SO myself and 4 fleet members decided to do this mission as a team and when we started the tagging it did not start the timer. We now have over 500 tags and can not turn in the misssion nor can we drop the mission.
Really the cheapest and easiest solution would be pretty simple: Let us drop the mission.
I don't even know the code behind this, but I can kind of imagine how this started.
Somebody asked for Epohh team, didn't get an answer at first, but then did after he already started, and received a team invite which they accepted.
Said person tags another Epohh starting a EpohhTagged thread which only checks if the current Count is 0, in which case, start the timer thread team wide, increase team Epohh count by 1.
If current count is not 0, only increase team wide Epohh count by 1.
And then you have the mess we're in.
Now that they have a count bigger than 0, they have no way of starting the timer.
It think it might be possible to jump start the timer with a teammate that is not glitched.
But without actually knowing the workings behind it, I could just spread the bug to them instead.
I would bet that as long as I'm not the one tagging a Epohh before the rest of the team they'll be fine.
But still I don't want to bug out anyone else.
Vornek@oberlerchner123 - Join Date: July 2008
Last edited by obertheromulan; 11-23-2012 at 07:31 AM.