Captain
Join Date: Jun 2012
Posts: 598
# 1 Negh'Var vs Galaxy turnrate
10-29-2012, 11:17 AM
The Negh'Var is slightly larger the the Galaxy Class and have relatively same mass in over 4 million metric tons. How does it out turn the Galaxy in this game? When I read Memory Alpha, it doesn't mention anything about it being a very manuverable ship, and in reading Memory Beta its says the Negh'Var's design "was a significant departure from "traditional" Klingon designs which favored swift, agile vessels, instead offering heavy firepower and pure brute strength." Thats from canon sources, so why is the Galaxy turning slower than the Negh'Var in this game? I have a KDF character that flies a Negh'Var. He has the same moderate level engine performance on skill tree as my Fed character that flies a Galaxy. My Negh'Var only have a VIII Combat Impulse engine that adds 13.9 flight speed and .33 turn rate. After all that, it has a 14.2 turn rate, flight speed of 18.86, and 25 inertia. My Galaxy has a Jem'Hadar Combat Impulse engine that adds 16.4 flight speed and .18 turn rate. In the end, the overal flight speed is 21.56, turn rate 8.9, and 25 inertia.
The base turn rate on the Negh'Var is 9 while the base turn rate of the Galaxy is 6. Do you see something wrong here? Do I smell bais? If there is no canon facts to back up the Devs' action as to why they crippled the Galaxy over another equal capital ship, then they have run out of excuses and it is time for them to correct that bais mistake. Its time for them to fix the Galaxy's base turn rate and put it at 9 just like the KDF's Negh'Var.
Survivor of Romulus
Join Date: Jun 2012
Posts: 374
# 2
10-29-2012, 11:41 AM
do my eyes decieve me you mean we ACTUALLY have bias FOR the KDF ? thats heresey.... someone shoot this unbeliever.... you want to learn about bias... let me enlighten you

http://www.stowiki.org/User:Peregrin...ryptic_Studios
Major Xi'Zzin
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
Captain
Join Date: Jun 2012
Posts: 598
# 3
10-29-2012, 12:25 PM
Quote:
Originally Posted by andoriansrus View Post
do my eyes decieve me you mean we ACTUALLY have bias FOR the KDF ? thats heresey.... someone shoot this unbeliever.... you want to learn about bias... let me enlighten you

http://www.stowiki.org/User:Peregrin...ryptic_Studios
That is not heresay. Your link is alot of hype that they want to get people interested in the game. After the game started, people complained in the forums about the game's performance. The Devs, type in yellow when they speak on forums. If you were in this game during its launch the Devs had admitted giving KDF ships that out performed Fed ships to make KDF side more appealing to new players so more people would populate that side, even though it lacked story. Thats over 2 years ago they can add PVE , KDF is not in danger of thining out, and its time to fix the Galaxy's 6 point turn rate.

Last edited by alexindcobra; 10-29-2012 at 12:34 PM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 374
# 4
10-29-2012, 12:39 PM
om you really should look at my Sig... I have been playing this game since Beta not that it matters much now.... and from my point of view (and I play Characters on BOTH factions) all I have seen is the Fed players complaining about the disparity between the two factions ships.... I was attempting to be funny and it failed nothing more... but seriously maybe the Galaxy does need a bit of a turn buff but by that same token so would the Nebula and any other fed cruiser out there... just cause a KDF Cruiser and lets face it in reality the KDF only have one End Game cruiser which does not cost z-points where as the Feds have what like 3 ? try using a different cruiser instead or maybe mess with your console layout experiment I see plenty of people that can get the galaxy to turn.... just as I see many Negh'Vars that cant turn any better... seriously you might want to address your build and tactics.... "MOST" ships have different characteristics that will require a different way of playing WITH those particular ships.....

and as for the KDF is better I dont see it when most of the GOOD KDF toys are now available to the Feds dont believe me ?

does Theta Radiation Vents, Isometric Charge, Subspace Console, Gravometric Pulse Consoles ring any bells ? no then lets talk about the Atrox... a Carrier then we can add the Armatage the KDF has NOTHING in the Class of an Armatage....

http://www.stowiki.org/User:Peregrin...ryptic_Studios

the above link is WHY I will always try to remind people that the feds more times than not ALWAYS get the best of everything while the KDF as per the usual has to make due with what they have...
Major Xi'Zzin
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
Captain
Join Date: Jun 2012
Posts: 1,489
# 5
10-29-2012, 12:49 PM
I don't think there can be any dispute that the Negh'var beat the pants off Federation's whales. While I do like wallowing along in my Odyssey and surviving everything until they die, Neggie's ability to mount dual cannons and the agility to use them puts it into an entirely new degree of firepower.

