I have to say that i really like when we get to see some of the behind the scenes stuff, so thank you for posting these, i just wish a few of the other art devs would do the same when it came to sharing with the forums.
Actually, I'm talking about being able to create these types of maps in the foundry. Like. Making a New Romulus (not that massive, but in terms of detail) type map in the foundry.
Well, I don't think you'll get access to our terrain tools anytime soon, haven't seen that yet anyway. Other than that, I don't know that there's much stopping you as long as assets get foundryized (which I'm sure I failed to do with New Romulus stuff, sorry)
Quote:
Originally Posted by moronwmachinegun
Obviously, the river is low right now because it is the dry season, and/or the area is in a drought.
Taco, my compliments on New Romulus, it is a thing of beauty.
Any chance you can activate the binoculars next to the momma nanov? Be funny to put in an EC for a close up.
LOL Those were put in as a joke and not meant to go live. They'll likely disappear in the next patch, so enjoy them while they're there.
Wait, are you talking about the binoculars that the characters hold when "observing the wildlife"? Because I really dig those! I mean, it's weird that you never actually use them, but they're still cool.
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No, down by the waterfall there's a small pad with a tent, table and chairs. Next to those is one of those stand up binoculars you find at boardwalks and tourist destinations. It was a joke that I didn't mean to go live.
Well, I don't think you'll get access to our terrain tools anytime soon, haven't seen that yet anyway. Other than that, I don't know that there's much stopping you as long as assets get foundryized (which I'm sure I failed to do with New Romulus stuff, sorry)
One last question, will Q's Winter Wonderland be different in any way from last year? I'd personally like two racing tracks that intersect in some places.