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Ensign
Join Date: Nov 2012
Posts: 15
# 151
11-13-2012, 07:47 AM
Quote:
Originally Posted by linyive View Post
So, buy them in the exchange with energy credits.
LOL. OK, to do that I'll need a lot of ec. Before this reassign dilithium price increased I could change all of those white tacticals into greens and sell them or change into blues and sell them etc. and earn enough to buy needed securities. Now I won't be able to do that without spending a lot of dilithium so that's not an option anymore. Also, there will be a lot of people out there who won't need white tacticals and will try to sell them on exchange cause dilithium price increase will stop them from changing them into greens etc. That will lead to increased number of white tacticals on exchange and prices will go down. So basically I will not be able to sell tacticals to earn enough to buy securities.
Don't get me wrong - I earn a lot of ecs by doing other things in this game and ecs are not an issue for me. I'm just trying to show you that fleet doffs packages are not enough to supply projects. We will still be in short of security, engineering and medical doffs.
Ensign
Join Date: Oct 2012
Posts: 2
# 152
11-13-2012, 07:48 AM
Quote:
Originally Posted by lordseptim View Post
- And the removal of the Borg Assimilated Module Universal Console??
It hasn't been removed from the game, just the set. The Borg set is now a three piece set (shields, deflector, engines) and the console is a part of a different set now.
Former PWE Community Team Lead
Join Date: Jun 2012
Posts: 9,046
# 153
11-13-2012, 07:52 AM
Quote:
Originally Posted by reyan01 View Post
So.. are the 29th Century uniforms going to be in the Lobi store?

And did the powers that be ever reveal whether or not the Vesta class has a dedicated bridge?

Sorry - had to ask though
The 29th Century Unis (Fed and KDF) won't be in this patch, but I've been told it should be very soon. There was actually a last minute fix that was needed after players tested it on Tribble.

The Vesta does not have it's own bridge.

Cheers,

Brandon =/\=
Brandon "BranFlakes" Felczer | Former Community Team Lead for Perfect World Entertainment
Career Officer
Join Date: Jun 2012
Posts: 4,300
# 154
11-13-2012, 07:52 AM
Quote:
Originally Posted by pwebranflakes View Post
The 29th Century Unis (Fed and KDF) won't be in this patch, but I've been told it should be very soon. There was actually a last minute fix that was needed after players tested it on Tribble.

The Vesta does not have it's own bridge.

Cheers,

Brandon =/\=
Thanks the reply and clarificaiton - much appreciated!

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Ensign
Join Date: Oct 2012
Posts: 6
# 155
11-13-2012, 07:53 AM
Quote:
Originally Posted by deceptus1023 View Post
It hasn't been removed from the game, just the set. The Borg set is now a three piece set (shields, deflector, engines) and the console is a part of a different set now.
Well, That much is a relief!


Way to go ruining the game!
Former PWE Community Team Lead
Join Date: Jun 2012
Posts: 9,046
# 156
11-13-2012, 07:55 AM
I've added the following to the patch notes:
Quote:
Known Issue:

  • Occasionally, provision projects are incorrectly available to slot on a new Embassy.
    • Any alteration or slotting of any project in the Embassy will make these projects disappear until they are correctly unlocked.
Cheers,

Brandon =/\=
Brandon "BranFlakes" Felczer | Former Community Team Lead for Perfect World Entertainment
Starfleet Veteran
Join Date: Jun 2012
Posts: 412
# 157
11-13-2012, 07:55 AM
Quote:
Originally Posted by linyive View Post
<snip>I bought random fleet tactical officers to fill the security and tactical requirements in the projects.
Yes, but I guarantee you received more Tactical Department DOffs than Security Department Doffs. The issue is that you get more Tactical Dept's than Security, more Science than Medical, more Ops than Engineering, because there are more specialties in Tac, Sci, and Ops than in Sec, Med or Engineering. The random generator 'randomizes' by specialty, not by department.

If anyone is interest, the conversion from higher-quality to common DOffs is explained in this post by Borticus, from the discussion in this thread.

