With all of the carriers we have now, I figured it was time to field a suggestion I have, and hope the developers take it into consideration.
Whenever there are many carriers in an instance, it can be hard to track your fighters if the other carriers use the same ones. Therefore, an update to the UI is needed.
What I am proposing is an addition that would be next to the Fire Energy/Torpedo/All Buttons in that little space. This addition would show how many fighters you have currently launched, as well as the max.
It would look something like this, if the carrier was equipped with one fighter and one frigate:
2/6 <-two wings of fighters max
1/2 <-two frigates max (BoPs, Fer'Jais, etc)
The display would vary based on the type of pet currently equipped in each hangar slot.
Last edited by burstdragon323; 11-10-2012 at 01:09 AM.
they already updated the UI to make it so you can only see the HP/names of your personally launched fighters/mines at all time. just mess with the options for it to show your stuff at all time instead of mouse over and never show allied fighters and stuff.
It pretty much does what your asking, shows how many fighters you have launched, just not in numerical form.
Joined Sept 09.
Curse you Archived Post.... you stole all my Ideas.
Honestly, most people don't even bother. Getting any kind of official feedback that's actually positive is slim to none. Why release a ship that you cant control? Simple, the money. A ferengi family would be proud.
Title really says it all, but I will elaborate further.
We currently have no good way of tracking the status of our fighter craft from carriers, resulting in me flipping my camera about in an attempt to see if they're all deployed still by squinting to find the tiny craft flying about or attempting to track and keep count of weapon discharges. Most of the time, I just mash the fighter deploy button on my tray to ensure that I have as many fighters as I can out at a time since I can't actually keep track of where they are and what their status is.
What I would like is a window that's telling me, at the very least, how many I have currently deployed. Ultimately what I would like is:
Number of fighters
Type of fighter (as you some carriers have multiple slots and thus can field multiple types of fighters)
Action being taken (intercept, attack, recalled, escort)
Current weapon cooldown status
A lot of information, but information I'd like to have at my disposal when commanding a carrier.
EDIT: Being able to micromanage fighters to specific tasks, like having one attack a particular target while having another escort me, would also be desirable.
Just can't let go of the Excelsior...
Join Date: Aug 2008
im all for it. have it as a togglable window though because not everyone runs their trays the same way. i'd go so far as nag for an ai that isnt retarded as the fighter ai. "oh loko its going to explode" "lets stay and get some warmth from the explosion" "OMG" *boom*
I totally agree. Just having a status indicator of the number currently active, or even a dot that tells me my bay is fully in use would be great.
An alternate would be a "continuous launch" option. I think this should still be limited to 1 launch every x seconds, but it would launch new pets as old ones are destroyed. Not a great solution really as it would suck up a full launch cycle for a single fighter, but I can see some use in a large STF with multiple carriers.
I'll see your "continuous launch" feature and run with it.
Instead of launching wings or waves of pets with a cooldown between them, make it so that the hangar bay launches single pets which can be rapidly launched in sequence on a sort of capacitance or battery-like approach.
So if we're talking fighter bays, the bay can "prep" 1 fighter per 7 seconds and retains any "prepped" fighters up to its maximum capacity. The player can choose to launch at any time provided there are fighters on the deck, and can launch one or up to as many as are prepped for takeoff.
You'd start the mission with your fighter bay ready, and you can immediately launch your full complement of 6 fighters. That hangar bay now has zero fighters ready for takeoff, regenerating 1 fighter per 7 seconds and regenerating is full complement in 42 seconds. As soon as you have 1 fighter prepped for launch, you can launch it, in which case the bay is back to having zero fighters. Or you can wait 14 seconds, and then rapidly launch the 2 fighters that are ready, and the bay is back to zero.
We already know that the UI has support for items that have "charges", like the Scorpion fighters. Hangar bays would be displayed just like that, as though they are items which have a limited number of uses, except they regenerate uses because they are not disposable.
Bonus points if the hangar bays are moved over beside the weapons, and if they can be right-clicked to turn on automatic launching (green border, like a weapon) where your ship automatically launches as often as it can to maintain your maximum complement deployed.