Lieutenant
Join Date: Sep 2012
Posts: 59
With the fancy pants ship sale I was wandering If the galaxy dreadnought Is worth it? I'm only asking as niether the vesta or the oddy really appeal to me.

Now, I'm aware that the whole cannons on a ship that turns like a brick in tar being bad thing, but just because I can fit them doesn't mean that I will.

So opinions? Anyone about that actually has one and would share how they equip it?
Captain
Join Date: Jun 2012
Posts: 797
# 2
11-23-2012, 02:22 AM
Spinal lance needs a buff. Ive switched to another ship at the moment as I can get a better strike out of a beam overload 2 or 3
Head of PR - Ausmonauts

Career Officer
Join Date: Jun 2012
Posts: 3,783
# 3
11-23-2012, 02:22 AM
Quote:
Originally Posted by captainwexler View Post
With the fancy pants ship sale I was wandering If the galaxy dreadnought Is worth it? I'm only asking as niether the vesta or the oddy really appeal to me.

Now, I'm aware that the whole cannons on a ship that turns like a brick in tar being bad thing, but just because I can fit them doesn't mean that I will.

So opinions? Anyone about that actually has one and would share how they equip it?
It's an effective ship if used properly.

One point that springs to mind is that I found that the subspace jump console works a treat on it. Managed one or two one-shot kills using the subspace jump + lance.
Basically, weaken enemy shields - activate buffs - subspace jump - phaser lance - enemy ship goes boom!

The turn issue can be helped, though not to overwhelming degrees, by an RCS console.

And if you equip phasers and phaser relays the lance gets a boost.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Captain
Join Date: Aug 2012
Posts: 1,192
# 4
11-23-2012, 02:30 AM
Quote:
Originally Posted by captainwexler View Post
With the fancy pants ship sale I was wandering If the galaxy dreadnought Is worth it? I'm only asking as niether the vesta or the oddy really appeal to me.

Now, I'm aware that the whole cannons on a ship that turns like a brick in tar being bad thing, but just because I can fit them doesn't mean that I will.

So opinions? Anyone about that actually has one and would share how they equip it?
---------------
I have one
It's rusting I'n drydock
It requires specialized skills and tactics ,equipment
It is not a good all around ship

Buy a fleet defiant I promise you won't be disappointed
But buy the refit first so all of your characters can get it
Account wide then the fleet version is only 5 bucks more.
Jellico....Engineer.....Stargazer KDF Tac
Saphire.. Science.....Ko'el Rom Kdf Tac
Leva........Tactical.....Mailu KDF Sci
Career Officer
Join Date: Jun 2012
Posts: 2,068
# 5
11-23-2012, 02:46 AM
Quote:
Originally Posted by reyan01 View Post
It's an effective ship if used properly.

One point that springs to mind is that I found that the subspace jump console works a treat on it. Managed one or two one-shot kills using the subspace jump + lance.
Basically, weaken enemy shields - activate buffs - subspace jump - phaser lance - enemy ship goes boom!

The turn issue can be helped, though not to overwhelming degrees, by an RCS console.

And if you equip phasers and phaser relays the lance gets a boost.
Agreed, the subspace jump saw me taking my Dread out of mothballs to great affect.
Captain
Join Date: Jun 2012
Posts: 597
# 6
11-23-2012, 04:35 AM
My Galaxy Dread is a beast. It took patience and a lot of experimenting with different setups to get it just right. The only problem with the lance is that it doesn't work unless the enemy shields are down. I have done various things to it to make it a feared ship, and I rock the other teams in PVP. If you want to get it, you must be patient with setting it up to fit your need. It is not a pick up and go ship like many escort ships. You have to actively do stuff to it to make it competative.
Captain
Join Date: Jun 2012
Posts: 2,561
# 7
11-23-2012, 05:24 AM
Quote:
Originally Posted by alexindcobra View Post
My Galaxy Dread is a beast. It took patience and a lot of experimenting with different setups to get it just right. The only problem with the lance is that it doesn't work unless the enemy shields are down. I have done various things to it to make it a feared ship, and I rock the other teams in PVP. If you want to get it, you must be patient with setting it up to fit your need. It is not a pick up and go ship like many escort ships. You have to actively do stuff to it to make it competative.
interesting response, since all your threads basically revolve around how weak cruiser weapons, cruisers and especially the galaxy x and r are.
multiple posts from you that point to an inherent defect of that ship...yet here you are praising that very ship into the olympus of "uber" ships.

but you are correct with the statements you made here: the lance works best against hulls (just like any BO does)...gives the galaxy an average burst ability which is great for PVP only if timing and buffs/debuffs are perfect. With the low turnrate it is basically a miracle to hit the target in the absolute right moment. Subspace jump made it easier, but takes up an additional console slot, and the ship only has 9. same with the cloak...nice gimmig, but once you used it it is a dead console until you are dead and respawn.

