Captain
Join Date: Nov 2012
Posts: 1,416
# 1 weekly pvp update- 11/21/2012
11-21-2012, 04:19 AM
well some overhauling of the season 7 dilithium thing is being worked on or something but thats not really pvp related.

havam posted this in the last weeks thread so i'll repost it here since its relavant

Quote:
Originally Posted by havam View Post
Eng Team now clears VM, another Sci nerf. instead of fixing the sub systems repair part of the skill tree another power has become useless.

Instead of multiplying by alive crew (aka 0 in pvp matches sooner or later) all you had to do was change the formula a little to make the alive crew and addition to a base line multiplier.

Oh FA now give FM, even without private queues its fleet content, PvP....zippo
private que's will be down a minimum of another week due to some sort of reward timing issue or something. this was one of the only ways to get pvp content.

also, pvp still does not offer any sort of rewards towards omega/fleet/romulan trees.

the cost of anything involving dilithium is too damn high!

ALSO apparently dstahl thinks the forum community could learn some manners (hahaha)

major mislables on the skill tree caused people to spec into some abilities only to now learn those skill trees are mislabled in some places. -no free respec seems to be offered-

there is a pvp tourny in the works in relation to the bootcamp, however since the private ques are KIA its on hold, ALSO a one day fun tourny was forced to be postponed because of this as well.

(if any of the people involved in running those events would like info posted in the weekly pvp update feel free to message me. i will usually post the main weekly update on wed morning or thursday morning depending on when the patch notes are released)


the voldamort bug is still out there, beware.

not everthing still has a counter/WORKING resist.

some new doffs are out there that bring questionable balance to the game, the dev's now want "proof" of things that the community thinks is too powerful.

i mean... its not like we havent given them a ton of info/proof/numbers on other major issues that still havent been fixed/balanced/admited is a problem or anything... right?

more info will be added as its learned!


-loves star trek, doesn't like what star trek online has become-
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,345
# 2
11-21-2012, 04:35 AM
Quote:
Originally Posted by maicake716 View Post
[...]
ALSO apparently dstahl thinks the forum community could learn some manners (hahaha)
I wonder how he could come to that conclusion.

Quote:
[...]
the dev's now want "proof" of things that the community thinks is too powerful.
For that, it might be worth thinking about an objective measurement of what would be "OP" or "UP". In other words, sort of a band of dps and hps that a given power might enable over a fixed time period of, say, ten minutes? If a power enables a total of X hps and/or dps over that time, it is "balanced", more than Y% deviation from that make it "OP" or "UP".
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Promote what you love, instead of bashing what you hate.
https://www.youtube.com/watch?featur...lM_skuv4#t=584
Captain
Join Date: Nov 2012
Posts: 1,416
# 3
11-21-2012, 04:54 AM
Quote:
Originally Posted by sophlogimo View Post
For that, it might be worth thinking about an objective measurement of what would be "OP" or "UP". In other words, sort of a band of dps and hps that a given power might enable over a fixed time period of, say, ten minutes? If a power enables a total of X hps and/or dps over that time, it is "balanced", more than Y% deviation from that make it "OP" or "UP".
there has been plenty of proof given to issues where things have been over powered, or broken and nothing has been done.
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,345
# 4
11-21-2012, 04:59 AM
Quote:
Originally Posted by maicake716 View Post
there has been plenty of proof given to issues where things have been over powered, or broken and nothing has been done.
Hm, what one person may regard as proof, another might see as a weak argument. objective criteria (that maybe come natural to some here) might be a way to make it easier to convince people that things are OP - or find out that they are UP.
---------------------------------------------------------------------------------
Promote what you love, instead of bashing what you hate.
https://www.youtube.com/watch?featur...lM_skuv4#t=584
Rihannsu
Join Date: Jun 2012
Posts: 1,735
# 5
11-21-2012, 05:06 AM
Quote:
Originally Posted by sophlogimo View Post
Hm, what one person may regard as proof, another might see as a weak argument. objective criteria (that maybe come natural to some here) might be a way to make it easier to convince people that things are OP - or find out that they are UP.
Yes in a hypothetical scenario that could be the case. However, this doesn't apply here. Having more then one shield on your ship, with synergy effects, for set-bonus or shield type is broken. Proof and repro steps submitted, nothing happened. Your "argument" does not apply.

@Bort: I m surprised how quickly this change made it live judging by your own post. I don't think this was very well thought through. Apparently until a few days ago, you were convinced that ST clear VM, which it hasn't since S2 or 3 i think. This looks like a total shot in the balance dark here, which is not the kind of action needed to get back on track. All this does is giving a free pass to escorts, while another LtCmd cc skill has its usability greatly reduced (let alone some Doffs that go with it). Can sci ships and cruiser get an immunity skill to CRF/CSV, just for the fun of it.
Joined 06.10
PvP 2010-2011
PvP 2012-2013

Last edited by havam; 11-21-2012 at 05:11 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,345
# 6
11-21-2012, 05:16 AM
It is not even an argument, just a thought.

That shield example would be blatantly obvious case for which no numerical evidence would be required, I think.

But for other stuff, like the Vesta's immunity. Just taking that as an example:

Will trigger three times in 9 minutes, for a total of 30 seconds. 30/540=5,56%. Resist is 100%, so the average resist from this is something like 5,6%. It will also take your weapons down, 100% damage nerf for 5.56% of the time, so a 5.56% damage nerf along with the 5.56% resist.

Of course, this can get very tricky with aux-dependent powers and all that, but maybe that method could be a way to balance stuff and deliver the devs the proof they requested, as paraphrased by maicake716 in the OP?
---------------------------------------------------------------------------------
Promote what you love, instead of bashing what you hate.
https://www.youtube.com/watch?featur...lM_skuv4#t=584
Rihannsu
Join Date: Jun 2012
Posts: 1,735
# 7
11-21-2012, 05:22 AM
Quote:
Originally Posted by sophlogimo View Post
just a thought.
well then put it to rest. Numbers, screenshots, combat logs, repro steps we are giving it all. The problem is that the Devs in charge don't understand PvP in a dedicated team. They hardly understand the basic mechanics of what counters what, and what it says in the tootips and why. Just read Bort's last couple of posts in the Devtracker.

I m not trying to blame Bort, legacy code and revolving door developers will do that. Still if they ever want to fix it, the Devs need to get to know their own game, and learn to play smart. We offered our help many times, the offer still stands. But subsystems repair skill and other jokes, have been around since launch, and even after a skill tree revamp the thing is still laughably inadequate at what it does. How about Threat giving better kinetic resists then the T5 hull plating (?) skill. .....
Joined 06.10
PvP 2010-2011
PvP 2012-2013

Last edited by havam; 11-21-2012 at 07:17 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,345
# 8
11-21-2012, 05:30 AM
Quote:
Originally Posted by havam View Post

[...]Still if they ever want to fix it, the Devs need to get to know their own game, and learn to play smart. We offered our help many times, the offer still stands.[...]
I cannot judge how good the devs as a whole know the game, but I must say that some things that occur in the game imply that they don't play it as often as they should. Maybe that is the whole problem. Or maybe I am mistaken.
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Promote what you love, instead of bashing what you hate.
https://www.youtube.com/watch?featur...lM_skuv4#t=584
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