Though, really you want to look at the Vor'cha for "OMG BIAS!" ammunition. It turns even better than the Negh'var and it isn't saddled with a useless third ensign engineer slot.
Captain
Join Date: Jun 2012
Posts: 598
# 6
10-29-2012, 09:53 PM
Quote:
Originally Posted by andoriansrus View Post
om you really should look at my Sig... I have been playing this game since Beta not that it matters much now.... and from my point of view (and I play Characters on BOTH factions) all I have seen is the Fed players complaining about the disparity between the two factions ships.... I was attempting to be funny and it failed nothing more... but seriously maybe the Galaxy does need a bit of a turn buff but by that same token so would the Nebula and any other fed cruiser out there... just cause a KDF Cruiser and lets face it in reality the KDF only have one End Game cruiser which does not cost z-points where as the Feds have what like 3 ? try using a different cruiser instead or maybe mess with your console layout experiment I see plenty of people that can get the galaxy to turn.... just as I see many Negh'Vars that cant turn any better... seriously you might want to address your build and tactics.... "MOST" ships have different characteristics that will require a different way of playing WITH those particular ships.....

and as for the KDF is better I dont see it when most of the GOOD KDF toys are now available to the Feds dont believe me ?

does Theta Radiation Vents, Isometric Charge, Subspace Console, Gravometric Pulse Consoles ring any bells ? no then lets talk about the Atrox... a Carrier then we can add the Armatage the KDF has NOTHING in the Class of an Armatage....

http://www.stowiki.org/User:Peregrin...ryptic_Studios

the above link is WHY I will always try to remind people that the feds more times than not ALWAYS get the best of everything while the KDF as per the usual has to make due with what they have...
Dude, the stats don't lie. If you have characters in both factions then get a Negh'Var and a Galaxy and compare base stats and stats after skill boost. That what i did, and that is why I made this thread because there is no good reason why the Galaxy can't turn like the Negh'Var.
Captain
Join Date: Jul 2012
Posts: 1,273
# 7
10-29-2012, 10:07 PM
Quote:
Originally Posted by momaw View Post
I don't think there can be any dispute that the Negh'var beat the pants off Federation's whales. While I do like wallowing along in my Odyssey and surviving everything until they die, Neggie's ability to mount dual cannons and the agility to use them puts it into an entirely new degree of firepower.

Though, really you want to look at the Vor'cha for "OMG BIAS!" ammunition. It turns even better than the Negh'var and it isn't saddled with a useless third ensign engineer slot.
The Federation has the edge when it comes to escorts (Defiants and Patrol Escorts, anyone? MVAE?) and science vessels. I guess it balances out.

And yes, the Vor'cha is an excellent battlecruiser.
Lt. Commander
Join Date: Aug 2012
Posts: 101
# 8
10-30-2012, 08:00 AM
Quote:
Originally Posted by alexindcobra View Post
The Negh'Var is slightly larger the the Galaxy Class and have relatively same mass in over 4 million metric tons. How does it out turn the Galaxy in this game? When I read Memory Alpha, it doesn't mention anything about it being a very manuverable ship, and in reading Memory Beta its says the Negh'Var's design "was a significant departure from "traditional" Klingon designs which favored swift, agile vessels, instead offering heavy firepower and pure brute strength." Thats from canon sources, so why is the Galaxy turning slower than the Negh'Var in this game? I have a KDF character that flies a Negh'Var. He has the same moderate level engine performance on skill tree as my Fed character that flies a Galaxy. My Negh'Var only have a VIII Combat Impulse engine that adds 13.9 flight speed and .33 turn rate. After all that, it has a 14.2 turn rate, flight speed of 18.86, and 25 inertia. My Galaxy has a Jem'Hadar Combat Impulse engine that adds 16.4 flight speed and .18 turn rate. In the end, the overal flight speed is 21.56, turn rate 8.9, and 25 inertia.
The base turn rate on the Negh'Var is 9 while the base turn rate of the Galaxy is 6. Do you see something wrong here? Do I smell bais? If there is no canon facts to back up the Devs' action as to why they crippled the Galaxy over another equal capital ship, then they have run out of excuses and it is time for them to correct that bais mistake. Its time for them to fix the Galaxy's base turn rate and put it at 9 just like the KDF's Negh'Var.
Apparently the Klingons have always had better impulse engine technology than the Federation according to canon - which would be a logicial fit with the Klingon historical doctrine of making fast manouverable ships designed to fairly single-mindedly blow things up.

Having ships with identical capabilities and different skins is not good for diversity - everyone who plays can choose to use whichever ships/classes/faction they like on each character without penalty to their other characters - if you don't want to fly a ship with really bad turn rate, then choose something else with better turn rate. Try reading the cruiser thread in the PvP section, I've been trying some of their ideas on a mirror star cruiser I picked up for chump change on the exchange - and I have to say that space whales can be suprisingly effective and fun if you build them correctly.
Empire Veteran
Join Date: Jun 2012
Posts: 6,769
# 9
10-30-2012, 08:15 AM
[quote]
Quote:
Originally Posted by harrymonkley View Post
Apparently the Klingons have always had better impulse engine technology than the Federation according to canon - which would be a logicial fit with the Klingon historical doctrine of making fast manouverable ships designed to fairly single-mindedly blow things up.

This^^^. The Devs gave nod to that canon fact by giving the KDF better turnrates, Cannon usage, usually slightly higher hull but lower shielding and warp capabilities.
I looked at the MEM/Alpha description and while I saw nothing to say the NEgh is slow and ponderous, I did find the adjectives "Quick and powerful" used to describe it.

I say the feds need to be happy thats as far as the Devs went with honoring soft canon for the Negh'vhar.
The Negh'vhar was reputed in soft canon to be built with so much armor plating that it acted as a second set of shields in combat. Boy wouldn't that ruffle some fed underwear.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.

Last edited by bitemepwe; 10-30-2012 at 08:22 AM.
Lt. Commander
Join Date: Jul 2012
Posts: 131
# 10
10-31-2012, 03:45 PM
Quote:
The Negh'Var is slightly larger the the Galaxy Class and have relatively same mass in over 4 million metric tons. How does it out turn the Galaxy in this game?
It's beacuse Fed's cant steer..
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