Another issue raised by the patch notes, besides charging dilithium, they raised the duration for General Recruitment from 20 to 48 hours, but the cooldown remains the same. So, that means 4 days from start of one general recruitment until you're able to take another one.
----------------------------------------------------------------------------
Vice Admiral Moogie, U.S.S. Acquisition
Rule of Acquisition #57: Good customers are as rare as latinum. Treasure them.
Commander
Join Date: Jun 2012
Posts: 466
# 158
11-13-2012, 07:56 AM
*Grabs Popcorn and sits in a lawn chair. Offers the chair next to him for the other person that thinks all of this whining is funny to watch*

[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent

Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
Captain
Join Date: Jun 2012
Posts: 967
# 159
11-13-2012, 07:57 AM
Quote:
Originally Posted by darwin789 View Post
LOL. OK, to do that I'll need a lot of ec. Before this reassign dilithium price increased I could change all of those white tacticals into greens and sell them or change into blues and sell them etc. and earn enough to buy needed securities. Now I won't be able to do that without spending a lot of dilithium so that's not an option anymore. Also, there will be a lot of people out there who won't need white tacticals and will try to sell them on exchange cause dilithium price increase will stop them from changing them into greens etc. That will lead to increased number of white tacticals on exchange and prices will go down. So basically I will not be able to sell tacticals to earn enough to buy securities.
Don't get me wrong - I earn a lot of ecs by doing other things in this game and ecs are not an issue for me. I'm just trying to show you that fleet doffs packages are not enough to supply projects. We will still be in short of security, engineering and medical doffs.
First, what you are saying is that you have more tactical officers than there are projects in which require them? Five tiers of projects that require tactical officers, and you somehow have a surplus that exceeds the system?

Second, you have a legit point about security duty officer availability; however, we cannot draw any conclusions without seeing if Cryptic upped the input's availability. According to a previous priority one interview, Cryptic did mention that certain input availabilities were increased. We currently do not have that specific information.

Last edited by linyive; 11-13-2012 at 08:03 AM.
Lt. Commander
Join Date: Jul 2012
Posts: 119
# 160
11-13-2012, 07:57 AM
When I was reading the Patch notes to know every detail not covered in Dev blogs about the new Season it was a continuous WOW, WOW, WOW, then... WTF?

As everybody had sadly clear, that was the moment I saw the Cutthroat on DOff prices.

As officially said, DOff System is basically a card game: you gonna collect them and use them, and start again.

This simply destroyed half of the game: the recruitment part.

OH, it's all OK, as PWE fanboi said it "just" got replaced by fleet store.
I wonder why I have to spend my hard-earned Fleet Credits on DOFFS instead of, guess why, Fleet ships and such.

Academy Personnel Officer are there for vanity now, yet another broken feature leaved there in agony.
And this is gonna repeat again and again with any game features, one at time, and start again.

There was NO need to bomb both half Doff System and Academy usefulness to oblivion making Recruitment a black market-priced "store".

Fleet Store could, SHOULD have been used to acquire new, ready Purple DOffs - that's why you Tier up.
Academy Personnel Officer could, SHOULD remain the primary source of Common DOffs and related services like Exchanging.
All in all, with a 125:1 rate, there was no threat to Fleet Stores.

This is totally unjustified and unrelated to DOff, Fleet or any other system ingame except for... Dilithium Exchange.

If this is not true, please liv explain us why they contextually reduced overall Dilithium earnings. It's fleet system too?

As they said, they want you to BUY their Zen, not to get them for Dilithium.
Legit, as they DO have to make profit. However, like we say here "if you stress the rope to much it breaks"

If they want too much, they'll end up with nothing but a player-base escaping at warp speed.
And this is yet another big step in this direction. I suggest PWE to make a U-turn, before the rope breaks.

It's easy to milk customers, but sooner or later they'll have enough and go away not to return, along with your income.
Balancing, providing a good product with an accessible pricing and enough profit, THAT's the true economy.

Cryptic is surely making wonders in realising a good product, that betters with each update.
But the business strategy needs to be rethinked, or it will sink the ship.

/OT.

I am excited for all the new shiny things in S7, and can't wait to play it. My congratulations to all Devs for their awesome work.

But THIS got in the way as an ugly surprise. I can't say how many of these I could stand.

DOffing is one of the things I'm most involved. Now I should almost say, it was.


You'll better listen to feedback at least after players tried it on Holodeck, and bring it back.
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