Captain
Join Date: Jul 2012
Posts: 2,280
# 601
01-14-2013, 07:51 AM
Screen shot it then, something is not right. Regen rates have always been effected by shield modifier of the ship.

http://www.stowiki.org/Screen_shot

https://docs.google.com/file/d/0B8k7...5XTGJBOEk/edit Dread Screenshot

https://docs.google.com/file/d/0B8k7...xTaXZoVlU/edit Nebula Screenshot

Clearly showing a difference in regeneration rates.
Captain
Join Date: Aug 2012
Posts: 3,596
# 602
01-14-2013, 11:50 AM
Quote:
Originally Posted by bareel View Post
Screen shot it then, something is not right. Regen rates have always been effected by shield modifier of the ship.

http://www.stowiki.org/Screen_shot

https://docs.google.com/file/d/0B8k7...5XTGJBOEk/edit Dread Screenshot

https://docs.google.com/file/d/0B8k7...xTaXZoVlU/edit Nebula Screenshot

Clearly showing a difference in regeneration rates.
Yerp will do when I get home.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Captain
Join Date: Jul 2012
Posts: 2,280
# 603
01-14-2013, 12:54 PM
Another thing that might be causing your issue is the omega passive. It was bugged in the past and might still be bugging up the shield regen display but I have no clue just a possibility.
Captain
Join Date: Aug 2012
Posts: 3,596
# 604
01-14-2013, 01:22 PM
Quote:
Originally Posted by bareel View Post
Another thing that might be causing your issue is the omega passive. It was bugged in the past and might still be bugging up the shield regen display but I have no clue just a possibility.
Possibly, but I have heard that it is currently disabled. And I am inclined to believe the source.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Lt. Commander
Join Date: Jun 2012
Posts: 130
# 605
01-14-2013, 10:09 PM
Quote:
Originally Posted by bareel View Post
Screen shot it then, something is not right. Regen rates have always been effected by shield modifier of the ship.

http://www.stowiki.org/Screen_shot

https://docs.google.com/file/d/0B8k7...5XTGJBOEk/edit Dread Screenshot

https://docs.google.com/file/d/0B8k7...xTaXZoVlU/edit Nebula Screenshot

Clearly showing a difference in regeneration rates.
I understood the ship's shield modifier affect only the capacity of any shield array you equip....
Captain
Join Date: Aug 2012
Posts: 3,596
# 606
01-15-2013, 02:12 AM
http://imageshack.us/photo/my-images/202/odysseyt.jpg/

Odyssey Tactical Cruiser. Shield mod 1.15

Regen Rate: 167.3/6

http://imageshack.us/photo/my-images...ltcruiser.jpg/

Assault Cruiser. Shield mod 1.0

Regen Rate: 145.5/6

I stand corrected.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Captain
Join Date: Nov 2012
Posts: 3,477
# 607
01-15-2013, 06:09 AM
Quote:
Originally Posted by hereticknight085 View Post
Possibly, but I have heard that it is currently disabled. And I am inclined to believe the source.
If you've got the shield regen passive, and the above numbers are what you're seeing, then said passive is either not showing it's effects on the tooltip, or is indeed offline.
Captain
Join Date: Aug 2012
Posts: 3,596
# 608
01-16-2013, 01:33 AM
Quote:
Originally Posted by stirling191 View Post
If you've got the shield regen passive, and the above numbers are what you're seeing, then said passive is either not showing it's effects on the tooltip, or is indeed offline.
Considering 9 points in shield emitters gives you a ~30% shield regen boost (which is shown by those pictures), and the passive is supposed to add on at least 250 per shield facing, only having those tiny numbers as shield regen (aka under 250 per facing) means it's probably the case and the passive is indeed disabled.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Career Officer
Join Date: Jun 2012
Posts: 1,750
# 609
01-16-2013, 02:53 AM
Quote:
Originally Posted by hereticknight085 View Post
Considering 9 points in shield emitters gives you a ~30% shield regen boost (which is shown by those pictures), and the passive is supposed to add on at least 250 per shield facing, only having those tiny numbers as shield regen (aka under 250 per facing) means it's probably the case and the passive is indeed disabled.
I think I read something about the Omega shield regen passive being disabled on the PvP forums as well. I wonder what the reaction would be if it was indeeed disabled and it became well known lol. People would be outraged, but probably not surprised.
Captain
Join Date: Aug 2012
Posts: 3,596
# 610
01-16-2013, 03:29 AM
Quote:
Originally Posted by skyranger1414 View Post
I think I read something about the Omega shield regen passive being disabled on the PvP forums as well. I wonder what the reaction would be if it was indeeed disabled and it became well known lol. People would be outraged, but probably not surprised.
Well due to the massive outrage at it's original strength, followed by the massive outrage at it's nerf, I think they are going to keep it disabled until they can either reach a middle ground or decide which one to go with.

Sufficed to say, I am still able to tank pretty well in ESTFs with my cruisers even without the passive, but it was helpful.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
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