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Lt. Commander
Join Date: Nov 2012
Posts: 139
# 31
11-19-2012, 06:47 AM
While the increased Bord damage isn't really interfering with my grinding - optional is no problem at all, it IS indeed annoying. I can personally attest to a 216k LOLCRIT by a Tac...
Captain
Join Date: Jun 2012
Posts: 749
# 32
11-19-2012, 05:57 PM
Lack of Dev response give me little hope that this bug will be fixed.
Captain
Join Date: Jun 2012
Posts: 891
# 33
11-19-2012, 06:27 PM
Quote:
Originally Posted by pvehero View Post
Yeah, because this has a lot of impact on projectiles one-shotting you? Or plasma fire burning through your entire hull in less than 15 seconds. (the minimum CD of HE if you have 2 copies)

(Yes, I played STFs since launch. Even lost a few fleeties before we cracked KA)
The only thing that has the potential to one-hit you through a full shield facing is a heavy plasma torpedo, and if you get hit by one of those you should die.. Even then, if you have up a tactical team or a EPTS (which should both be active the majority of the time) they won't one-hit kill you unless your n a BoP.

I have, on rare occasion, had a shield facing stripped (by an antiproton beam) and shortly after go splattered by an invisible torpedo. 99% of the time this is fatal, it's because I'm running away from a gate and I'm not actively using cooldowns or redistributing shields. It's annoying, but it's rare... And it's almost always mitigated by just continuing my defensive cooldown cycle until I know I'm out of harms way

The plasma damage is painful but not that significant. But you should be running an Aux to Sif in addition to hazard emitters, it's very manageable with both.

Last edited by xantris; 11-19-2012 at 06:34 PM.
Captain
Join Date: Jun 2012
Posts: 3,716
# 34
11-19-2012, 06:37 PM
Quote:
Originally Posted by xantris View Post
The plasma damage is painful but not that significant. But you should be running an Aux to Sif in addition to hazard emitters, it's very manageable with both.
400+ per tick, and it stacks. For comparison, my HE restores about 650 a tick. And its hard to run an aux2sif setup when you're already using aux2bat or aux2dampeners or a 4-Emergency setup where you don't have many spaces left.

My Eng Excelsior, that S6 could tank a tac cube or a gate on Elite, is now getting killed by sphere swarms. Bosses are one thing, but spheres are mooks. Redshirts. This is embarassing and not fun anymore.
Ensign
Join Date: Jul 2012
Posts: 26
# 35
11-20-2012, 03:56 AM
I think the damage given by the borg is okay now... at least for elite mode. Now it can be called elite!

What is the problem about that?! You can't tank a cube anymore with ESCORT?! Who says a escort should do this? The balance in past about escorts, that could tank a cube is confusing me a bit, because that makes engineers nearly useless in stfs, now even my pvp-healer have some nice business at stfs, now there is sense to take a healer into EStFs.

But yeah, that's right, tacs on escorts should do the work of science, engineers and tactical officers... yeah this is RPG-like.

Okay, some hits are really hard to take, but hey, what is it why we play ESTFs, because we all like cute bunnys or wanna have some challenge?!

I discussed that with mates, the instant shots are really overpowered, for example in THE. The rest is okay for me. Escorts should have the chance to escape from a battle, but should not be able to tank thats engineers work. THE acutally deals so much instance damage that 4 ships the same time say good queeny, so the optional is mostly hard to hit.

But like i said before, the rest is okay. A tactical cube is not out there to be defeated by ONE tac escort pilot and that was the most time before, now it is more balanced than before.

Forgive me the funny english Greats, Zunderdome
Lt. Commander
Join Date: Nov 2012
Posts: 165
# 36
11-20-2012, 06:24 AM
Quote:
Originally Posted by zunderdome View Post
What is the problem about that?! You can't tank a cube anymore with ESCORT?!
no. the problem is you can't tank a cube in an escort EVEN with a healer focusing all his attention on you. The borg burst is just too high and unpredictable.
Ensign
Join Date: Jul 2012
Posts: 26
# 37
11-20-2012, 12:11 PM
Quote:
Originally Posted by pvehero View Post
no. the problem is you can't tank a cube in an escort EVEN with a healer focusing all his attention on you. The borg burst is just too high and unpredictable.
In most cases i had no problem hold escorts alive, the only problem i had were the massive critical hits stuck from one canon salve to another from cube and from time to time the organized spheres crit torps that take down an escort instantly. No chance to interact this. Generous the dmg is okay, only the stucking crits are massive, what should i say, it's like Wolf 359 But it feels more real now fighting the borg, they shouldn't be so easy as i would take down sandwich-toasters like former fights.
Lt. Commander
Join Date: Nov 2012
Posts: 165
# 38
11-20-2012, 04:51 PM
Quote:
Originally Posted by xantris View Post
The only thing that has the potential to one-hit you through a full shield facing is a heavy plasma torpedo
Oh come on. No heals can keep you hull and shields at 100% ALL the time.

Anyway, as I posted in a screenie, a borg plasma torp that hits for 40k also strips 10k+ of your shields. One that does 55k should strip 13k-ish. These hits come 3 seconds apart, and even the first one may one-pop you if you're in a low HP ship. I've seen these burn through all the heals of a dedicated borg-tank in less than 30 seconds. (despite the fact that he got my weak escort HE to clear the DoTs)

AtoSif? You assume everyone has access to this... and that the tier1 version on low aux does anything really useful. Some of us are running escorts and BoPs.

As for HE, there is not enough HE in game to keep up with the DoTs AND the Shield Neutralizer (that also came back with a vengance in season7. Insulators don't seem to affect it anymore) If you use it on the SN, you will burn from DoT a few seconds after it wears off, if you don't, the insta-pop is guaranteed.
Ensign
Join Date: Jul 2012
Posts: 26
# 39
11-21-2012, 07:13 AM
One aditional i have to post here.

The normal shots of borgs hit to heavy, they do so much crits, that's the problem.

But "Heavy Plasma Torps", why an escort should survive this massive damage? It is a destructable device i think this torp is okay if it destroy the ships (espacially escorts) immediatly. Why not, the borgs should be hard enemys, they should used the player to play as team and uses tacticts and strategies that used the player to thing on what they are doing and what they can do. Former EliteSTFs were jokes. Escorts could destroy cubes for themselves. This is also not balanced and not borg-like.

In all: The normal weapon crits are really heavy. Heavy/Special attacks are okay... Think about, borg fights on elite should use the player to enjoy a game in a challenging way, not to run through like they are playing Tetris, this is not the way and get the player to be bored!

And like i said some posts before, now we can see if engineers that are not playing pvp are really equiped for thos kind of fight.

And! Engineers wants to be healer, tank and dmg dealer the same time i heared often, fail! Engineers that are well skilled do not need to do much damage, they should support the team with healings,... mostly they are flying on aux power,.. the last engineers i saw in stfs do some damage and crapy healing. This is the result of many tactical player and in past engineers that weren't not really challenged in stfs and never did pvp!
Lieutenant
Join Date: Sep 2012
Posts: 40
# 40
11-21-2012, 07:33 AM
Borg too hard? Please..before this season everyone was crying they are too easy.

A good team still should have no problems(I do it like 20 times a day) running any elite stf and getting the optionals.

Maybe all you folks that are finding it too hard should examine your builds and l2p
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