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There is more strange stuff going on. For example, today I was tractored by a tac cube in ISE. Nothing unusual in that? I was 3 or 4 seconds in on phase shift on my Kar'fi, making me theoretically untargetable. And since I was said cube's target at that moment, I saw a stream of "immune" messages instead of damage numbers, so phase shift was working. Yet still, I was targeted and tractored.
i didnt read every post but i did read half or so of them and no one even mentioned anything outside of stf doing this exact same thing.
ive noticed the excessive hull damage against maxxed out shileds on numerous differant pve missions.
this problem is game wide and not borg specific.
for instance a 26k crit from a romulan on new romulus against full shields and health happens often enough to make you see that their is sumthing wrong.
my klingon kar'fi doing the fleet action where you fight feds(cant remember the name)
haveing an engi captain with full healing and hull regen build was playing the entire match with full shields and it seemed most of their damage went directly to the hull.ive played this mission many many times and they used to damage my shields before they ever even touched my hull.
this was only one example so this problem for me is not just borg but anywhere you go in the game.
i dont mind abit more difficulty but wow shields have become quite useless against most enemys who take your hull down without touching shields at all.
im assuming a majority of the posters primarily play stf and maybe havent even played anything else in the game yet since it has only been a couple days since launch.
What good are shields for if the borg is simply ignoring them? Which is, like, a whole point of this thread?
In general I don't mind harder STFs at all. They were too easy to begin with. But as I said earlier, I've invested a lot in my Vesta's shields and they seem useles, as I can keep them at 100%, yet one torpedo can take 50% of my hull nevertheless (leaving shields intact).
They are not ignoring them they are just hitting so ridiculously hard that they blast threw a facing or your getting massive bleed through plus plasma dot.
From what I can see in logs their torps with a normal hit are around 30-60k+ non crit raw damage. 10% of that would be 6k plus the 600-1300 per tic and the standard energy weapon hits and it is gonna hurt.
Try keeping your defense score high that seems to be the best way to roll. High defense to avoid hits plus high resists (i'm talking 40%-60% hull and shield should be at least 50%) and be prepared to disengage if needed.
*edit*
Also many of us got used to the 2 piece borg set passive that helped mitigate such things that many of us are no longer running. That is the likely culprit to the perception change.
Also many of us got used to the 2 piece borg set passive that helped mitigate such things that many of us are no longer running. That is the likely culprit to the perception change.
I use borg set on only one of my six or seven ships, and it doesn't matter which ship I use - I get hit a lot harder than before, ie 3 22k hits in a row, none of them a crit, or 60-ish k torps from the spheres, or having 16k shields on sci ship vanish in less than 2 seconds.
If so many ppl, including me, are experiencing the same behaviour, the reports should not be easily dismissed. For example the build of the game on which the new content of season 7 is based on might have been older than the latest build we had on holodeck before last Tuesday.
A similar thing happened on the launch of season 6 when the positions of the bank and exchange consoles at the klingon academy have been shifted to a very odd position. Players reported that the patch rebroke a previous fix to this. This is why I conclude that the WIP builds of the game or at least portions of the game might be based on older and sometimes outdated builds.
Another thought, maybe player resistances have changed and not the borg..
The thing is, we ran this on tribble, I did a Maco and 2 pc borg and a 3 pc borg set. The 3 pc borg was best in non-elite STFs, the bleed through was what was expected though, same as S6 holodeck. Trying the 3pc borg in elite STFs did work too, tricky, and you don't want to get agroed by the gates but it worked in cure and infected well, managing bleed through damage was much much tougher in an escort taking a lot of agro, hazard emitters used often.
But now its 3 hits and you are dead with your shields up, shield facings aren't dropping, tactical team isn't even needed. Its very possible these torps are getting high bleed through allowances or they actually fixed how torp bleed through works against shields. But since the borg torpedo versions are so overpowered its worse than standard unshielded torp hits to the hull.
(Seriously, people: Monotanium armor saves lives. I've been advocating monotanium ever since I realized that Borg do 90% of their killing with torpedoes of doom, and y'all cling to your neutronium like it's the last bar of latinum on Ferenginar)
Given the avreage number of console slots, likliy skill choices, and diminishing returns the differance between 1 Monotanium + a few Nuetroniums and pure Monotanium is minimal in real terms. It';s all in your head.
Quote:
Pre-Season 7 my Odyssey has always just ignored plasma DoTs. They were seriously no threat any T4+ cruiser, and the Hazard Emitters could be saved for more important uses.
