times the number of members is ?
No, but that doesn't mean the amount of time I'm willing to devote to it will be unlimited. There is a balance to be struck there, and I'm not accepting the false dichotomy of "endless grind" vs. "instant gratification" as the end of the discussion.

Quote:
Originally Posted by kirksplat
It's free stuff through an exploit. People would do it for the sole reason that it saved them a loading screen or something.
It's a cop-out to lump people who do it by necessity with the people who will always look for free stuff. The fact is it would take WAY longer than its worth to pile up all of the needed resources "legitimately."

Should people be excluded from a large portion of the content in a game they pay to play because they'd rather have a tiny fleet of friends than submit to the will of a giant fleet of strangers? No. Is extending the grind a good way of stretching the content? No.
Survivor of Romulus
Join Date: Jun 2012
Posts: 769
# 282
11-09-2012, 05:33 PM
Quote:
Originally Posted by hanover2 View Post
No, but that doesn't mean the amount of time I'm willing to devote to it will be unlimited. There is a balance to be struck there, and I'm not accepting the false dichotomy of "endless grind" vs. "instant gratification" as the end of the discussion.
These are two different issues. An exploit shouldn't be neccessary to aquire ingame resource with a reasonable time:gain factor (not to mention fun).

So, while I do agree that it should be possible to get the stuff one needs in a reasonably fashion, I don't agree that on these ground an exploit should be left in the game.
Klingon Helmsman: "Captain, we`re approaching our targets !"

Klingon Captain: "I said Quiet, you idiot ! Now you broke our cloak !"
Lieutenant
Join Date: Nov 2012
Posts: 61
# 283 dis right here...
11-09-2012, 06:10 PM
Quote:
Originally Posted by soriedem View Post
Well, it looks like my latest version of Gates of Sto'vo'kor mission which was designed as an experimental mission and it appears that now it won't be eligible for rewards. It has a completely custom map with dozens of interactable objects and emotes. However, the mission has no objectives, no combat, and no story. It's is merely a place for people to bring their friends to hang out in and experience the environment and tell their own stories without the trolling that many social zones have become known for. This makes me sad.
We don't really give a damn if you're sad. The way you describe your mission means that it doesn't have any objectives to complete and thus isn't eligible for the daily. Go work on it and make it better instead of 'being sad'.

Also you said it yourself 'experimental' so go work on it to make it release-worthy

As for the topic at hand, I'm glad they're making this change. I'm surprised that they even allow Foundry missions to 'count' at all towards dailies or anything else in the 'regular' game. Be glad that they do
Captain
Join Date: Jun 2012
Posts: 1,642
# 284
11-09-2012, 07:46 PM
This is a recent post from zero in another thread and it address the - kill one person missions:


Quote:
Originally Posted by zer0niusrex View Post
I have yet to play a "legitimate" Foundry mission that does not meet qualifications.

In other words, the click-one-console missions I've played are the only ones I've seen that wouldn't count. (I haven't played any that are just kill-one-guy, but those wouldn't count either.) This isn't to imply that combat is required--it's not.

Also, QA is investigating your reports that the Foundry missions have stopped granting the EC and XP and CXP.
Career Officer
Join Date: Jun 2012
Posts: 512
# 285
11-09-2012, 09:02 PM
Ok, bound to happen.

One thing though... I would spend about 30 min running through my alts, clicking through Quickies, and earning about 300 FM, never mind the Dil.

I have no issue not having to repetitively click through all my alts to get this. What I need to know however is that the other 3 hours of my night I spend in game will be rewarded with FM, at or near a similar rate (300FM/nightly).

I just want to play STO, not grind it. But if the only way I'm going to find FM is going to be through those few missions that reward it in the queues, well I'm just not having fun.

3 quickies meant I didn't have to grind 2 hours of the same 3 missions to support my small but growing fleet.

3 20 min+ missions means I have no choice but to grind twice a day when possible on the same missions over and over during the events just to keep up the pace and keep my fleet happy.

I get why this happened, but I surely don't get why this isn't being announced hand-in-hand with an alternative to those damn fleet queues.


Oh, and my 2EC? trash this daily, grant all missions that "count" a flat FM and Dil gain.
Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond 'Iw HaH je Hoch!
Starbase 4-4-4-4 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3
A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome.
Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.

