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Empire Veteran
Join Date: Jun 2012
Posts: 359
# 21
11-18-2012, 09:34 AM
Quote:
Originally Posted by ovinspace View Post

Weapons: Polaron turrets x 3 Borg Mk12 on rear; 2 dual polaron beams and quantum on front, all borg mk12. Tac consoles three 26.2% polaron. Got various spare borg torps, Breen transphasics, tric min, two single polaron canon to experiment with. Have the Breen and Jemmy sets, Borg but no complete omega or maco, Borg + Maco shield still the way to go?
I would go for dual beams front and turrets or mines in the back. Chronizon mines are nice for the debuff, trics do some nice dmg. You should experiemtn a bit with different weapon layouts and look what you like most.
2 borg and maco shield still works, haven't tried much else so far. Maybe there are better options but you can't go wrong with 2 borg and maco.

Quote:
Originally Posted by ovinspace View Post
Sci consoles 3 shield 17.5%ers and assimilated borg console
I would keep the borg but I think 1 shield cap console is enough. Better go for shield emitters or some other consoles to boost your sci.

Quote:
Originally Posted by ovinspace View Post
Tac Boff skills Tac1, Torp Spread 1, Beta 1
Engineeering EPS1, et2
Science: Jam Sensors( probably no use pvp); ST1; PH2 and tractor beam 2; siphon 1( bad one?) and FP2; gravity well 3
Beta isn't much use in pvp since it is cleared by TT. You could take delta if you want a pattern. Or something like BO2, it does some nice dmg with a DBB.

In engineering I would run to copies of EPtS. You could use one and some cooldown doffs I think but you really should have EPtS up at all time.

Science:
Well you should use a ST. ST1 is fine if you use it mainly to clear debuffs. You could also go for ST3 if you like a stronger heal.
TSS is a very important skill for a sci. Use at least one copy, maybe even 2.
HE is also a very important skill. Run one or two copys of HE. Depends how if you are mor focused on offensive or defensive powers.
Tractor is fine, but you won't need anything higher than TB1.
PH is fine but shares a cooldown with HE any you won't need a higher PH than 1.
Siphon... well maybe in a dedicated drain build but its very unimpressive on its own.
FP is more for a buffed tac. It can be nice at some times but it's not that impressive.
GW is more a pve skill. It can be usefull in pvp, mainly to help clear spam, but it won't trap a player.
You could go with something like:
TB1, HE2, VM1, VM3
ST1, TSS2, TSS3
Thats only a suggestion. But with 2 VM and a TB you have some nice CC and you get plenty of heals. You could also drop one VM for a 2nd HE, move ST to a higher slot, just play around a bit until you find something you are comfortable with.

Quote:
Originally Posted by ovinspace View Post

DOFFs energey weapon, projectile, crew 75% nurse, gravimetric, hazard - all purple. My KDF has the shield dist and my fed got neglected.
VM has a nice doff, I think it's called systems engi. Also Shield distr doffs are still nice, a con offi can't hurt, a warp core engi can be nice too. Depends a bit on what loadout you choose. But I would drop the nurse, crew is pretty meaningless in my opinion.
Commander
Join Date: Jul 2012
Posts: 363
# 22
11-18-2012, 09:41 AM
Quote:
Originally Posted by brandonfl View Post
I don't believe the Leadership Trait has ever functioned properly. 7 or 8 months ago, not sure, there was a patch notation that this had been fixed. I never saw any evidence of it, and testers have said that it is not. I would like to get an official response on this one.
We've tested the leadership trait. It does work. Well it works as of the last few patches, but not the latest one.

However, with each new patch we have determined that the developers patch older versions of the game. Meaning, we have not checked if some stuff is fixed or broken again.

For all we know the scramble sensors bug could be gone again or still there. You never know with Cryptic/PWE. They surprise you with bugs, both old and new ones!

There is an old big bad bug back now, too many "b"s in a row lol. But ask a TRH member about it. As we reported it on the forums, but it was rage banned. That's if you're back to playing STO though, I doubt you care at this point lol.
Empire Veteran
Join Date: Jun 2012
Posts: 873
# 23
11-18-2012, 10:38 AM
Quote:
Originally Posted by brandonfl View Post
I don't believe the Leadership Trait has ever functioned properly. 7 or 8 months ago, not sure, there was a patch notation that this had been fixed. I never saw any evidence of it, and testers have said that it is not. I would like to get an official response on this one.
Lol I forgot this was STO, where things work on paper, but in game are broken instead. I was thinking about grinding up to T4 maraudering on my other KDF toons for human boffs but I also heard that you can no longer trade them too
I drink, I vote, and I PvP!
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 24
11-18-2012, 11:58 AM
Quote:
Originally Posted by brandonfl View Post
I don't believe the Leadership Trait has ever functioned properly. 7 or 8 months ago, not sure, there was a patch notation that this had been fixed. I never saw any evidence of it, and testers have said that it is not. I would like to get an official response on this one.
I have no human BOffs but leadership worked ages ago when BRJ still played because he liked the trait.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Jun 2012
Posts: 757
# 25
11-18-2012, 04:14 PM
Also check up on what buffs your target is using; you can sit there and hammer away at someone using EPtS/TSS/RSF all day, and their shields won't budge.
The first we heard of getting new PvP maps "soon" was in August of 2010. We're consistently told something will be coming with the "next" update. Absolutely nothing has come to PvP since launch.

I think it's finally time Cryptic stopped stringing us along, don't you?
Empire Veteran
Join Date: Jun 2012
Posts: 6,949
# 26
11-18-2012, 05:17 PM
here is how you tank

first line of defence- cycling EPtS, that means 2 copies or using damage control doffs or tech doffs with 1 copy

2 line- TSS and TT, and now the new team fortress steamrunner console when receiving heavy fire

3 line- BFI doffs/RSP only when your shields are completely depleted and everything else is cooling down

4th line- running, battle cloaking, invincibility abilities like the karfi, intrepid, Vesta have

use hull heals as necessary, cycling 2 copies of AtS will give you a bunch of full up time damage resistance now too


if your getting majorly shot at, dump as much power to shields and aux as you can, or get ready to run by putting 100 energy into engines. but only run if there are no dedicated healers around
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 961
# 27
11-18-2012, 10:08 PM
Since you're running 1 copy of Tactical Team (which is normal for a sci I think), I'd recommend using 2 Conn Doffs that decrease TT cooldown. This will reduce the cooldown of TT to its global, which means it's the same as running 2 copies of it.
Empire Veteran
Join Date: Jun 2012
Posts: 471
# 28
11-18-2012, 10:18 PM
Quote:
Originally Posted by snoge00f View Post
Hilbert (TSI [the best Fed fleet until most of its members retired from the game] member, and the guy who wrote that guide down there) and some other top-level players are ability clickers. So don't let that discourage you.

But if you really want to optimize your ability usage, you should check that keybinds thread in my other post. It is a great source of information if you want to create keybinds.

You should also go here:

http://www.hilbertguide.com

It has good build templates for what you can use for different ships.

It also has good game mechanics information.
Like snoge00f said the Hilbert Guide is a great place to start with examples of escort, cruiser, and even captain specs. Remember it is a guide and a good place to start but after a bit of time with the Hilbert build you should try to develop what Hilbert teaches in the guide to work with your play style. That way you wind up with a build that really works for you and it's not a total cookie cutter.
If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
They taste the same.
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