Setting up a ship is allways a task that needs patients and knowledge, thats true for each ship. Some more some less...but the galaxy X is an assault cruiser, so you can already build up from there. And escorts do also tend to be hard to setup, if you really want it to be a mean ship.
So your last sentence is true for each and every ship in STO to make it competitive.

my resume on that ship would be: It is an OK ship, many veteran cruiser captains love it, but the simple fact is, that it is somewhat outdated by other cruisers. 3 tac boff stations is just not enough to hurt anything, especially in PVP. For PVP however you can set it up to be a support cruiser with a little more bite than others. The versatility of the Oddy class will still outperform it in the long run. Galor class, D'kora...miles better. It was at one point a good cruiser, but those times are long gone...the game has changed and not to it's favour.
Your 2500 (2000 until 25th) zen could be spend smarter than this ship. I for one will get myself the oddy pack, even though i hate the design, it still is the best cruiser choice right now.

PS: Nope, your galaxy X is everything but feared...it is the first that gets targeted, and the first to go "boom" if you actually meet a TEAM in PVP. What you "rock" are pugs that barely activate a singel ability.
Basically the galaxy x is an indicator for the weak link in a PVP match...go for the galaxy x first...if it is build to do dmg it will blow in seconds, if it is build as a cruiser should in pvp it will withstand most attacks. Most people however build it for dmg and blow up in seconds. Same is true for the galaxy r, the chance to have an inexperianced captain in it is like 99%.
Go pro or go home
Career Officer
Join Date: Aug 2012
Posts: 63
# 8
11-23-2012, 05:32 AM
The Dreadnought is a great ship. Dont let the naysayers put you off just because they cant use it effectively. I've seen it decimate targets in both PVE and PVP, and use it myself to great effect in PVE.

To get the most out of the Spinal Phaser Lance, stick to phaser weapons. Lot of people go with Antiproton beams and wonder why their Spinal Phaser Lance doesn't deal as much damage as other players.

The vessel has only two drawbacks to me, speaking as a Tac player who usually uses Escorts; Turn rate and Boff layout.

Its a cruiser. Naturally its boff layout is tailored for tanking/repairing and as you would expect, it absorbs damage in STF's. Its not nimble like an Escort Retrofit, it cant turn on a sixpence and blast a new target. But it can survive where escorts just fall to pieces.

The vessel itself has three tactical consoles, more than other cruisers which generally have two. And it retains 4 Engineering consoles. Its let down by only have two Science consoles, but that isn't such a drawback. You are not using this vessel for AEO Gravity well or Photonic Shockwave.

I also have the Exploration Cruiser Retrofit with saucer sep, and on that ship I run 4 Dual Phaser Beam banks fore and 4 Phaser Beam Arrays rear. A setup which i sometimes move onto the Dreadnought for an easy time in PVE.

My usual Dreadnought setup is infact DHC's and turrets. Along with 4 RCS consoles and 2 Field Generators.
Without the defensive consoles, it is still a tank thanks to its Engineering Boff's. Without having SIF or Electroceramic console, it can still take a hell of alot of punishment in an STF, and with cannons it can deal out the damage.
Its DPS isn't quite as good as an Escort due to it being down a Tac console and no tier III Tac skills. But its still very effective. In STF's, most of your targets are stationary anyway, and for taking out most Borg or Assimilated Klingon vessels, you have a team of 4 other players. You don't have to be 10km away to be able to keep facing the target, you can get right into the think of the action. And in Cure for example, you have the ability to tank whatever damage the Cube can throw at you while you blast away its probes below.

If you want to stay approx 10Km away (ie, out of the Cubes range on Cure Elite) then beams may be superior. Their damage doesn't drop off as much at maximum distance.

The Cannon setup above will probably take a bit of practice and time getting used it, especially if you are used to small nimble Escorts. Its easier and safer to stick to beam arrays, but regardless which route you take: The Galaxy Dreadnought is a cracking ship and one everyone should have



Edit-
Also, there's been talk and planning for over a year now to add Saucer Separation to the Galaxy Dread. The Spinal Phaser Lance already has two firing modes ingame, one for Saucer Sep. Alas its not available yet. But my god I hope they do add it, soon.

Last edited by sirricwin; 11-23-2012 at 05:37 AM.
Career Officer
Join Date: Aug 2012
Posts: 63
# 9
11-23-2012, 05:45 AM
Personally, I wouldn't bother with the Ody pack and regret buying it.

You may be down one console in the Dread if you take the Jumper, but you are down three in the Ody. If you want to take a tactical approach, you need saucer sep (Cheveron Separation) and if you are going for dps you want the Aquarius escort. If you have two consoles used, might as well add the third for the full set bonus.

Stats wise, it looks superior to the Dread and any other cruiser (save Fleet Exploration) but it really isn't. For DPS, the Dread wins hands down. For tanking, they are evenly matched. Dread seems to absorb more damage wjere as the Ody relies on you knowing how to set it up for the mission in hand, and knowing which Boff skills to use and when to use them.

The vessel itself just doesn't do anything for me. Its a cruiser with no real redeeming features. It has two Universal Boff's but not much else worth mentioning.
Might as well add a little more Zen and buy the Vesta's. At least they look like fun and useful vessels (i've not bought them yet)
Captain
Join Date: Jun 2012
Posts: 2,561
# 10
11-23-2012, 05:51 AM
4 DHC, 4 RCS...yeah you surely are qualified to give advice on cruisers. Perfect example of the galaxy x captains that blow in seconds in a PVP match.

perfect synergy: 10km distance with all cannon build! and probably only one CRF 1 to support them...wow, shipbuild logic at its finest *sarcasm*

you should have stopped at "use phasers" thats the only thing that made sense, but it would go without saying anyway.
Go pro or go home
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