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Ensign
Join Date: Nov 2012
Posts: 13
I just started 2 projects on the New Romulus side and both timers are counting down from 1d 16hours. I thought 20 hour is the new timer now. Are we back to 40?
Lieutenant
Join Date: Oct 2012
Posts: 81
# 2
11-22-2012, 06:17 PM
Quote:
Originally Posted by lucentbleed View Post
I just started 2 projects on the New Romulus side and both timers are counting down from 1d 16hours. I thought 20 hour is the new timer now. Are we back to 40?
I too have this problem. I just tonight unlocked tier2 and claimed my tier2 bonuses. I started up the rep grinding missions again, and they're at 1d16h again...
Commander
Join Date: Jul 2012
Posts: 262
# 3
11-22-2012, 06:25 PM
not all the changes posted by dastahl have been implemented yet. he stated that some of the changes were going to be in this week's patch but all of them should be online by next week.
Lieutenant
Join Date: Oct 2012
Posts: 81
# 4
11-22-2012, 06:39 PM
Yes, but the shortened reputation timers were implemented last patch. What I'm wondering is, were 20 hour timers only for tiers 0/1 or is there a bug where tier 2 and up have 40 hour timers?
Commander
Join Date: Jul 2012
Posts: 262
# 5
11-22-2012, 06:44 PM
patch notes said only for tier 1 and 2. so tiers 3, 4 and 5 have yet to be addressed.
Ensign
Join Date: Jun 2012
Posts: 10
# 6
11-22-2012, 07:40 PM
Reached T2 in Omega today and saw projects with the old times of 40 hours. Not the new reduced 20 hours as it was claimed in the patch notes.

Thinking of not starting them until it is fixed in the next patch.
Ensign
Join Date: Nov 2012
Posts: 13
# 7
11-22-2012, 11:24 PM
Just to clarify, here's the quote from authorities: "Reputation XP Project timers are dropping from 40 hours to 20 hours across all Tiers. If you have a project in progress, it will not change, but any new projects after the update will be adjusted. We are also looking into adding the ability to drop a project."
Career Officer
Join Date: Jun 2012
Posts: 43
# 8
11-23-2012, 04:59 AM
And according to the Release Notes:
Quote:
Omega Reputation Updated:
Duration of all T1 and T2 Reputation XP projects has been reduced from 40 hours to 20 hours.
Energy Credit cost of all T1 and T2 Reputation XP projects has been reduced to 50% of prior cost.
Romulan Reputation Updated:
Renamed from "Romulan Star Empire" to "New Romulus"
Duration of all T1 and T2 Reputation XP projects has been reduced from 40 hours to 20 hours.
Energy Credit cost of all T1 and T2 Reputation XP projects has been reduced to 50% of prior cost.
So they've only done T1 and T2 so far. T3-T5 will be coming soon.
Captain
Join Date: Jul 2012
Posts: 1,650
# 9
11-23-2012, 09:37 AM
I wonder if slashing the timer to one second would still be considered too long to wait by some? Think about what a reputation is and how it is supposed to work. It is an amalgamation of what others think of you, based on your actions and character, and the way people perceive and react to the stories told about your actions and character. Perhaps Reputation is not the best word to call this. Fame or Notoriety might have been better choices. It should take some time for this to fully develop rather than occur instantly upon your completion of the deed. Forty hours may be too long. Twenty hours may be too long based upon the current rewards secured by successfully filling all of the Resource slots. I think I'd like to see a variance between how the Klinks and the Feds go about making a Romulan Reputation. I think the Fed side should focus more on nation building tasks and the Klink side should focus more on tasks which a warrior must accomplish.
Why do I enjoy JJTrek?

Because I can. Just sayin'

Remember, Kids - Every Doom Is Awesome!
Empire Veteran
Join Date: Jul 2012
Posts: 320
# 10
11-23-2012, 10:58 AM
I have this problem with T2 as well. I'm only halfway through T2 and when I started new projects I noticed that the timer was back to 1D 16H...
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