Last edited by jnohd; 11-09-2012 at 09:08 PM.
Lieutenant
Join Date: Nov 2012
Posts: 61
# 286 grind or pay...?
11-09-2012, 11:42 PM
Well, you can grind with time, or pay with money...that's the way they've designed things.
Again I'm glad they're getting rid of this 'free' and 'easy' way to exploit the system.
Earn your stuff instead of expecting to get free handouts
Or just subscribe and get a boost to help ya with a bit less grinding required

The very idea of dailies just irks me. Players should have options, one of those could be to convert a daily into a weekly with 7x the reward (or perhaps maybe just 5x the reward) so that those with less time won't feel as if they're falling behind those with tons of time to burn.
Career Officer
Join Date: Jun 2012
Posts: 841
# 287
11-10-2012, 05:54 AM
Quote:
Originally Posted by zer0niusrex View Post
Brandon asked me for some more information, so here it is.

We have listened to the feedback of the Foundry author community, and have taken steps to encourage our players to play some of the missions created by their fellow players. To that end, we have made some changes to the Investigate Officer Reports daily mission:
  • Fast "clickie" missions are not eligible for daily because they discourage exploring the community authored stories.
  • Longer, well-crafted missions have always granted XP and EC at the end, and will continue to do so. Missions with no combat will also still grant diplomacy points.
  • These longer, well-crafted missions are the ones that will be eligible for the Foundry Daily.
  • Fast, Kill-One-Guy or Click-One-Console missions will not give credit for the daily.
  • Non-combat missions are still eligible for the daily.

A nice side effect of this will be to make the Hot filter more useful, as it will no longer be so dense with short "clickie" missions.

Hope this clarifies things for all of you. And now I have to get back into my hidey-hole, preparing Season 7 patch notes and builds and stuff.
I think it's great this change is being made, but why even keep the "Investigate Officer Reports" daily at all in that case? Why not make it so individual Foundry missions give the EXP and rewards regardless of the daily?

There are two major problems with the daily:
  • Why do you need to play three missions to get rewards, rather than one? Most Cryptic missions are not longer than 30 minutes and they give you rewards. On average, I don't think most Foundry missions are less than 30 minutes, so why are we being so heavily penalized?
  • Why should players not be able to get experience and rewards for playing more than 3 Foundry missions per day? Why is there this artificial limit gating rewards for Foundry missions.

This is a step in the right direction, but it's only a small step. I hope it's just the first of many improvements to the reward structure for Foundry missions.


Click here for my Foundry tutorial on Creating A Custom Interior Map.
Career Officer
Join Date: Jun 2012
Posts: 512
# 288
11-10-2012, 06:40 AM
Quote:
Originally Posted by endafresh View Post
Well, you can grind with time, or pay with money...that's the way they've designed things.
Again I'm glad they're getting rid of this 'free' and 'easy' way to exploit the system.
Earn your stuff instead of expecting to get free handouts
Or just subscribe and get a boost to help ya with a bit less grinding required
That is all well and good for Dilithium... but I was specifically speaking to the lossof Fleet Marks, which there are simply not enough ways to gain.
Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond 'Iw HaH je Hoch!
Starbase 4-4-4-4 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3
A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome.
Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
Lt. Commander
Join Date: Nov 2012
Posts: 217
# 289
11-10-2012, 06:46 AM
Quote:
Originally Posted by nagorak View Post
I think it's great this change is being made, but why even keep the "Investigate Officer Reports" daily at all in that case? Why not make it so individual Foundry missions give the EXP and rewards regardless of the daily?

There are two major problems with the daily:
  • Why do you need to play three missions to get rewards, rather than one? Most Cryptic missions are not longer than 30 minutes and they give you rewards. On average, I don't think most Foundry missions are less than 30 minutes, so why are we being so heavily penalized?
  • Why should players not be able to get experience and rewards for playing more than 3 Foundry missions per day? Why is there this artificial limit gating rewards for Foundry missions.

This is a step in the right direction, but it's only a small step. I hope it's just the first of many improvements to the reward structure for Foundry missions.
They will only take, not give. I will not ever play a foundry mission anymore.
And if you think this is a improvement, I hope they will remove some foundry stuff, and make you pay money for using the editor, I think that will be a improvement and idiots like you leaving the game.
Is this why all the good dev's left ???
Starfleet Veteran
Join Date: Jun 2012
Posts: 454
# 290
11-10-2012, 06:49 AM
Zero is such a sunshine and a cutie. So is Manus.
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
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