Lt. Commander
Join Date: Aug 2012
Posts: 101
# 11
11-19-2012, 06:11 AM
The issue seems to be either extreme. As a newer player, I don't have the DoFF grinding complete so i'm in the former category of having my base grind to a complete halt.

Sounds like the solution is to have people willing to "switch" fleets temporarily to cash out the excess cXP into outstanding projects.

Just leave current fleet, join another, fill up all the FM's needed in the projects, gain the FC's, leave, rinse and repeat ending back at your main fleet when you've cashed out.

The smart cookies will try to make a deal effectively selling this service for EC.

For example, "Yak, i'll join your stalling fleet and fill up the FM's for your projects. Just give me Xec per mark I put in via direct trade afterwards"

What we need to find is a good "base rate" for a single FM that makes it worth while someone leaving their current fleet temporarily.

Now if anyone is interested in the above, feel free to prod me in game.
Career Officer
Join Date: Jun 2012
Posts: 134
# 12
11-19-2012, 08:17 AM
That's a good idea. Its sad that the game would worse use to even consider something like that but its a good idea.
"Once more unto the breech..."

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Career Officer
Join Date: Aug 2012
Posts: 89
# 13 Fleet Marks Missions
11-19-2012, 08:45 AM
I agree with the start of S7 - fleet starbase (and the new embassy) has been slowed, for some to a grinding halt - to that individuals can begin their reputation system, and grab as much dilithium as possible - and of course explore the New Romulus and new sector block. I have stopped, for the most part, doing fleet marks, until I can get some traction on my repulation system, and I don't think that's such a bad thing. However, if you are a small fleet, and have a team of 5 during a FM event, there is no reason you shouldn't be able to run up a good amount of FMs in the 2 hour event.

Defera Invasion Zone - 4 hards each 25per = 100per player = 500 per team, without 20% bonus
Colony Invasion = 31 x 5 = 155
Starbase Incursion = I got 52 today (63 with FM Bonus) but Avg is 40-45per x 5 players = 200-225
Fleet Alert = 19 x 5 player = 95
I completed these 3 with a cooldown still on the first I did, so in less than 30min - leaving plenty of time to complete defera. So if 1 team did this you could net nearly 1000
They say the starbases were set up for a 20 man fleet (can't remember where I read that, so I could be wrong) so if all 20 did that once - you would have 4000 fleet marks, without using the 20% bonus.
With the Reputation on 2 day cooldown, and the SB only on a 1 day CD, there should be plenty of time to get these FMs in a well organized fleet.
Rihannsu
Join Date: Jun 2012
Posts: 1,176
# 14
11-19-2012, 12:12 PM
if anybody on the KDF side wants to donate his FM's to my fleet i can give him 100 EC for every FM.

That is 1000 FM = 100.000 EC

@duaths

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Career Officer
Join Date: Jun 2012
Posts: 437
# 15
11-19-2012, 12:48 PM
agreed!

