As others have pointed out, this is a more balanced approach that may have implications for Dilithium exchange rates in the future (because there will be much more Dilithium in the economy) - but we want players having fun with the new Season 7 content - not worrying about how to get Dilithium.
Well unless the STF's start awarding Refined Dilithium how will it put more into the economy?
There's still an 8k per day refinement cap, so if I'm in a STF earning Dilithium I can't possibly be in a Fleet Action earning it at the same time.
All this does is give players more options on how to reach that 8k cap.
Originally Posted by dastahl
So in other words - we stuck to our guns - left the change in - it accomplished exactly what we wanted it to (help players get more Dilithium) but that doesn't equal "fun" for the community. We needed to see the data after S7 launch in order to realize that players can have their cake and eat it too and the game will be ok.
Well your changes didn't help me get more Dilithium.
Of my 5 characters, my 4 alts are now refining less per day then they ever have and my main is only refining 8k per day due to the stockpile I got from cashing out all my EDC's and Proto Tech before you screwed me in the latest conversion.
Sorry, I have still bad feelings about cryptic, again. (I'm still remembering for the "buy lifer account and you will reveive 250 emblems veteran reward action. Then the 250 emblems are stolen!) "All this has happened before, and all this will happen again."
And I won't spend any money for zen, till the game won't confortable and fun. Cryptic wants my money, not me theirs.
2-Please revamp the Current Body model displaced on the main page of this company's site. To a more formal and less 'sexual suggested presentation.
Originally Posted by dastahl
After many hours of deliberation and review of the post Season 7 player data, I've made the call to reverse the decision to remove Dilithium as a reward for running STFs. In addition, we've also decided to keep Dilithium as a reward in Fleet Actions.
There have been numerous posts explaining the rationale that went into the reward changes and I can clearly state that our goal of getting more Dilithium into the average player has been very successful. As the data suggested, there is a huge contingent of players that simply do not play STFs but are eager to earn Dilithium in other content. These players are benefiting from the addition of Dilithium in the Fleet Actions, so that worked well.
However, our concern that there would be too much Dilithium in the economy if we left Dilithium in both STFs and Fleet Actions has been outweighed by the frustration we've seen from STF fans since the launch of Season 7.
Season 7 is an awesome content filled update that the team is very proud of that has been overshadowed by player frustrations over the Dilithium changes. Cryptic has and always will take player feedback into consideration when making decisions and this is a case where we agree with the players that Dilithium should be back in the STFs. It is more fun to run STFs when you can earn Dilithium towards end game gear and no amount of data driven logic can outweigh this.
So here are the changes we'll be making in a maintenance build by the end of this week.
Normal STF runs will grant 480 Dilithium
Elite STF runs will grant 960 Dilithium
Space Fleet Action runs will grant 480 Dilithium
Ground Fleet Action runs will grant 640 Dilithium
This is in addition to the other rewards that STFs and Fleet Actions grant.
While this is still a change from Season 6, we hope that these new amounts will help the average player earn more Dilithium per day while maintaining the Dilithium that players who like to run STFs were receiving.
The additional Dilithium may impact the player-to-player Dilithium exchange rates in the future, but we would rather you were having fun in Season 7 than worrying about the economy. We have enough of that to deal with in the real world.
Thank you for your patience and for being the best community of any MMO.
(p.s. the web team has updated the blog I posted last night with these changes to help cut down on confusion.)
Task Force Zulu--Back to Duty X4 SB T2.0, Tac 2, Eng 1.5 & Sci 1. Subscribe to STO--1546+ days
LTS Since December 2011
Just remember one thing dan for the future, more time for feedback before season release, get those bugs cleared and make sure things are on a good note with most of the community before releasing stuff. We want to show you appreciation but we also want you guys to listen to what we desire of this game.
Community at times can be harsh, i for one know this, but showing that you guys do care about this game means alot to us.. we need to see it more.. really do. Anyways good move and Iam glad you went back and fixed this. Cheers
However, our concern that there would be too much Dilithium in the economy if we left Dilithium
And how would this happend if we still have 8k per day rafination limits? I can even earn ~20k dilithium but I can use only 8k.
Why you care how I obtain it and how much of it?
to keep players on equal footing in the acquisition of Refined Dilithium
Nice slogan, but not true. It demands from player hours of grind every day. What if someone is casual player with real life? What if he/she can play for more than 3 hours/day only at weekends and in week can log in only for ~30 minutes? Why that player can't make him-/herself stock of Ore, refine it at weekdays and have possibility to spend those 30 minutes doing what he/she want?
You want make dhilit as some sort "time" currency so give it as reward from all sort of missions because I also spend my time in game playing them. Right now it's: "You don't play what and how we want, you don't spend time in STO".
Sorry for any mistakes, english isn't my primary language.
"Dear players we have for you new useless event and only-one-map-use-divices, and much more new "content", but we can't repair glitch in chat system which make mutes on private channels permament. So deal with it and give us your remaining money."
i say KEEP the FA's as they are now before the patch...but make the cooldown 45 mins....and add the dilth back into the STFs like your planning...... these Fleet actions are brimming with life now after so long of being dormant.....i dont care if its not as TEAM based per say.....but ist still fun as heck to go into a HUGE firefight against klinks/Feds.
Originally Posted by borticuscryptic
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p