> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
The defense stat is a bit artificial. If you fly in front of another ship, and you both have the same speed and vector, by the current rules, you will still be harder to hit when you are faster.
How about changing the whole Defense stat to something dynamically computed from relative speed between attacker and attacked? Would it be possible? Would it be desirable? What would follow out of it?
To clarify, by "relative speed" I mean "the difference in the vectors between the attacking ship and the attacked ship". Soif you move at 10 in one direction and your target is moving at 5 in the opposite direction, the speed for determining effective Defense of the two would be 15.