Starfleet Veteran
Join Date: Jun 2012
Posts: 1,426
# 1 Galaxy Refit.... refit
12-13-2012, 09:16 AM
Ok, server still down, a little bored and this thought entered my mind:

Right now pretty much everyone agrees that the galaxy class is an awesome damage sponge, don't want to call it a tank as it can't pull aggro from any target that also has high dps hammering it.
Most redundant feature is the lone engineering ensign that can't be used for any abilities you aren't already using so always suffers from global cooldowns.

Then I thought about some of the other refits getting some themed weapons, like the quad phasers on the Defiant or the wide arc quantum torp.

Now my idea that would fit the Galaxy class and give it some much needed teeth without being OP would be a rapid fire photon launcher that can only be used on Exploration Cruiser Refits.

Basically the launcher would only have the global photon torpedo cooldown and could fire them just as fast as other ships with 2 launchers, which have diminishing returns because it costs another weapons slot.

So, this way, the galaxy wouldn't suddenly get higher burst damage, but become more dangerous in front/rear arc through damage build up over time and offset the low turnrate and aid in it's tanking ability.

The damage would stay the same in the broadside arc through mainly beams or single cannons to a lesser degree.

For retained monetization only the C-Store version gets it, not the Veteran token version.

Thoughts? Good, pointless or crazy idea?
Lieutenant
Join Date: Aug 2012
Posts: 51
# 2
12-13-2012, 07:05 PM
Sounds good but what if you have Worf as your tac officer?
Republic Veteran
Join Date: Oct 2012
Posts: 1,847
# 3
12-14-2012, 12:10 AM
Quote:
Originally Posted by natthaan View Post
Sounds good but what if you have Worf as your tac officer?
He could provide a special ability which turns the Saucer section into a giant guided missile. Qapla!
Career Officer
Join Date: Jun 2012
Posts: 993
# 4
12-14-2012, 05:38 AM
Quote:
Originally Posted by natthaan View Post
Sounds good but what if you have Worf as your tac officer?
Whenever an enemy boards your ship (Boarding Party, Borg transporter, etc) Worf's Boff powers go offline as he gets flung across the bridge.
Commander
Join Date: Jun 2012
Posts: 420
# 5
12-14-2012, 05:44 AM
Quote:
Originally Posted by natthaan View Post
Sounds good but what if you have Worf as your tac officer?
Then your ship is randomly visited by Q, who decides your Tactical Officer isn't having enough fun and imposes a random debuff to 'make things more interesting for micro-brain'.
Commander
Join Date: Sep 2012
Posts: 394
# 6
12-14-2012, 06:07 AM
Quote:
Originally Posted by natthaan View Post
Sounds good but what if you have Worf as your tac officer?
Then congratulations, you have found the only real voice over that has been in the game since day 1.

Every time your ship blows up, you hear 'Today IS a good day to die!'
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 7
12-14-2012, 08:22 AM
1 Leave the ensign slot ALONE its useful
2 the saucer section is where the crews familys are (and where several vital labs are located )
3 Worf is a Klingon now and can not be trusted

The Galaxy is Fine as it is

But if you want a new version why not call it the Galaxy U (upgrade)
Lt. Commander
Join Date: Jun 2012
Posts: 130
# 8
12-14-2012, 09:00 AM
Quote:
Originally Posted by sollvax View Post
2 the saucer section is where the crews familys are (and where several vital labs are located )
And also where the main impulse engines are. (seriously look at the Warp section's impulse engine. It's puny compared to the saucer's engines )
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