lol, i don't have 10, (3 KDF and 4 fed, though 1 fed is a lowbie tuffli flier for cheap commodditties and the LDF are barely played sicne S6), but with this there's just no point playing th foundry, 2 fleet actions and 2 starbse incurshion will give me more dil and FM's fior the same time investment. there is absolutly no rewarding reason to do foundry stuff now, this game isn;t my job, if the reward to time isn't comparable i'll go do whats most efficent.
The main problem being expressed from most is in the mindset of the players that playing the Foundry missions is for the Reward. Not that the Reward is for Playing the Foundry missions.
I doubt me, or anyone else, will change that fact by saying it or pointing it out.
I expect rough waters as we go through this change. But, personally, find it hilarious that even with the system down the first response is to jump on us for this as well as the other easy 1440dl source; the Sector Exploration.
As for the work around suggested in the OP; whatever. The devs have said if it means someone is sitting in a mission afk for 20 minutes... okay. If that's how they want to spend their time playing the game, go right ahead. An auto completing mission that kept someone in there for 20 minutes of the game. Their call. Still, 20 minutes is a long time. I'd be impressed.
And then I'd go play a quick mission that may actually entertain me.
Last edited by designationxr377; 11-13-2012 at 07:57 PM.
As for the work around suggested in the OP; whatever. The devs have said if it means someone is sitting in a mission afk for 20 minutes... okay. If that's how they want to spend their time playing the game, go right ahead. ....
Hey people had a zillion alts spamming the Investigate Officer Reports daily, people will do anything for free dilithium
AFAIK, they have only stated two requirements: it has to get the 5 initial reviews to get visible to the general population, and it has to have an average playtime (which is calculated by the game itself) of 20 minutes.
There may be more, but they haven't exactly been forthcoming about it.
I think Cryptic sort of shot themselves in the foot here. If they hadn't let the console clickers go on this long there wouldn't be half as many complaints. By leaving them alone for what? a year? they have essentially condoned their creation and use by silence and now have just arbitrarily stopped, nerfing them along with the other dilithium-generation missions, which to me smacks of them trying to artificially extend the life of their content (such as making everyone take a lot longer to level starbases).
But whatever. I don't really care. People who were just doing the click dailies weren't playing my missions anyway. So if they give up on the Foundry, I don't lose them as players. The funny thing to me in this whole argument is how people on the forums have been screaming at the top of their lungs for "story" content (Getting rid of console clickers will clean up the foundry mission list, at least I hope people will unpublish those). But the second Cryptic takes away something that detracts from that story content, they scream even louder. Leads me to question whether the playerbase really wants "Story" or whether they do want grind and just can't admit it to themselves.
In any case, when the Foundry returns, if anyone is interested in some KDF missions that aren't too long and will qualify for the daily and are (hopefully) fun, check out my sig!
Check out the latest episode of The Foundry Roundtable at StarbaseUGC
Last edited by drogyn1701; 11-14-2012 at 06:59 AM.
Well, if the game is capable of telling a mission is longer than 20 minutes, it really raises a serious question in my mind, which is why this fix was implemented at all? If the game can tell how long a mission is, why was the NWN system not fully implemented? Why have the daily at all? I just don't understand the thinking here.
The only reason for the daily is a backdoor to prevent exploits allowing players to quickly generate dilithium. If the game can see how long it takes people to play a mission then a system can be designed to set rewards accordingly, just as with all the other content. That system could even set a lower end cap that makes it so missions less than 20 minutes don't provide rewards, and those over an hour and a half don't provide more rewards (discouraging hidden fleet AFK missions where people just sit in them for 8 hours).