Join Date: Jun 2012
Posts: 255
# 221
11-14-2012, 11:13 PM
Originally Posted by robeasom View Post
Thanks for finally listening to your players we gladly accept this compromise but you have a long way to go before you restore my faith in cryptic you and the game
I don't gladly accept it. They still took away 140 dil + extra from drops. Bare minimum is about 240 dil per stf to max of like... 7k proto salvage + tech drop including lucky drops you might win roll on.

To 960 dil. What are you thanking them for, have we already forgotten this injustice? I'm starting to see why dilithium magically vanished from stfs yesterday upon s7 release.
Join Date: Sep 2012
Posts: 2
# 222
11-14-2012, 11:13 PM
still seems pointless to me, they want players to have more dil but are just reducing the dil rewards compared to 2 days ago and is makeing me spend a month or two grinding for some stupid reputation system for a set of gear that was free and took about a week to get the full set.

im not doing stf's anymore thats for sure, for me personally they have lost all value and point to them and just made the whole process to get items more difficult and time consuming

i was one bit away from a full omega space set, which is maybe weekend max, now im going to have to grind for 2 months just to get that last bit..... and thats stopping any FA i do for the fleet marks for items i was well on my way to getting aswell
Join Date: Jul 2012
Posts: 4,065
# 223
11-14-2012, 11:19 PM

Oh no, I didn't want to give the impression I don't play or fear STF.

I have mk xii borg tech pieces with 5 toons (1% drop rates hehehe). My builds are patrol escorts on FED and raptor qin on KDF, with DHC & turrets, all borg mk xii. skill invested in weapons, shields heal and hull heal and disable/hold resist. That should give you an idea how many STFs I've done so far.

But at this point, STFs are no longer a concern for me, dilithium is and I want to produce it in a reasonable manner. This is not a reasonable compromise from Stahl, they nerfed things further.
STO is the BEST game ever and the players absolutely LOVE it.
Originally Posted by borticuscryptic View Post
the echo chamber that is this isolated PvP community is likely to do nothing but stir up additional ire among the small number of players that come here.

Last edited by deokkent; 11-14-2012 at 11:23 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 1,142
# 224
11-14-2012, 11:29 PM
I was looking forward to drop in dil prices, something like 100 dil/zen. So I am one of the rare players who were happy to see dil gone from elite STFs. Now the dil prices might come back to 160 dil/zen

But anyhow, reduced dil in STF is welcome
Grinding for MkIV epic gear?
Ain't Nobody Got Time for That

Join Date: Jun 2012
Posts: 2,587
# 225
11-14-2012, 11:38 PM
Sorry Mr.Stahl , but I can't find it in myself to thank you .

Not after this emotional wrangling that has left me exhausted .

Not after being lied to . (again)

Not after being made to feel like a cog in a metric .

Oh and your numbers are off again ... unless your intent is to Not Award the average player with more Dil .

Because if you do want to reward the average player , then you should have left the FA award as it was ... (or closer to what it was) to simply put an OBVIOUS button for blind people that don't know the game that good, that says "Dilithium in HERE!!!" (as a fleetie of mine said) .

See ... , you can cater to the Terilynn crowd and the STF crowd at the same time .
It does not have to be One or the Other .

So tell me (or don't) : have you lied to us when you said that you wanted the "average" player to earn more Dil ?
Because putting the greater amount of Dil BACK into STF's puts it AGAIN out of the reach of Terilynn & co . .

I'm saying this as an avid STF-er who didn't log in for 2 days now because of the crapticular changes in the last 2 days that you call "balancing the economy" .

And I'm also saying this because despite being dumber than a post ("what do you need Dilithium for ?" Terilynn S. , PodcastUGC Nov.14) -- I still feel a compassion for the folks like her who do not really understand the economic aspect of the game they are playing -- but they are trying to have fun in the game in their own way and earn stuff non the less .

So ... my point is that raising the FA awards just a little won't break your economy , and won't leave the ppl like Terilynn (who have a seething hatred for all things STF (players included) feeling like "oh those STF-ers , they got us again ... , we won't earn as much Dil because of them !! ") .

Please consider the following improvements :

Normal STF runs will grant 480 Dilithium
Elite STF runs will grant 960 Dilithium
Space Fleet Action runs will grant 480 Dilithium -- make this 580
Ground Fleet Action runs will grant 640 Dilithium -- make this 780

Trust me , the game WON'T break .
(well not because of this anyway)
I am losing STO with each new system based update and with each removal and editing of content .
I don't know how to save her from her systems obsessed masters who seek to control and monetize me more and more .

Last edited by aelfwin1; 11-14-2012 at 11:48 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,202
# 226
11-14-2012, 11:41 PM
I do understand some of the logic behind some of the decisions made. The one click to rule them all foundry missions for the Officer Reports were an exploit in a business sense. I can also see the removal of the Chart B'tran Nebula daily. My biggest issue with that one though is that there really is not a replacement for it. Yall removed/reduced dilitium from the STFs but moved them to the FAs. I have an idea for a replacement for the Chart B'tran Nebula.

"Patrol the Front Lines"

It would be a daily that awards dilithium. When you accept the orders, your ship is sent to patrol a random sector block. This mission would only unlock once your captain has completed all of the normal Patrol missions. The idea behind the patrol being random is that it would break up the monotomy of doing the exact same missions every day.
Career Officer
Join Date: Jun 2012
Posts: 98
# 227
11-14-2012, 11:41 PM
Well done for listening to the player base.

Shame on you for not listening or understanding the reaction and feedback you had on tribble and avoiding the issue altogether.

But Gratz fro responding so quickly.
Richard Silk, EU Liaison Officer, TOS Veterans Fleet
Lt. Commander
Join Date: Jun 2012
Posts: 218
# 228
11-14-2012, 11:49 PM
I'm just gonna leave this here...

STO Dilithium Army...
Join Date: Jul 2012
Posts: 4,065
# 229
11-14-2012, 11:56 PM
Meh I give up (not on STO, love the game)...

But I leave this here and hope for the love of Gene Goddenberry I'm not right: you guys are gonna have so many Omega Marks points from STFs that you will always have an excess amount even after filling up projects. Right there and then, you gonna realize and wish they had kept a reasonable amount of dilithium in fleet actions (decent ec source, gear, dilithium and accolades).

Dilithium farmers should really be concerned about this new change, this is just another nerf. If this was the only solution/compromise, I would have prefered they left things as they were on tuesday.

Then again, if higher tier reputation demands lots of Omega Marks (like 2000 OM per project), then reinstating dil in STF is a move in the right direction...Maybe? Otherwise, we've been screwed again.
STO is the BEST game ever and the players absolutely LOVE it.
Originally Posted by borticuscryptic View Post
the echo chamber that is this isolated PvP community is likely to do nothing but stir up additional ire among the small number of players that come here.

Last edited by deokkent; 11-14-2012 at 11:59 PM.
Career Officer
Join Date: Jun 2012
Posts: 44
# 230
11-15-2012, 12:05 AM
I must say i still cant understand why the dev team did not listen to any feedback from tribble and did, out of the blue, that unbelievable stupid move on tuesday? I mean such things always fire back.

But i am also impressed that you guys did listen in the end and did not came up with some wishy-washy (f.e. Lower fleet dilth project requirements by 2.324%....) way of solving it. It is still less than before but there are also new ways of aquiring items so this should balance out. I am okay with that.

And I will not spin any conspiracy theories but just say thanks, and hope that this experience benefits us all (player base and dev team) in the future.


Last edited by digimatl; 11-15-2012 at 12:08 AM.
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