Ensign
Join Date: Aug 2012
Posts: 10
# 1 AFKer
01-01-2013, 09:54 AM
I am wondering if there's anything that Cryptic can do about AFKers in PvE missions. Could we be provided with the ability to shoot them in future updates. That would be really great. I know that sounds bad from a business point of view but judging from their participation in-game, it's not likely that they spend money on this game anyway.
Career Officer
Join Date: Sep 2012
Posts: 546
# 2
01-01-2013, 10:01 AM
This was also discussed in this thread:

http://sto-forum.perfectworld.com/sh...d.php?t=481301

And I for one totally AGREE! It's worse than bailing! This happens sometimes and depending on which STF I am playing I try to attract the enemy over to the lazy bugger by making myself too good a target to ignore.

It's indicative of just how lazy society has gotten - when ppl are being lazy even in game play.... pathetic. I get things come up, you gotta get off quickly or a distraction occurs (especially if you have kids) but generally these ppl say something, even if just a quick apology.

Last edited by bugspatteredjack; 01-01-2013 at 10:03 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 887
# 3
01-01-2013, 10:35 AM
I have suggested several times that they change the loot mechanics to stop this. These people AFK after joining groups just so they can get free stuff without putting forth any effort.

Change the loot drops so that in order to roll on a loot, you need to have caused damage to the enemy that dropped that loot.

This means you can't roll on anything unless you are shooting stuff. Also in order to roll on the end-mission loot (the good stuff) you need to cause damage to the boss.

This isn't a perfect fix, but it's a step in the right direction, and will drastically reduce the amount of free loot that these leechers are able to get. It will also be a completely un-noticeable safeguard to players that actually fight alongside their groups. I mean, unless you fly around and never shoot anything? Why would you do that?
Lt. Commander
Join Date: Jun 2012
Posts: 163
# 4
01-01-2013, 11:00 AM
I still think someone had the best suggestion:

You can't be queued with someone on your ignore list.

Granted, you'll be stuck with them at least one, but eventually the AFKers will be whittled away.

Obviously the bestest suggestion is not to PUG, but that's not always an option, sadly.

500 years in the future and we still look like schmucks when getting our ID photos taken...
Lieutenant
Join Date: Nov 2012
Posts: 86
This has been happening a lot in Omega ground missions I now fully support adding a loss of 1000 dilith to the 1 hour ban I know this is a huge penalty but the abuse by some fleet members has made these ground missions unplayable now.

Everyone thinks its a big joke to drop out right at the end boss well when your losing 1000 dilith every match you drop out of you wont will be laughing.

I refuse to join any fleet right now untill they clean up thier members.

Thanks
Ensign
Join Date: Aug 2012
Posts: 10
# 6
01-01-2013, 03:05 PM
"..but the abuse by some fleet members has made these ground missions unplayable now." Wow! Your own fleet members do that to you?
Empire Veteran
Join Date: Dec 2012
Posts: 89
# 7
01-01-2013, 03:14 PM
Quote:
Originally Posted by kamiyama317 View Post
I have suggested several times that they change the loot mechanics to stop this. These people AFK after joining groups just so they can get free stuff without putting forth any effort.

Change the loot drops so that in order to roll on a loot, you need to have caused damage to the enemy that dropped that loot.

This means you can't roll on anything unless you are shooting stuff. Also in order to roll on the end-mission loot (the good stuff) you need to cause damage to the boss.

This isn't a perfect fix, but it's a step in the right direction, and will drastically reduce the amount of free loot that these leechers are able to get. It will also be a completely un-noticeable safeguard to players that actually fight alongside their groups. I mean, unless you fly around and never shoot anything? Why would you do that?
I spend most of my time healing and doing support, this would get me to stop doing either of these things as less damage would mean less loot for me. I already get crap rewards for doing this, if I get a total of nothing I'm gonna say screw it and go escort.

Also it wont stop afk people, they are after the end rewards, not drops (mostly anyway).
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 8
01-01-2013, 03:17 PM
maybe positive reinforcement??

let people at the end vote for a MVP (but NOT themselves or a fleet member)
and those with a vote get a small reward (like 20 fleet marks or a signed picture of Riker in a Skant)
Starfleet Veteran
Join Date: Jun 2012
Posts: 887
# 9
01-01-2013, 03:18 PM
Quote:
Originally Posted by paneth48 View Post
I spend most of my time healing and doing support, this would get me to stop doing either of these things as less damage would mean less loot for me. I already get crap rewards for doing this, if I get a total of nothing I'm gonna say screw it and go escort.

Also it wont stop afk people, they are after the end rewards, not drops (mostly anyway).
Well like I said, in order to roll on the end-mission rewards you would need to do damage to the boss.

Even if you are flying a science vessel, you should have guns on your ship. I'm not suggesting a % based system where the guy who does the most damage gets the loot, I'm suggesting everyone who does any damage to an enemy, gets a chance to roll on the loot.

So if you deal 1 damage to an enemy, you are allowed to roll on any loot it has. If you don't deal any damage, you don't get to roll on any loot.

Again, it's not a perfect system, but this way the leechers would have to at least move around and shoot at things.
Commander
Join Date: Jun 2012
Posts: 441
# 10
01-01-2013, 03:45 PM
It's too bad there isn't an ability to focus all threat on an AFKer....and making it such that you cannot collect drops/rewards while dead or waiting to respawn would be a little bit overkill...

I'd say the best way would be to tie loot to effort made (other MMOs use this system) but alas, as stated above, most AFKers aren't after the loot, but rather, the rewards for completing the STF.
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