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Captain
Join Date: Jun 2012
Posts: 917
Hey guys. I'm just returning after a 2 month hiatus and was wondering what has changed in regards to PvP during that time. I logged on for the first time yesterday, but didn't really have a chance to look at anything cause I was immediately invited to some private PvP matches and played a bunch of games back to back without having the chance to check out anything. And speaking of friends, I don't think I've ever seen my friend's list as populated with online players as it was yesterday. So it seems like people are still enjoying the game, which is good.

Anyways, it felt good to be back. PvP really is fun
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@DevolvedOne
Lieutenant
Join Date: Jan 2013
Posts: 89
# 2
02-17-2014, 03:07 PM
Glad ur having fun. PvP is still broken as ever.
T'Heign: "Pugging makes me angry.. But smashing people with preteam makes me depressed."
Rh'ushatsi - IRW AmA & M'Irabitur V | Rogues Alliance
Rushatsi - USS Ciza-E | Rogues Alliance
Atsi - IKS Stinger | Rogue Blackguard
Captain
Join Date: Jun 2012
Posts: 917
# 3
02-17-2014, 09:59 PM
So they haven't made any changes that affect balance at all?
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@DevolvedOne
Captain
Join Date: Aug 2012
Posts: 12,165
# 4
02-17-2014, 10:18 PM
Quote:
Originally Posted by skurf View Post
So they haven't made any changes that affect balance at all?
If a man is drowning in the ocean, does adding more water to the ocean affect him drowning? This would appear to be Cryptic's stance on things - where they're freely admitting they're adding powercreep in podcasts and their intended audience is cheering them on...asking for even more.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Jun 2012
Posts: 3,142
# 5
02-19-2014, 01:02 AM
You're talking about a dev team that literally has done absolutely NOTHING to enhance or add onto PVP in any way, shape, or form since STO went live 4 years ago.

Cryptic's Development Philosophy for the KDF & PVP
Captain
Join Date: Jun 2012
Posts: 1,303
# 6
02-19-2014, 01:05 AM
Quote:
Originally Posted by warmaker001b View Post
You're talking about a dev team that literally has done absolutely NOTHING to enhance or add onto PVP in any way, shape, or form since STO went live 4 years ago.
Technically there's Shuttle PvP - but that's kinda tough to get into.
A Gensokyoan Mech-piloting Starship Admiral Rodent.
Take it easy!

Ishmael@scurry5: A Nibbling Sci
*nomnomnibblemunchgnawgnaw*
Captain
Join Date: Jul 2012
Posts: 2,501
# 7
02-19-2014, 05:13 AM
Quote:
Originally Posted by scurry5 View Post
Technically there's Shuttle PvP - but that's kinda tough to get into.
+Romulans (and their OPness)+spire consoles+shield penetration (bleedthrough enhancements)+30sec epte+science console spam (i.e blackpoo)+lockbox ships+weapons that ignore shields+cross faction console sharing+fleet gear+some really questionable duty officers.

And whatever other BS I forgot.

They added a lot, some just don't like what they did.
Reality is WAR.

| KDF Fleet: KHG Klingon Honor Guard |
Captain
Join Date: Jul 2012
Posts: 2,000
# 8
02-19-2014, 06:46 AM
Is it worth bringing up how most things are balanced so they're not excessively stupid in PvP? I mean let's face it, if certain things were to be considered "balanced" in a PvE environment then they would be massively buffed over what they are now.

Examples include most science abilities and the cool downs of these clicky consoles would be significantly shorter for a higher uptime.

I know everyone wants to say the devs don't care or do stuff for PvP but they always do consider what it would be like to be on the receiving end of a lot of these consoles and abilities which is why most are not useful in PvE.
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It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.

Has damage got out of control?
This is the last thing I will post.
Captain
Join Date: Jun 2012
Posts: 726
# 9
02-19-2014, 07:35 AM
Quote:
Originally Posted by bpharma View Post
Is it worth bringing up how most things are balanced so they're not excessively stupid in PvP? I mean let's face it, if certain things were to be considered "balanced" in a PvE environment then they would be massively buffed over what they are now.

Examples include most science abilities and the cool downs of these clicky consoles would be significantly shorter for a higher uptime.

I know everyone wants to say the devs don't care or do stuff for PvP but they always do consider what it would be like to be on the receiving end of a lot of these consoles and abilities which is why most are not useful in PvE.
Consider yes but actually test no. It sux in PvE my tactical fleet buff breaks my cloak but in PvP it doesn't. Between OP stuff we have stuff that does not work consistently in game. UI lag is most common in PvP but in PvE powers fire off when clicked. Considering something and testing something are 2 different things. I am considering sleeping with Megan Fox does not mean I will, have or tried.
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up
Captain
Join Date: Oct 2012
Posts: 1,172
# 10
02-19-2014, 07:36 AM
Quote:
Originally Posted by bpharma View Post
Is it worth bringing up how most things are balanced so they're not excessively stupid in PvP? I mean let's face it, if certain things were to be considered "balanced" in a PvE environment then they would be massively buffed over what they are now.

Examples include most science abilities and the cool downs of these clicky consoles would be significantly shorter for a higher uptime.

I know everyone wants to say the devs don't care or do stuff for PvP but they always do consider what it would be like to be on the receiving end of a lot of these consoles and abilities which is why most are not useful in PvE.
I think it goes both ways. Yeah there's a lot of thing balanced around PvP, VM being one of them but GW was balanced around killing a group of probes.

But really, who needs control effects in pve anymore. Besides a few special cases all one needs to do is achieve a certain level of DPS and everything dies before any science, including heals a lot of times, is even needed. That's why this game is getting boring to me. No thinking required, just copy some DPS build and bind to space. Don't get me wrong, the people that parsed, experimented, and found the best DPS possible are really intelligent people, but the people following in their footsteps...well... It's just all not good for the future of the game.

But yeah, the fact that most consoles are useless in PvE and are retarded in PvP, should mean something is off to the devs, but who knows what the devs believe the state of the game is.
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