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Captain
Join Date: Jun 2012
Posts: 1,294
# 11
11-10-2012, 02:51 PM
Quote:
Originally Posted by hurleybird View Post
Hilbert, Naz -- Forget about this game. Come play Mechwarrior!
What? Thats Nald....lol
Captain
Join Date: Nov 2012
Posts: 1,416
# 12
11-10-2012, 04:28 PM
Quote:
Originally Posted by thegreatfuzzy View Post
With the skill tree revamp Sensor Scan & Fire on My Mark got a "Sensors Skill" dependence, but the damage resistance component haven't been affected. Instead, both damage resistance component got an 75% boost.

Photonic Fleet is an another example, but instand of 75% ability boost it only get 50% Boost.
but sensor scan itself got a massive nerf on its defense reduction.
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Captain
Join Date: Jun 2012
Posts: 1,072
# 13
11-10-2012, 08:08 PM
*lets a little hax out*

i still spec into sensors for fomm.

the key is to use it with beta.....

or...use delta and wait for the guy to target you.

also its great vs bops. a lot of them run just 1 tac team. and it reduces the targets ability to cloak i think....something like that.

i have no logs to prove this....but things blow up quicker if i got 6 in sensors.

and remember...always in between tac team cycles people.

have fun kill bad guys

ps, dont go giving the hax out to everyone.
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