Career Officer
Join Date: Jun 2012
Posts: 1,708
# 581
01-12-2013, 02:55 PM
Quote:
Originally Posted by bareel View Post
Amusingly enough the Gal-X is one of the few cruisers I don't feel gimped flying.
Really?? I must admit, I saw he turning on it and immediatly knew it'd be a giant exercise in frustration for me. If I put DHCs on it i'd never turn enough, and if I didn't use DHCs I'd always want to lol.
Captain
Join Date: Jul 2012
Posts: 2,072
# 582
01-12-2013, 04:07 PM
Quote:
Originally Posted by skyranger1414 View Post
Really?? I must admit, I saw he turning on it and immediatly knew it'd be a giant exercise in frustration for me. If I put DHCs on it i'd never turn enough, and if I didn't use DHCs I'd always want to lol.
For PvE it does fine even with DHCs and if your used to that turn rate from flying carriers it isn't a big deal. Granted I cant go back to it right now since I'm used to escorts and it would likely annoy me but I'm sure I could get used to it again.

Keep in mind too it is not the turn rate that I hate about cruisers. It is the pathetic damage for me personally. Then again my Tac Oddy with a tac toon has been performing at an acceptable level, even if my FPE with eng captain can out tank and out DPS him but oh well variety is the spice of life.

Last edited by bareel; 01-12-2013 at 04:10 PM.
Ensign
Join Date: Jan 2013
Posts: 11
# 583
01-13-2013, 01:30 AM
At last the best aproach become from Star Trek canon, where cannons are very powerful weapons but with a very close range. En STO, maybe, set 15km to beams and 8 for cannons (with a heavy loss from 3-4 km). That can solve the problem, giving to cruisers and science vessels a longer treat range and allow also the use of escorts with beams.
Captain
Join Date: Aug 2012
Posts: 3,553
# 584
01-13-2013, 02:46 AM
Quote:
Originally Posted by timberjac View Post
At last the best aproach become from Star Trek canon, where cannons are very powerful weapons but with a very close range. En STO, maybe, set 15km to beams and 8 for cannons (with a heavy loss from 3-4 km). That can solve the problem, giving to cruisers and science vessels a longer treat range and allow also the use of escorts with beams.
This has already been thought out, and there are too many ramifications to doing this without some MAJOR balance changes that would be unpleasant.

Example:
Science Vessel running full beams: can use TBR to push a cannon ship away and keep them over 8k away. Can also use SST from 15k out and disable a target before it can get in range.

Cruiser: same thing. TBR then blast it from far out.

You would shaft a lot of cannon ships by doing this.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Captain
Join Date: Jun 2012
Posts: 1,337
# 585
01-13-2013, 09:34 AM
Quote:
Originally Posted by stirling191 View Post
That would require cryptic to actually get the crew numbers right for each ship.
I know what you are saying but we already have stated crew sizes:

A ship with 750 crew have a significantly superior ET/ST/TT results than a ship with 200 crew.

A ship with 1,000 crew should have a noticeable increase of effectiveness of its ET/ST/TT that a ship with a crew of 750, etc...
Captain
Join Date: Jun 2012
Posts: 1,337
# 586
01-13-2013, 09:41 AM
[quote=bitemepwe;7441921]
Quote:
You would have to search for the thread, but I do think at onetime it was shown that DEM did not work properly with Bfaw.
DEM shouldnt work with BFAW/CSV due to the fact that its targeted on only one ship. As you have seen when we have faced each other, I use single cannon and torp/turret build on my cruiser.



Quote:
Originally Posted by bitemepwe View Post
I'm all for improvements for Single cannons. Especially since many Klingon sources talk about how they where mounted down the length of thier ships. Its like where the feds use Beam Arrays the Klingons use single cannons for the same purpose.
Yeah, I'm not so sure how Cryptic envisioned the use of single cannons in the game. It seems the saw JJ Trek and figured they needed a weapon that made shots that looked like what the Enterprise fired but didn't go much further than that.
Captain
Join Date: Jun 2012
Posts: 1,337
# 587
01-13-2013, 09:44 AM
[quote=stirling191;7442081]
Quote:
Originally Posted by bitemepwe View Post

I would kill for single heavy cannons (firing mechanism similar to dhcs).
I understand your idea on single heavy cannons but adding yet another weapon (and one with cruiser unfriendly arcs) would defeat its purpose. We don't even need single heavy cannons, just a revisit on making the single cannons more effective.
Captain
Join Date: Jun 2012
Posts: 1,337
# 588
01-13-2013, 10:02 AM
Quote:
Originally Posted by momaw View Post
Did some quick and dirty testing.

Weaponry: 7 beam arrays (6 disruptor, 1 experimental romulan)

Basic weapon power level: 122

Range to target: 9.5km

Damage output: image

Average damage = 329. You can clearly see the effects of power drain, where the first round of fire starts high and immediately drops off sharply until it reaches an equilibrium near the end of the salvo.

Now, here's the same target, weapons, and range, but this time I had him shoot at me to charge my MACO shield, as well as installed Plasmonic Leech and activated EPTW1, for a hypothetical total of +43 power to weapons which should give me an "overcapped" power level of 165.

Damage output with power boosts: image

Average damage = 528. The profile is rather strange in that the damage drops and then immediately recovers, but in terms of damage output, no contest whatsoever.

Power overcapping: confirmed (if bizarre)
From the data you have posted it looks to me like that its not so much "overcapped" but just continuing to fill a full glass.

Think of it this way:

Take a 125 mililier cap, add 8 straws and put it under a faucet.

If you sip from the straws, the level of water in the glass goes down, reducing the effective capacity of water to draw from. Of course the ship is still generating energy to weapons so that is added to the capacity as well (the normal recharge rate of the ships systems to weapons energy)

Run the faucet at a higher fill rate (batteries, EPTW, etc.) and sip from the straws, the level that it goes down only decreases by the differential between straw "drain" minus fill flow rate.

So if the straw/beam drain rate is 80 and there is no flow it would be:
125-80= 45 +(recharge rate of weapons/sec)

But if you have a power adder (battery, Nadion Inversion, etc...) that is adding 45 power to the weapon systems:

125-80+45=90+ (recharge rate of weapons/sec)

So it can seem that the cap is above 125, but it isn't, it stays at 125, but the fill rate is adding energy just as if you pour fluid into a cup. Once it fills more than 125 "mililiters" the excess energy "overflow" and is lost. It stays at 125 cal but pouring more energy into the system keeps it "mire full" more often.
Captain
Join Date: Jun 2012
Posts: 1,337
# 589
01-13-2013, 10:03 AM
Quote:
Originally Posted by momaw View Post
I have to wonder if the simplest solution should be to just give Federation cruisers a 50% resistance to power drains....
I wouldn't say 50%, that's way too much, maybe 10-15% would be more realistic, but KDF cruisers should get it too.
Captain
Join Date: Jun 2012
Posts: 1,337
# 590
01-13-2013, 10:05 AM
Quote:
Originally Posted by hereticknight085 View Post
This has already been thought out, and there are too many ramifications to doing this without some MAJOR balance changes that would be unpleasant.

Example:
Science Vessel running full beams: can use TBR to push a cannon ship away and keep them over 8k away. Can also use SST from 15k out and disable a target before it can get in range.

Cruiser: same thing. TBR then blast it from far out.

You would shaft a lot of cannon ships by doing this.
I see your point and agree. Albeit cruisers would less likely push another ship outside of the respective ships weapons range.
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