Commander
Join Date: Oct 2012
Posts: 255
http://sto.perfectworld.com/news/?p=747851

So you grasp that this change means STF are not going to be run?

We were told it would be kept at 940 on the test server, but according to this diary the lack of Dilithium rewards from STF is not a bug but in fact working as intended.

STFers will simply get the needed omega marks to finish out their rep and then stop running them. 1000 Dilithium for 10 elite runs? That is just not going to be enough dilithium to keep players involved. Even with 50 marks becoming 500 its still not enough especially given that theres going to be a cool down involved in those conversions.

With Dilithium costs already rising between Star Bases, two reps to raise, and an Embassy, we could spend every ore we refine and now the hardest missions in the game no longer return a sustainable amount of dilithium. This isn't going to work.

Last edited by maliusnight; 11-13-2012 at 09:31 PM.
Career Officer
Join Date: Jun 2012
Posts: 507
# 2
11-13-2012, 09:50 PM
Quote:
The STO team has consistently ensured that there is enough missions and systems in the game that any player should be able to earn 8000 Dilithium per day if they focus on Dilithium based missions for about 4 hours. By the way, the average level 50 player plays approximately 3.5 hours on a given day.
That's nice. That means the average level 50 player has -0.5 hours a day to play any actual story missions, foundry missions, social events and other non-dilithium events. New Romulus comes to mind. STFs, too.

Such a BRILLIANT and "thoughtful" design strategy.

That was sarcasm, by the way.
Career Officer
Join Date: Jun 2012
Posts: 392
# 3
11-13-2012, 10:04 PM
There is just so much doublespeak and illogical and irrational arguments in that dev blog is just blurs the mind. There are so many points where their view of how they want things to work are highly skewed to how they actually function in the game environment to the player. I am too tired this evening to even begin making a counter-argument.

This being said it is at least satisfying to see them admit now that dilithium is not a true time based currency as it was told to us it would be and as they intended it to be. Dan has gone from saying it was a "time-based currency" in the state of the game thread, to now it is a "time-based currency for select content".

Here are just a few of the major items I cherry picked out in one pass of reading:

It appears 1 BNP = 2 EDCs, where 10 EDCs used to give you 1440 dil, now you only get 1000. Also, in 2+ months when we get to tier five we can earn more, just not now. You know how burned out people will be running these same missions ad infinitum? Burned out enough where that 50 OM for 500 dil will not be used by the majority of the playerbase. So, very clever way to remove dilithium without really removing it...put it behind a huge time barrier.


You cannot equate the in game 5-Officer DOFF pack to the C-Store packs because the in game pack only gives you 5 Officers with rares and very rares at a very low probability. You will mostly get whites and if you are luck, very luck 2-3 greens. The C-Store packs are a different beast, in that, they offer 7 officers, 1 will be green or better, and 1 will be blue or better. The C-Store packs offer guarantees the in-game packs do not. The C-Store packs also have a higher chance of dropping Blues and Purples in general.

Last edited by commodoreshrvk; 11-13-2012 at 11:17 PM.
Ensign
Join Date: Nov 2012
Posts: 18
# 4
11-13-2012, 10:07 PM
I dont think they thought this through very well. If Dilithium becomes more rare then the price per Zen will go down as those people who were previously selling dilithium stop doing so.
Commander
Join Date: Oct 2012
Posts: 255
# 5
11-13-2012, 10:10 PM
Your math is off 1 BNP=100 dil (1/10*1000). Basically an elite run is now worth somewhere between 600-700 dil after the use of two cool downs.
Career Officer
Join Date: Jun 2012
Posts: 1,585
# 6
11-13-2012, 10:15 PM
Quote:
Originally Posted by matridunadan1 View Post
That's nice. That means the average level 50 player has -0.5 hours a day to play any actual story missions, foundry missions, social events and other non-dilithium events. New Romulus comes to mind. STFs, too.

Such a BRILLIANT and "thoughtful" design strategy.

That was sarcasm, by the way.
LOL. And when you add in this quote...
Quote:
Prior to Season 7, the average amount of Dilithium refined by an active level 50 player was 3100 per session...
That means the average player was playing for 3.5hrs and only making 3100 Dil. If you assume that they were doing nothing but Dil grinding then we should have an increase in overall Dil production, right?

But I would bet 'active players' were making that 3100 at a faster rate than the 2000/hr they propose for S7. So the 'active' player was actually PLAYING (aka not grinding) during their 3.5hrs. Assuming players keep the same ratio of playing to grinding, we are going to see a huge decrease in Dil production. The complete opposite to what Cryptic thinks is going to happen.
Captain
Join Date: Jul 2012
Posts: 928
# 7
11-13-2012, 10:18 PM
yes, already a gold member is saying he's quitting. And after playing the new STF and New Romulus I was greatly dissapointed. I will be playing less soon and I will NOT give them anymore of my money.
Survivor of Romulus
Join Date: Jun 2012
Posts: 110
# 8
11-13-2012, 10:57 PM
agreed stfs are going to die,just like my love of the game.
so sto is destined to die in season 7 like all trek before it ?
Lieutenant
Join Date: Nov 2012
Posts: 61
# 9 dem dev blogs
11-13-2012, 11:09 PM
I love developer blogs. I've been studying game design theory in my spare time (along with watching several Extra Credits videos) and have come to the conclusion that a disappointingly large majority of game designers have no damn clue how to do their job properly.

You know how people say the 'good old days' of 'retro games' were better? That isn't just nostalgia talking. Older games were indeed made BETTER because the design philosophies behind them were more well thought out.

Lemme give you a quick and funny easy example.

I love those videos. It breaks it down and lets everyone know just how terribad things are for most games today. Some are really good but the 'blockbuster' mentality of the AAA industry (and MMOs) has resulted in a profit > fun motive.

There's also the design forum, including extensive methodology behind the game design systems of Chrono Trigger and Final Fantasy 6. Read them (or skim them) and learn more about why things are so terrible for so many games now.

When your design is based upon abusing Skinner-box techniques to extract profit instead of designing a fun experience, there are deep and disturbing sacrifices to be made (the current S7 grind).

God help us if the Chinese Ferengi had been involved in the design of Skinner-Box games back in the home console days. >_>

Last edited by endafresh; 11-13-2012 at 11:12 PM.
Lt. Commander
Join Date: Jul 2012
Posts: 217
# 10
11-14-2012, 12:45 AM
Quote:
Originally Posted by matridunadan1 View Post
That's nice. That means the average level 50 player has -0.5 hours a day to play any actual story missions, foundry missions, social events and other non-dilithium events. New Romulus comes to mind. STFs, too.

Such a BRILLIANT and "thoughtful" design strategy.

That was sarcasm, by the way.
Indeed, if you havent already, you might want to sign this petition.

http://www.change.org/petitions/perf...rops-for-stf-s
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