Career Officer
Join Date: Sep 2012
Posts: 83
# 181
12-05-2012, 08:52 PM
Hey guys remember when one of the devs said that Borg space ships will no longer crit if they are the Dreadnought type?

Well I dont remember if Gateways count as that because well...

Doing 50k+ damage is kind of bull****.

I got blown up Twice by an invisible plasma torp from the gate way that hit me for more than my max hull.

http://imgur.com/k6YPW

Would post the other image but it got corrupted.
Career Officer
Join Date: Jun 2012
Posts: 789
# 182
12-05-2012, 09:38 PM
they have been turned up again so please grab fleet gear before elite
you are hurting team by coming with 11 or 10
if you set your ship up right you will be fine
Commander
Join Date: Jun 2012
Posts: 267
# 183
12-05-2012, 09:48 PM
The biggest issue you have with the Borg is that no one concentrates there fire to one ship a time. No they have to attack all of theme thinking there ship is industructable. Most issues with maps and levels whatever you wanna call em is the tactics used. You can kill a borg with small guns and win with tactics. It isnt always the gun carried or the power of the gun but the tactics of the team.
Career Officer
Join Date: Oct 2012
Posts: 294
# 184
12-05-2012, 10:31 PM
Quote:
Originally Posted by sean2448 View Post
they have been turned up again so please grab fleet gear before elite
you are hurting team by coming with 11 or 10
if you set your ship up right you will be fine
so wait, you're saying now the new standard for elite stf's is to be in all fleet gear? And somehow the fleet gear will protect you from craptics mentally challenged coding? If that's a passive bonus on the gear I missed that.

Something changed on the borg when season 7 launched. Everyone with half a brain that plays estfs sees it, which is why this thread is here. Cryptic has said "some borg enemies are doing more damage than they were intended" relating to some npc behavior change they made, and they've also said they don't have a clue (not surprising) how to fix the invisible torpedo thing.

So, please, enlighten us all as to how fleet gear solves that.

Last edited by darimund; 12-05-2012 at 10:34 PM.
Captain
Join Date: Jun 2012
Posts: 3,639
# 185
12-05-2012, 10:43 PM
If Maco/Omega/KHG 12 stuff doesn't solve it, I don't see how vastly overpriced fleet toys would.
Rihannsu
Join Date: Jun 2012
Posts: 948
I was just in a Infected Space Elite and this tac cube at the end was using his turret which I think is a [Plasma Turret Mk XIII[Acc]x9000] because everytime someone was alive it would hit them 3 times with this turret and kill. either something needs to be looked at or nerfbatted. It's not fun getting hit 3 times with a turret by a Tac Cube and Instapopping.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,502
# 187
12-14-2012, 03:58 AM
Are you talking about the Borg cutting beam?
What is your defensive gear and powers? where you sitting still or moving at high speed?
Rihannsu
Join Date: Jun 2012
Posts: 948
# 188
12-14-2012, 03:59 AM
I'm always moving. I have fully protective gear.
Commander
Join Date: Jul 2012
Posts: 312
# 189
12-14-2012, 04:05 AM
What do you mean with fully protective gear? Do you run 2xEptS?
Armor consoles? http://www.stowiki.org/Engineering_Consoles

Tac Cubes can be hard hitting on a bad day xD But most of the time you should be able to tank them for ~ a minute.
Rihannsu
Join Date: Jun 2012
Posts: 948
# 190
12-14-2012, 04:09 AM
[Combat (Self)] Tactical Cube deals 84402 (222520) Kinetic Damage to you with Plasma Torpedo - Heavy III.

Here's an example.
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