Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 91
11-21-2012, 09:45 AM
Quote:
Originally Posted by hereticknight085 View Post
Wow. Seriously? Jesus why don't you just put a bunch of too toos and ballet suits on the npcs now, cuz that's all they're worth. FFS guys, what the hell is wrong with you? You really want weak-@$$ npcs you can just faceroll? Good god you guys are all a bunch of fkin wimps.
True. They should give the borg something in return. Hazard emitters IV or V to spheres and aux to SIF IV or V to cubes. Otherwise it'll just be another uneeded nerf because people don't want to change their build.
Captain
Join Date: Aug 2012
Posts: 3,591
# 92
11-21-2012, 07:36 PM
Quote:
Originally Posted by diogene0 View Post
. Otherwise it'll just be another uneeded nerf because people don't want to change their build.
^^^ THIS.

This is the ONLY reason why they are derping the NPCs to nothing. And yes, I mean NOTHING. The NPCs from S6, even on elite, I could faceroll in my sleep. With half my weapons not firing. The NPCs on elite from S7, now THOSE are REAL enemies. They are smarter, stronger, and meaner overall. I like it that way.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Starfleet Veteran
Join Date: Jun 2012
Posts: 362
# 93
11-22-2012, 10:37 AM
Quote:
Originally Posted by hereticknight085 View Post
^^^ THIS.

This is the ONLY reason why they are derping the NPCs to nothing. And yes, I mean NOTHING. The NPCs from S6, even on elite, I could faceroll in my sleep. With half my weapons not firing. The NPCs on elite from S7, now THOSE are REAL enemies. They are smarter, stronger, and meaner overall. I like it that way.
They are no more intelligent than they were previously. Their damage has just been unintentionally increased.
Starfleet Veteran
Join Date: Jun 2012
Posts: 62
# 94
11-22-2012, 10:57 AM
Quote:
Originally Posted by starboardnacelle View Post
They are no more intelligent than they were previously. Their damage has just been unintentionally increased.
That's not nessisarily a bad thing. Although there are a few exceptions, most of the borg still cant one shot a properly geared tank but they CAN mess-up the pure DPS escorts that have become more common.

Personally, I like the extra challenge. The elite STFs aren't supposed to be the guaranteed success that they've become, they really need to be more difficult and unpredictable then they were pre-season 7.
Starfleet Veteran
Join Date: Jun 2012
Posts: 362
# 95
11-22-2012, 11:04 AM
Quote:
Originally Posted by wackywombat View Post
That's not nessisarily a bad thing. Although there are a few exceptions, most of the borg still cant one shot a properly geared tank but they CAN mess-up the pure DPS escorts that have become more common.

Personally, I like the extra challenge. The elite STFs aren't supposed to be the guaranteed success that they've become, they really need to be more difficult and unpredictable then they were pre-season 7.
Then upgrade the AI and add some healing abilities to the Borg instead of relying on cheap shots.
Captain
Join Date: Jul 2012
Posts: 3,274
# 96
11-22-2012, 11:07 AM
Quote:
Originally Posted by starboardnacelle View Post
Then upgrade the AI and add some healing abilities to the Borg instead of relying on cheap shots.
This has my full support
Starfleet Veteran
Join Date: Jun 2012
Posts: 62
# 97
11-22-2012, 11:28 AM
Quote:
Originally Posted by starboardnacelle View Post
Then upgrade the AI and add some healing abilities to the Borg instead of relying on cheap shots.
The problem with that is adding additional healing to NPCs makes DPS dependance more important, not less. I'm not saying the Borg are balanced now, but they're certainly not game breaking overpowered either.

Adding some new AI MIGHT be a solution, but what would you change? Make them target highest DPS and not highest threat? Use different abilities? AI is not a simple thing to create and balance, you can't just 'Make them smarter' without breaking or re-writing existing mechanics.

I wouldn't be against it, but what type of abilities or behavior would you suggest that would make them more challenging, but not destroy their balance?
Career Officer
Join Date: Jul 2012
Posts: 1,265
# 98
11-22-2012, 11:37 AM
It only makes DPS more important to those that only know about shooting and nothing else, a drain build can very effectively destroy an enemies heals.. except drains don't work anymore. I guess power drains not working is what makes enemies tougher and smarter too.
Lieutenant
Join Date: Nov 2012
Posts: 67
# 99
11-22-2012, 11:59 AM
Just a thought, but is anyone running mismatched gear? I know i was running borg stuff with a maco mk12 sheild prior to season 7. Now im running the full mk12 maco set and im not getting one shotted by borg.
Starfleet Veteran
Join Date: Jun 2012
Posts: 62
# 100
11-22-2012, 12:18 PM
Quote:
Originally Posted by beerstickman View Post
Just a thought, but is anyone running mismatched gear? I know i was running borg stuff with a maco mk12 sheild prior to season 7. Now im running the full mk12 maco set and im not getting one shotted by borg.
I'm still running a mismatched set (2pc borg + maco shield) and I never get one-shot. The maco shield is far superior to any other option for a tank, even taking all the set bonuses into account.

I still believe the set bonuses need to be COMPLETELY redone from the ground up, the 3pc bonuses range from conditional to completely worthless. I'm not sure why Cryptic insists on putting what is essentially a console ability as the 3 pcs bonus, they should change them to consoles and give us useful passives instead.
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