Career Officer
Join Date: Jun 2012
Posts: 1,558
...is that it's nice to hop back into fleet actions again and get adequate rewards for participation. A little lengthy and tedious perhaps, but there's something about that mass group camaraderie while you're mowing down those Klingons or Romulans that makes it worthwhile.

But, these missions could use more touching up. They feel very out of date. For example, in Starbase 24, players are lured towards the Starbase to attack Klingon ships, but when the next phase kicks in everyone is surrounded by a billion vor'cha's and negh'vars. And the waiting for respawns in Klingon Scout Force in order to advance to the next phase is just silly.

Also, bring back Siege of DS9. And make sure Gekli Feeding Grounds stays out of the game...forever.
@HyperLimited
Join Date: Oct 2009 - My Youtube Stuff
Commander
Join Date: Jun 2012
Posts: 386
# 2
11-13-2012, 08:39 PM
That bright spot is probably just an oncoming train.
Captain
Join Date: Jun 2012
Posts: 891
# 3
11-13-2012, 09:54 PM
They need to be made harder if they're going to be the prominent centerpiece of this fantastically designed disaster. They are so braindead easy that I could literally slam my head on the keyboard.
Career Officer
Join Date: Jun 2012
Posts: 1,595
# 4
11-13-2012, 10:00 PM
I hope the reward system is different than it was last time I was in one (S3?). Where the top DPS (aka some guy in an escort) got the only decent loot and everyone else got an Aux Battery for their 20mins of work.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,215
# 5
11-13-2012, 10:02 PM
Yes, SB 24 is a mindless Zerg. You massacre the BoPs and fighters and then you can hardly escape because you got isometric charge farting negVarghs on your teil... about 100 of them all chain attacking 10 players!

Doesn't matter, you respawn without any sort of team play and once more into the fray!

Boring.

I am looking forward to replaying breaking the planet, but only with with premade teams that know to stick together and actually pull this very well designed group mission off.
Unfortunately, the mission doesn't lend itself well to grinding because it is pretty time intensive.
And soloing it among strangers is not really what it was made for.

Originally, at launch, those missions were made for fleets as about the only thing that would give the fleets some purpose beyond a shared bank.

Short of a redesign you can't turn them into the main grind playground for solo players.
Captain
Join Date: Jun 2012
Posts: 891
# 6
11-13-2012, 10:03 PM
Quote:
Originally Posted by dracounguis View Post
I hope the reward system is different than it was last time I was in one (S3?). Where the top DPS (aka some guy in an escort) got the only decent loot and everyone else got an Aux Battery for their 20mins of work.
It's not. It's good news if your a high damage guy though, I've pulled down about a dozen Mk XI purple consoles in the last couple hours.
Commander
Join Date: Oct 2012
Posts: 255
# 7
11-13-2012, 10:05 PM
Does anyone actually think FA are going to be fun enough to maintain interest? We will see rapid proliferation of FA farming builds, a steady grinding, and inevitable fall off as the player base is worn down by the overwhelming boredom of the FAs.
Career Officer
Join Date: Jun 2012
Posts: 1,595
# 8
11-13-2012, 10:22 PM
Quote:
Originally Posted by xantris View Post
It's not. It's good news if your a high damage guy though, I've pulled down about a dozen Mk XI purple consoles in the last couple hours.
Brilliant... Guess I should keep my cruiser out of there then.
Career Officer
Join Date: Sep 2012
Posts: 40
# 9
11-14-2012, 11:01 AM
Quote:
Originally Posted by dkeith2011 View Post
That bright spot is probably just an oncoming train.

That's priceless, man! Made my day.
Lieutenant
Join Date: Oct 2012
Posts: 59
# 10
11-14-2012, 11:06 AM
On coming train or perhaps a stroke.
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