No it didn't, even on an oddy with very high resistances a basic dot was ticking for a minimum of around 1.25%of your hull a second, 2 dots, (one from torps, one from energy weaons was the norm), you'd see them strip 25% of your hull over 10 seconds. And thats if the shot that appied it wasn't a crit. That would up the ticks drasticlly. Especially if it was a crit while tractored.
There is no way you where not failboating and ignoring the dots at the same time.
I also aren't sure how that comment is relevant to your oddy.
I'm seeing nothing of what you people are complaining about, I am seeing two things.
1)Plasma dots stack
2)The firing angle arcs have had their center point moved inward, making bigger ships more capable of bringing more weapons to bear (ie Borg torps, gates, etc)
That's pretty much it, I stopped mindlessly letting my AoE aggro things like gates and the cubes in CSE. It stopped being a problem. You also have to be careful about aggroing multiple spheres because of the plasma dots, but that's it. I also swapped around TSS and HE, because hull healing was a bit more of an issue. It's back to a cakewalk again.
Translation of this post: I have a suboptimal layout and I'm flying like a drunken madmen. But before S7 I had a chance against the pathetic borg. With the little buff in S7 I'm now a complete useless noob
The borg got harder but they are not broken xD You are just a bad player ;-)
No need to troll son, if you want to pretend it's because I'm a bad player, then you're not very intelligent. We're all having problems with STF, doesn't matter how good we are...
You could theoretically get through an elite STF with minimal dying, but it would require cowardly tactics, like dipping in and out of 10km to the detriment of over all effectiveness. To be perfectly honest, your post and fake smugness wreaks of BS. My tag is @megacharge, send me a PM in game, so we can do an elite STF together, I want to see how you handle it, I'm willing to bet you'll be popping left and right.
Last edited by megacharge07; 11-16-2012 at 09:40 AM.
i didnt read every post but i did read half or so of them and no one even mentioned anything outside of stf doing this exact same thing.
ive noticed the excessive hull damage against maxxed out shileds on numerous differant pve missions.
this problem is game wide and not borg specific.
for instance a 26k crit from a romulan on new romulus against full shields and health happens often enough to make you see that their is sumthing wrong.
my klingon kar'fi doing the fleet action where you fight feds(cant remember the name)
haveing an engi captain with full healing and hull regen build was playing the entire match with full shields and it seemed most of their damage went directly to the hull.ive played this mission many many times and they used to damage my shields before they ever even touched my hull.
this was only one example so this problem for me is not just borg but anywhere you go in the game.
i dont mind abit more difficulty but wow shields have become quite useless against most enemys who take your hull down without touching shields at all.
im assuming a majority of the posters primarily play stf and maybe havent even played anything else in the game yet since it has only been a couple days since launch.
Agreed.
I found this out on the Tau Dewa patrol, both with the cubes and the Starbase.
Two missions that were simple fun on Tribble, became fights for my life.
I'm not an Elite player or anything, but I've slagged enough cubes running B'Tran to know what I'm doing on normal difficulty and I got stomped into tube grub paste.
Quote:
Originally Posted by bareel
They are not ignoring them they are just hitting so ridiculously hard that they blast threw a facing or your getting massive bleed through plus plasma dot.
From what I can see in logs their torps with a normal hit are around 30-60k+ non crit raw damage. 10% of that would be 6k plus the 600-1300 per tic and the standard energy weapon hits and it is gonna hurt.
Try keeping your defense score high that seems to be the best way to roll. High defense to avoid hits plus high resists (i'm talking 40%-60% hull and shield should be at least 50%) and be prepared to disengage if needed.
*edit*
Also many of us got used to the 2 piece borg set passive that helped mitigate such things that many of us are no longer running. That is the likely culprit to the perception change.
Exactly. Shield neutralizer aside it was 10% chunk, 30% chunk, hull down to 10%-Dead.
I haven't died so fast since my first foray into PvP.
Quote:
Originally Posted by nicha0
The thing is, we ran this on tribble, I did a Maco and 2 pc borg and a 3 pc borg set. The 3 pc borg was best in non-elite STFs, the bleed through was what was expected though, same as S6 holodeck. Trying the 3pc borg in elite STFs did work too, tricky, and you don't want to get agroed by the gates but it worked in cure and infected well, managing bleed through damage was much much tougher in an escort taking a lot of agro, hazard emitters used often.
But now its 3 hits and you are dead with your shields up, shield facings aren't dropping, tactical team isn't even needed. Its very possible these torps are getting high bleed through allowances or they actually fixed how torp bleed through works against shields. But since the borg torpedo versions are so overpowered its worse than standard unshielded torp hits to the hull.
Exactly the same with normal PvE.
On Tribble everything was safe, sane, and consensual. When it got to Holodeck, welcome to Wolf 359.