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Captain
Join Date: Mar 2013
Posts: 688
If you have not seen the upcoming space set for Dyson Sphere Joint Command, the "energy weapon" is a single-cannon that can benefit from beam and cannon boff powers when you have 2 and 3 piece bonuses from the weapon set.

How many sets will pass before we have an energy-torpedo that can use energy and torpedo weapon powers?

And how many before energy and torpedo boff powers are combined?
Captain
Join Date: Aug 2012
Posts: 16,983
# 2
11-04-2013, 06:22 PM
Oh...a Torpedo Turret...with Torpedo Fire-at-Will.
Commander
Join Date: May 2013
Posts: 345
# 3
11-06-2013, 06:47 AM
7? That's my guess, 7. :p
Career Officer
Join Date: Jun 2012
Posts: 5,752
# 4
11-06-2013, 06:58 AM
Well, whilst not QUITE what is being described, we do essential have two steps in this direction already:

The bio-neural warhead, which is (for all intents and purposes) a torpedo with the ability to use an energy weapon

The VATA console torpedoes, which (depending on which you use) have the ability to fire smaller torpedoes.

I can't imagine that they won't expand on this.
Quote:
Originally Posted by iconians View Post
Instead of asking the question "Why are players doing this?"

The question being asked is, "How do we stop players from doing this?"

Last edited by reyan01; 11-06-2013 at 07:02 AM.
Captain
Join Date: Jun 2012
Posts: 1,560
# 5
11-06-2013, 07:38 AM
Quote:
Originally Posted by virusdancer View Post
Oh...a Torpedo Turret...with Torpedo Fire-at-Will.
Make that Rapid Fire Multi-Target Torpedo Overload-at-Will
Take it easy!

Ishmael@scurry5: A Nibbling Sci
"Squeak?"
Commander
Join Date: Mar 2013
Posts: 338
# 6
11-06-2013, 12:06 PM
Quote:
Originally Posted by reyan01 View Post
Well, whilst not QUITE what is being described, we do essential have two steps in this direction already:

The bio-neural warhead, which is (for all intents and purposes) a torpedo with the ability to use an energy weapon

The VATA console torpedoes, which (depending on which you use) have the ability to fire smaller torpedoes.

I can't imagine that they won't expand on this.
Sidenote: The bio-neural warhead is ridiculously overpowered when used on shuttles in shuttle/fighter only missions. It can kill enemy fighters before reaching them, and then will switch to new targets constantly, firing off it's point defense at anything nearby =P
Captain
Join Date: Jan 2013
Posts: 3,158
# 7
11-07-2013, 05:22 AM
Quote:
Originally Posted by virusdancer View Post
Oh...a Torpedo Turret...with Torpedo Fire-at-Will.
Like one of these?
Ensign
Join Date: Feb 2013
Posts: 3
# 8
11-07-2013, 07:41 AM
Quote:
Originally Posted by doffingcomrade View Post
LOL, a skill that must have in Season 8!
Survivor of Romulus
Join Date: Mar 2013
Posts: 1,009
# 9
11-07-2013, 08:05 AM
Wasn't that the episode where Jadzia went down like a fish? I mean, really, great character who figured prominently in the storyline. Someone like that should die heroically surrounded by a mound of enemies, not surprised and gutted by some peon klink redshirt. What a waste.
Republic Veteran
Join Date: Jul 2012
Posts: 24
Erm....is that not the Armitage Point Defence Photon Torpedo Console?

Pew pew 360 degrees/ 6 photons per target/ max 6? enemies

Is it affected by torpedo boosting consoles/projectile skills/attack patterns...etc.

Don't think Spread and High Yield affect it...
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