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Cryptic Studios Team
Join Date: Jul 2012
Posts: 185

After many hours of deliberation and review of the post Season 7 player data, I've made the call to reverse the decision to remove Dilithium as a reward for running STFs. In addition, we've also decided to keep Dilithium as a reward in Fleet Actions.

There have been numerous posts explaining the rationale that went into the reward changes and I can clearly state that our goal of getting more Dilithium into the average player has been very successful. As the data suggested, there is a huge contingent of players that simply do not play STFs but are eager to earn Dilithium in other content. These players are benefiting from the addition of Dilithium in the Fleet Actions, so that worked well.

However, our concern that there would be too much Dilithium in the economy if we left Dilithium in both STFs and Fleet Actions has been outweighed by the frustration we've seen from STF fans since the launch of Season 7.

Season 7 is an awesome content filled update that the team is very proud of that has been overshadowed by player frustrations over the Dilithium changes. Cryptic has and always will take player feedback into consideration when making decisions and this is a case where we agree with the players that Dilithium should be back in the STFs. It is more fun to run STFs when you can earn Dilithium towards end game gear and no amount of data driven logic can outweigh this.

So here are the changes we'll be making in a maintenance build by the end of this week.
  • Normal STF runs will grant 480 Dilithium
  • Elite STF runs will grant 960 Dilithium
  • Space Fleet Action runs will grant 480 Dilithium
  • Ground Fleet Action runs will grant 640 Dilithium

This is in addition to the other rewards that STFs and Fleet Actions grant.

While this is still a change from Season 6, we hope that these new amounts will help the average player earn more Dilithium per day while maintaining the Dilithium that players who like to run STFs were receiving.

The additional Dilithium may impact the player-to-player Dilithium exchange rates in the future, but we would rather you were having fun in Season 7 than worrying about the economy. We have enough of that to deal with in the real world.

Thank you for your patience and for being the best community of any MMO.

- dstahl

(p.s. the web team has updated the blog I posted last night with these changes to help cut down on confusion.)
Starfleet Veteran
Join Date: Jun 2012
Posts: 79
# 2
11-14-2012, 02:55 PM
First time for everything on the feedback front.

But good call on the STF front. I'll be playing them again when the changes are made

Original Join Date May 2009 - Real 1000 Day Veteran

Last edited by averydd; 11-14-2012 at 02:58 PM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 591
# 3
11-14-2012, 02:56 PM
thank you!
Join Date: Jun 2012
Posts: 170
# 4
11-14-2012, 02:57 PM
thank you for considering our feedback
Join Date: Jun 2012
Posts: 1,421
# 5
11-14-2012, 02:57 PM
Unsubbed yesterday. Re-subbing today.

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Career Officer
Join Date: Jun 2012
Posts: 179
# 6
11-14-2012, 02:57 PM
480 Dilithium for a normal STF run? I'll gladly accept this change. And I don't see this impacting the Dilitihium exchange rates anytime soon, since there's plenty of other things to sink Dilithium into.

The opinions expressed in my posts are not necessarily those of my employer or Subspace Radio.
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Empire Veteran
Join Date: Jun 2012
Posts: 10,679
# 7
11-14-2012, 02:58 PM
Thank you so much.
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Career Officer
Join Date: Jun 2012
Posts: 1,724
# 8
11-14-2012, 02:58 PM
Originally Posted by dastahl View Post

Cryptic has and always will take player feedback into consideration when making decisions ...

keep it on and widen it (-->pvp) ... thx!

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Career Officer
Join Date: Jun 2012
Posts: 303
# 9
11-14-2012, 02:58 PM
Thanks DStahl! I think this is a pretty good compromise to the rage that has been on the forums. Thanks again to the team for Season 7, and I look forward to seeing it expand and grow into Season 8.

12th Fleet - Allied Task Force Division
Career Officer
Join Date: Jun 2012
Posts: 2,276
# 10
11-14-2012, 02:58 PM
EXCELLENT decision (IMO)

And BTW as far as Dilithium infusion into the economy - you were the one who put in the 8000 refinement cap to keep the Dilithium economy from spiraling out of hand.

I will say again, the fact you stated in the blog that Level 50 players on average were way below that cap on a daily basis and you wanted to increase the average seems to be contradicted by the concern you had in this latest post. Either you need a better proofreader, or you were not being honest about your dilithium goals for S7 you stated in Blog #17 as part of your justification for your original Dilithium changes that you are now (thankfully) reverting to a fair degree.

Still thanks for bowing to all the Feedback in game and on these Forums.
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Last edited by crypticarmsman; 11-14-2012 at 03:14 PM.
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