Quote:
Originally Posted by woodwhity
Basically you want a -now comes a german expression- "eierlegende Wollmilchsau", which is basically a combination of hen, cow,pig and sheep, giving milk and wool, laying eggs, as well as giving huge amounts of meet.
Here you just want a imba ship, capable of tanking as hell and firing like theres no tomorrow. Thats just imbalanced. A cruiser can tank two escorts, a escorts cant do that. With your suggestion a tank could not only tank two escorts, but also destroy them. That is ridiculous! Cruiser are not meant to be the damage dealers. But with the right build you can. Not as much as escorts, but than again, you have a way better defence.
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I do have several "eierlegende Wollmilchsau" already.
First up is my Steamrunner, this thing tanks like a beast and puts out more DPS than any cruiser is capable of thanks to her always on EPTS 1, combined with a RSP for when things get hectic plus a hazard emitter for kicks and while normally I would pack an Aux2Strut there be no point so its DEM1 instead.
Following quickly behind is my Defiant which while it is the least tanky of my escorts by virtue of her tac captain and silly STF design puts out stupid high amounts of damage while still be able to tank a tac cube for between one and two minutes. Did I mention it packs APB3 and nearly doubles my entire teams damage output too? Yeah it does. Can't wait till I get the fleet version.
In closing we have the wonderful Fleet Patrol Escort (currently retired for steamrunner) and while common sense would say it is tanky by virtue of her always on EPTS1 that would be a lie. For you see it has an engineer captain and uses beams because I like variety so it has to have a pair of EPTW1s and an Aux2Strut. Thanks in part to the engineer captain, but moreso to her stupid silly defense rating (aegis engines FTW!) a huge number of attacks miss reducing the need to carry a ton of healing. Sadly though her DPS was at 'cruiser level' and had to be retired because even with 150+ weapon power, 4 tac consoles, and a good ole Nadion Inversion every 3 minutes she had a hard time breaking the 6k dps barrier in ESTFs which was unacceptable.
That doesn't even count my MVAE that CCed and energy drained like a boss while pumping out standard DHC punishment, the Fleet VorCha that is an escort in reality with 8 weapon slots, nor my shiney timeship that hasn't been flown for awhile.
Now would they perform well in PvP? Doubtful although I have 1v1ed with the FPE and did fine and have considered grabbing subnuke doffs for her just for the lols. But in PvE? I could 2 man an ESTF and get optional.
Quote:
Originally Posted by bloctoad
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Pretty sure your average escort sustain when built that way, like an STF build for example, does exceed the average cruiser pair DPS potential. Possibly a pair of tac focused cruisers could break its tank but doubtful a single one could.
But that is meaningless as PvP is decided by teams not individuals which is why hyper-specialization is much more important when partaking in it whereas PvE, at least when PuGing, requires a player to be a bit more well rounded as they may not have a healer next to them. Or anyone in the team dealing over 1k DPS either. Therefor the ship that can keep itself alive while putting out the maximum amount of damage is ideal.
This is the PvE 'age of escort' no matter how many try to say it is not. Granted the new gear may change that atleast if you like using plasma beam arrays time will tell.