These tiny rewards have killed my fleet progression. I'm lucky to contribute 300 marks a day now.. having to work and such
Commander
Join Date: Jun 2012
Posts: 251
# 16
11-19-2012, 01:03 PM
I agree with the general consensus of this thread, that there needs to be easier and/or faster access to Fleet Marks. Since money is at the heart of any decision PWE will make though, let's look at this from a purely monetary standpoint. One of my fleetmates had suggested back when the FM reward was permanently added to the Investigate Officer Reports daily that it was done as a way to expedite what was otherwise a choke point in starbase projects that could not otherwise be monetized anyway. The other major choke point is obviously dilithium, which can easily be monetized in the form of players purchasing Zen purely to exchange for dilithium. If players and fleets are unable to make expedient FM, there is no reason to rush the dilithium progress for a project either. On the other hand, if they can fill up that FM bar, those players with a dearth of patience but an abundance of money may well be perfectly willing to just buy the completion of the project. I am aware that some will say that IOR was being abused by the quickie missions, but let's face it: in the end, it's all about money. It really makes no difference to the bottom line whether a person actually plays out three well-crafted missions or just rakes in three quickies. I'd propose a compromise, though some may chafe at my suggestion. I would allow the quickies to remain as viable for IOR, but rearrange the rewards such that the EXP and expertise is constant, while a player must choose between the dilithium and FM reward. Keep the rewards amounts as they were, or perhaps even increase the FM reward slightly.
Rihannsu
Join Date: Jun 2012
Posts: 1,176
# 17
11-19-2012, 01:39 PM
Quote:
Originally Posted by darthwoo View Post
I agree with the general consensus of this thread, that there needs to be easier and/or faster access to Fleet Marks. Since money is at the heart of any decision PWE will make though, let's look at this from a purely monetary standpoint. One of my fleetmates had suggested back when the FM reward was permanently added to the Investigate Officer Reports daily that it was done as a way to expedite what was otherwise a choke point in starbase projects that could not otherwise be monetized anyway. The other major choke point is obviously dilithium, which can easily be monetized in the form of players purchasing Zen purely to exchange for dilithium. If players and fleets are unable to make expedient FM, there is no reason to rush the dilithium progress for a project either. On the other hand, if they can fill up that FM bar, those players with a dearth of patience but an abundance of money may well be perfectly willing to just buy the completion of the project. I am aware that some will say that IOR was being abused by the quickie missions, but let's face it: in the end, it's all about money. It really makes no difference to the bottom line whether a person actually plays out three well-crafted missions or just rakes in three quickies. I'd propose a compromise, though some may chafe at my suggestion. I would allow the quickies to remain as viable for IOR, but rearrange the rewards such that the EXP and expertise is constant, while a player must choose between the dilithium and FM reward. Keep the rewards amounts as they were, or perhaps even increase the FM reward slightly.
hmmm, no.

I think it is actually a good idea to delete these quickies and there is IMHO enough dill ingame after the changes.
Only the FM's are the problem.

Solution, simple and elegant:
Give every toon in a fleet 50 to 100 FM's a day JUST FOR LOGGING IN.
And give some Dill reward to all Fleet Actions.

The requirements for projects are so high you will actually still have to PLAY for FM's.
Or you have to have MANY chars, but ... you paid for that, didn't you..

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Lt. Commander
Join Date: Aug 2012
Posts: 101
# 18
11-19-2012, 01:48 PM
Quote:
Originally Posted by duaths1 View Post
if anybody on the KDF side wants to donate his FM's to my fleet i can give him 100 EC for every FM.

That is 1000 FM = 100.000 EC

@duaths
I was thinking more along the 500EC per FM (500000EC for 1000 FM), but my base is fed side. I'm guessing there will be a lot more Klingon "alts" with FM's they don't need so your price might be fairer for that.
Career Officer
Join Date: Jun 2012
Posts: 688
# 19
11-19-2012, 01:54 PM
Take the fleet marks away from the Foundry wrapper (up its dilithium to 2308 instead - this mission takes a lot longer than anything else in game) and upgrade the fleet daily missions at the starbase and embassy to 25-50 marks each.

(25 (2x +20) doesn't quite cover the 'loss', 50 each is a bit much, I'd probably settle on 30 or 40, depending on how generous I was feeling. Or vary per assignment, based on relative duration. 30 for inspect the cadets or escorting the dignitaries, 40 for a lap along the facilities, or checking the lockers.)

(Or a flat 25 afterall, but double it during the event hours.)

That's what I'd do.
Reave

Last edited by hrisvalar; 11-19-2012 at 02:09 PM.
Career Officer
Join Date: Jun 2012
Posts: 134
# 20
11-19-2012, 03:35 PM
Bumping the reward the for the daily starbase mission would be one way. The 5 you get from it make sit not worth the effort to do. Bumping it to 50 would accomplish two things: easier access to Fleet Marks to relieve the strain and get more people to go to their starbases.
"Once more unto the breech..."

Rogue Shipyard Blog
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